Posts by Erratic
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The full E3 ingame walkthrough was incredible. 2 Unflattering screenshots mean dick.
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Say what you want just back it up. Those comments make little sense and I see them everywhere. I don't know where they come from beyond 'I dislike 'x' color'.
It's like the biggest fallacy going in the industry, the perception of games being too brown or too grey or devoid of color. It's these very short sighted comments based on snippets of a game and really mean nothing. As if Killzone 2 would have been a better game had it more colorful lighting, just for the sake of it, all the while disregarding any sort of oppressive tone it was communicating in its palette choices. And also ignoring that the game infact did have a wide range of lighting setups through out.
You kicked up shit about Diablo 3, and I'll say that had more basis. I sort of get where that came from. But I don't get this.
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How does that reflect on the game? You hate blue, so fuck blue games? That's fucking crazy.
If the game just looked bad, you could maybe chalk stupid preference shit up to that, but it doesn't, so who cares.
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Why would the dominant color being used to compose a scene bother me? What basis do I have to disagree with a color? It's baseless and makes no sense.
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Quote from dux
Does anyone like the coffee filter effect they have on this btw?
So does anyone judge anything but surface level knee jerk shit anymore? Like, anything that's beyond a thought more than 3 seconds long?
I think you could fill out about 10 pages of comments about how brown or dark or colorful a game is. These are meaningless criticisms.
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Designing in a vacuum is fun if you're not looking for practical results, or writing for gamasutra, so knowing what exactly you're designing for is going to determine what your requirements are and how to go about setting up a space. If you're just doing this as an exercise, maybe find a game to start with and build out from there. What makes a space work is going to be different from game to game, so there's not much sense in a collecting a bunch of general guidelines for 'game encounter' design.
Unless you're teaching a class on this, in which case, generalize away.
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Quote from Skjalg
Yeah, I definatly feel that the armor nerf for roaches was the good way to go. Especially for the protoss, who struggled really hard when going straight for Stalkers against a Z who went roaches.
I'm actually starting to think Stalkers are overpowered. With blink and a bit of micro, you can pretty much screw over anything. Roaches included, who I think have a shorter range to begin with.
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Quote from Mazy
Just had my first two beginner matches, won both of em! I forgot how scared I am when I'm playing RTS games online, I just expect to get completely destroyed any second, and when things turn out to go in my favour I usually let my guard down with dire consequences. Anyway, I'm on a high now

I think the placement matches are actually just Easy AI opponents disguised as players. Just a hunch. Things change post placement.
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Just a few entries away from being the wild success that was the 400 Project
Fuckin designers, they love their formalization.
Take the liberty of your position and use it, instead of standardizing yourself into a corner. People's attraction to a universal correctness is ridiculous.
"I can't intuit for the life of me, I need some shit someone put in bullet point form to reaffirm my sense of direction"
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Alice has the best brushwork of any game.
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Could never decide if his cancer was an honest way of upping the drama or a standby for cutting the show short if it didn't get picked up for a second season. I don't why that bothered me but I certainly didn't keep watching mid way through season 2. And his brother in law's a cop. Everything just seemed too convenient.
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Quote from Serenius
So you're saying it's on the level of Batman Begins/The Dark Knight?

They're going for different things, but sure, Predators is about on par with Begins, which was bloated and all over the place. The Dark Knight, not so much.
Though to think Batman was a classic film franchise before Nolan got a hold of it is up for serious argument as well.
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Quote from D3ads
Ok I watched it, it's what you would expect.. dialogue which mostly consists of "What the fuck is going on?" or "Shut the fuck up".. the standard predators are joined by some kind of bigger super predators which look like the smaller ones but with dark skin and different coloured eyes.. they're having some kind of fued.. which is never explained. Nor is why the Hell everyone dumped on the Jungle are mercenaries/gangsters except for one lone doctor.. well it is kinda explained but it's terribly executed. Laurence Fishburne
and all the leads are two dimensional and generic as they come (American special forces guy acting like he knows it all better than anyone, Yakuza sword fighting, Honourable Russian Spetsnaz bumbling about shouting a lot with his homage to "Ol Painless".) Considerable lack of any of the original Predator sound effects as well...
I disagree with all of this.
Predators is good. Topher Grace sucks, but Predators is good.
I'm glad they didn't go out of their way to define each character, they're dropped into the situation just as you are, so the lack of any real hard information about anyone helps the film. And to knock it against the first one for that makes absolutely no sense. The squad in the first Predator was essentially the same, every character was basically how he looked. Which was great, cause they all looked bad ass. And it's basically the same in Predators. The music was straight from the original, so they realized somewhere along the lines that they are never going to be as good as the original which is the best movie ever made, give or take, so good call there. The premise is worthwhile and they never over explain it, which they could have, cause it's intriguing enough for you want to understand what exactly happened before they landed but it's never elaborated on, just as the first film didn't elaborate on the Predator itself or his origins, only hinted. There's not enough valid fiction in this universe to really go beyond that threshold, so good call in knowing their boundaries.
This is as good as 'reboots' or whatever of classic movies get these days, just be glad it was done by a bunch of people who seem like they care about these kinds of films.
And fuck it, Adrian Brody is a good action hero. Fuckin' Pianist can hold his own.
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Hoping this does more for TPS's than Bayonetta did for brawlers. It was good, but it didn't take the crown from Ninja Gaiden 2.
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From what I'm hearing it's either post or don't. I've been trying to keep up with all of the Battle.net 2.0 stuff to make sure I'm making sense of it all and so far I'm really not.
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Quote from dux
What impressed me is th e amount of information people were able to find on the blizzard guy when he gave his name (if it was his name) Family, address, phone number, pictures. Kinda scary what people can find when they know your name on the internet.
The world of Facebook, where the same people who fret over phone taps and illegal surveillance are willing to unload all their personal information to a social networking site.
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Quote from Jetsetlemming
Nobody forces you to post on the Blizzard forums, and the Blizzard forums are a giant fucking cesspool and those posters have abused their privilege of posting on the Blizzard forums and this is a response to that. Don't want posters on the Blizzard Forums to see your RealID? Don't post! I think this is a grand idea.
It extends into B.Net as well. I don't think anyone really gives a shit about some forums. It's just the simple idea of it.
So much for smurfing.
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One with buttons on both sides of the mouse, for easy and fast web page surfing.