donkey kong country tropical freeze
evil within
dark souls II
One of those probably. Haven't played Bayonetta 2 yet.
donkey kong country tropical freeze
evil within
dark souls II
One of those probably. Haven't played Bayonetta 2 yet.
yeah looks good. I like how ordinary everything looks, shows restraint not throwing in overdone CGI for simple things like a desert scene.
Also light saber hilt just makes so much sense that the internet started imploding.
Quote from KonaIt's nothing like RF:Guerilla, no longer a console-stye-rpg on mars with mass-destruction but bad combat and driving.
wtf is this
Anyway, it's true Armageddon is no where near as bad as it was made out to be. The alien enemy AI is actually pretty good to fight against and the destruction, even though it's scaled down is still amazing and fun.
Guerilla still top 10 games of last gen though.
everyone heals, everyone can teleport, everyone can dodge and if they can't do any of that shit they go invis. Battles are mostly incoherent and too fast and most of your decisions don't matter until about midway through the game. Did I mention that everything heals
also the game somehow managed to be less transparent than dota in terms of hero capabilities. The perk system is probably too granular and none of it is identifiable in game. you can check other player skills in the scoreboard but I can't remember any of that shit and it takes up the whole screen.
i appreciate short matches though
im fucking serious your opinions make me sick
Quote from SpronyvanJohnsonReally, after all these positive reviews it's just feels like the entire gaming press is on the take. Normally I would trust you guys blindly but I don't know man. To me it still looks and feels like MW1. I don't see any real progress these last 7 years. Call me a hater, fine, but I have to say, all this positive talk reminds of this:
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It's call of duty. Seeing the differences between games is like splitting hairs on a gnats balls
I give this game 3 black ops out of 5 modern warfare 2 DLC's 7 eight four 2 seven7
Quote from PuddyJust watched Escape from New York.
Wow, that was terrible.
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Quote from TheOnlyDoubleF
Are you on PC? Haven't really gave it much thought on PS4, tho jesus the camera is close to this guy sometimes and the aiming zooms way passed the player model to almost a quasi-first person view. Wish it was pulled back just a bit.
I know... it's like, what the fuck were they thinking? lmao
I tried to force through it tho, and I'm glad I did. I'm 9 hours in, and fuck this game has a lot of creativity and originality being thrown at you at all times. It's not without it's issues but damn the game designers keep throwing awesome shit at you in every single level so far.
Oh and I got it for PS4 after hearing some people complaining about perf issues on PC, and my home PC is getting kinda dated now. You get used to the low FoV after a while, I know it's a "by design" decision, a really bad one, but whatever...
I heard that the levels are really closed and that insivle walls are everywhere, that there're not so much leeway than they announced. Is that true?
Yeah but none of those things are bad or detract from the game. And there are lots of open playground-like areas similar to RE4.
Quote from (HP)I'm playing Evil Within.
The FoV is so narrow, it's a fucking joke. It's like seeing the world through a toilet paper tube....
Other than that, fun game.
Are you on PC? Haven't really gave it much thought on PS4, tho jesus the camera is close to this guy sometimes and the aiming zooms way passed the player model to almost a quasi-first person view. Wish it was pulled back just a bit.
played 3 chapters game's fucking great, stop reading shitty reviews and play it.
while I'm at it driveclub is also great fuck everyone.
Stalking the guy who made de_gypt using an alta vista search brought me here.
I'll download the free version and if it's any good I'll pony up
Everything feeds into everything else. Learning how to make assets for your level will invariably make you a better level designer. Learning how to code will invariably make you a better designer. If someone doesn't hire you because you're also good at other things they should probably go get fucked. No one is ever less useful because they have a more thorough understanding of the development process.
Mostly what they're probably looking for with hiring though is clarity in your desired position. Target a position and build a portfolio for that but get good at whatever the fuck you can.
This 'game is good with friends' shit has to go. That's not a reasonable crutch for a games shortcomings. Everything is perceived as more fun when you are around people with the intention of enjoying yourself, even if the game is shit. If your game supports a single player mode and it's uninteresting and boring it's exactly that. Those factors are not elevated because someone else is present.
Outside the core combat there just isn't much to the game. And it was done better in halo with the benefit of a linearly constructed experience instead of respawning mobs and defense sections.
Also I think some people are conflating story and world. The game has no real story, which is fine, aside from the few cutscenes with characters being dumb as fuck. The bigger issue should be the lack of world building which this kinda open, under designed, repeat mission structure would be able to support. The environments themselves don't have much of a backstory or anything to discover by revisiting them. Not much is told through the missions that are there. There's just nothing to grab onto of interest in these locations. And it's not an emergent or systemic sorta game where you can loftily proclaim player story as an excuse for not building context into your world.
Walk around Fallout 3 for 5 minutes. You're fucking tripping over context and narrative in that game. Different games but it's a solid reference point for how this shit is done.
Quote from MazyAww man, was in the mood for a dumb action flick so I watched The Rock again for the first time in like nearly a decade, still holds up amazingly well! Such a dumb but super tight and fun movie. Only good movie that Michael Bay has made (well, that and Bad Boys maybe)
I think after I heard Tarantino did some uncredited dialogue rewrites it makes a lot more sense why the movie is still so watchable. When I think back to it, it's not a great action movie really, but it's got a bunch of good lines in there said by actors playing their parts well. And since it's a michael bay movie everything moves along pretty quickly and it all just kind of works itself out, somehow.
Playing Resogun, the one game the PS4 has. Who ships a console with just a single game, strange move by Sony.
It's really good. Better than Startdust I think which I didn't dig all that much.
Lots of bad shit getting played in here, right on.