Gamasutra wankery is just what this forum needs.
Posts by Erratic
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The multiplayer is suprisingly fun. Mostly been playing competitive but I appreciate a cover based game where cover actually works online. Climbing around right now is a little unforgiving, as it leaves you pretty vulnerable but it's a lot of fun faking people out by slipping off a ledge, only to pop back up a second later to take them down with a pistol shot. The capture the relic mode is good fun too.
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Quote from KungFuSquirrel
Sorry, I fail to see how significantly improved or re-worked systems, new player characters + voice work, something like 17 (?) new weapons, new normal infected, 3 new special infected, and five new campaigns (as in, the entirety of the original game + 25%) that support the original game modes + one new one out of the box can't be justified as a sequel.Good interview here: http://www.shacknews.com/featuredarticle.x?id=1138
Yeah pretty much. Was listening to an interview with Faliszek and, aside from it coming out just over a year after the first was released, I don't see much issue with releasing this as a full game. They even said they'd continue supporting L4D1 once 2 is released.
The setting alone justifies it, I think.
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Spies of the future project their mission objectives on walls

Oh but wait its stylish
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Quote from Sentura
don't give me that shit, d3. there hasn't been said anything here that hasn't been opinion, so there's no "ignorance". i'm curious as to where mafia stands in the spectrum of free world versus linear-narrative games. i just label it as a GTA clone basically, which has more or less no appeal to me (even though i love the gangster environment as an influence). i'll be happy if you can prove to me that these games will be worth playing; but like i said before, you guys liked killzone as well. killzone is high on my list of bad games.
Have you played Mafia? Like anything, it's easier to play it and see than have someone convince you it's worthwhile. It's certainly no GTA clone of any sort.
I'm not sure what liking Killzone has to do with anything. I'm sure there's tons of shit games you love.
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GTA has always had a pretty strong focus on narrative as well. The only reason I've never really associated Mafia with the open world genre is it didn't really promote the emergent non sense that you'd see in GTA. It's been quite awhile since I last played it but I don't recall there being much to do outside of the missions. The city felt alive and was fun to take in, but the police chases and blowing random shit up never really lead anywhere except to you dying pretty quickly.
Mafia's missions are still vastly superior to most other similar games, so it's definitely not a mark against it in my books. Raiding that dudes mansion with a shotgun in the middle of the night is still very strong in my mind

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Good luck you guys.
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Community != game
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Quote from robert.briscoe
Drown you fuckin' egg.
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The old, everything's built like it's based off a circuit board approach to architectural design.

Though, Killzone 2's urban environments seem to be heavily based on Kowloon city. Particularly Kowloon Walled City. Google that shit and stand in awe.
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http://www.gametrailers.com/video/revea ... 5?type=flv
Christ, what a spectacle. Have to say it looks good though. Lots more special ops bad assery.
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This movie's gonna rock.
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Quote from Jetsetlemming
From what I've played, I don't know what the fuck they're talking about. My best guess is giant whiny babies are writing the reviews.
The games a fucking blast.
Giant Bomb loved it. The shooting sucks ass (the guns are all low ammo pea shooters, in their words) but swinging around and grappling people to death is apparently great.
I wouldn't totally disagree with regards to the weapons, but I wouldn't say it sucks ass. Using the guns is obviously very secondary to the game, and I have to say it's really only your starting Pistol that feels weak, and I still find it fun to pop off at guys.
From what I can tell it seems a lot of reviewers are hung up on the difficulty and linearity which is just fucking stupid. I think they're ignoring how well the game has taken an old NES side scroller and translated it to a modern platformer while still retaining the sensibility of those old games, and at the same time not coming off as archaic. I guess if you have to die more than once or twice to advance the game is automatically pegged as 'frustrating' or 'clumsy' when the real reason is probably your gaming balls dropped off a long time ago without you noticing.
I'm somewhere near half way through it, and no fucking way is this thing anything near a 6.0.
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Hmm. More Aliens shit can never be a bad thing.
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It's been top of the Steam charts for a week now.
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http://kotaku.com/5261810/rumor-team-ic ... eaks-early
Edit: This is internal test footage from a year ago apparently.
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Quote from Taylor
Been playing a lot of Demon's Souls right now. Anyone who has a PS3 really should try and import it, the Asia/Chinese version is English voices and text... albeit a bit strange in places. I guess at heart it's a single player hack 'n' slash dungeon crawler, but their unusual take on death and online modes make it a lot different.
Watching the last 10 seconds of another players untimely death is just down right bizzare...