1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

American Mcgee's Alice II

  • D3ads
  • July 26, 2010 at 2:29 AM
  • D3ads
    • July 26, 2010 at 2:29 AM
    • #1

    I bought the original game years ago and still haven't to this day actually played it! For those of you out of the know, this is the sequel to the first American Mcgee's Alice, a third person adult twist on the Alice In Wonderland tale powered by the Quake III engine;

    http://en.wikipedia.org/wiki/American_McGee%27s_Alice

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    [Blocked Image: http://media.giantbomb.com/uploads/0/3715/894849-alice_ii_pc_001_super.jpg]

    [Blocked Image: http://i189.photobucket.com/albums/z104/schrodingerx/American%20McGees%20Alice/kitty.jpg]

    [Blocked Image: http://videogamerx.gamedonga.co.kr/zbxe/files/attach/images/699943/184/491/001/02.jpg]

    [Blocked Image: http://videogamerx.gamedonga.co.kr/zbxe/files/attach/images/699943/184/491/001/03.jpg]

    [Blocked Image: http://videogamerx.gamedonga.co.kr/zbxe/files/attach/images/699943/184/491/001/04.jpg]

    I think it looks fantastic, definately gonna have to play the original and catch up now!

  • Erratic
    • July 26, 2010 at 2:35 AM
    • #2

    Alice has the best brushwork of any game.

  • AlexM
    • July 26, 2010 at 5:40 AM
    • #3

    wow! looks like jsut the thing to take that bad tim burton taste out of my mouth

    time to replay the original

  • Mazy
    • July 26, 2010 at 9:11 AM
    • #4

    Those screenshots look surprisingly good. Still have absolutely no interest in playing it though, never got around to trying out the first one.

  • -HP-
    • July 26, 2010 at 10:57 AM
    • #5

    From those screens, i can say that it has a fantastic art direction! But that engine is plain awful. I see no specs, no depth on the textures, no particles, no fog, no nothing. Imagine that art in CE or Unreal, or a better engine overall. (Not that a game needs that technical shit to be good, obviously, just saying that it could look x200 better if had better tech)

  • Buddy
    • July 26, 2010 at 11:16 AM
    • #6
    Quote

    ":k0lm4i15]From those screens, i can say that it has a fantastic art direction! But that engine is plain awful. I see no specs, no depth on the textures, no particles, no fog, no nothing. Imagine that art in CE or Unreal, or a better engine overall. (Not that a game needs that technical shit to be good, obviously, just saying that it could look x200 better if had better tech)

    Lol Helder your misconception of game art is suprising to me at times XD

    This looks like its using UE3 to me.

    Anyways i loved the first one, looking forward to this one

  • -HP-
    • July 26, 2010 at 11:34 AM
    • #7

    That's where you didn't understand my point, maybe I didn't made myself clear, or you didn't understand.

    I did try and make it clear that the art direction (and game art) is pretty spot on on those screens. Great models, great textures, everything fits. It LOOKS great, don't get me wrong.

    And again, a game doesn't need tech to look good, but when I look at those screens i get that sensation of "It needs more cowbell".

    I'm not saying it needs to look fucking bumpmapped, don't get me wrong!

  • Warby
    • July 26, 2010 at 11:38 AM
    • #8
    Quote

    ":1lmt9f5s]From those screens, i can say that it has a fantastic art direction! But that engine is plain awful. I see:

    -no specs, (over used i bet the engine can do it and they choose not to ! )

    -no depth on the textures, (not sure what you mean by that ... the textures dont look flat to me there is bright and dark areas in them lots of contresst = lots of depth no ... ?!)

    -no particles, ( i can see particles ! once again no way the engine cant do particles ! )

    -no fog, ( i can see fog ! once again no way the engine cant do fog ! )

    -no nothing. ( i see many things ... many awesome things ... are we seeing the same screenshots ? )

    Imagine that art in CE or Unreal, or a better engine overall. (Not that a game needs that technical shit to be good, obviously, just saying that it could look x200 better if had better tech)

    Display More
  • robert.briscoe
    • July 26, 2010 at 11:43 AM
    • #9

    [Blocked Image: http://farm5.static.flickr.com/4099/4829800463_4e67f6bb07_b.jpg]

  • -HP-
    • July 26, 2010 at 11:45 AM
    • #10

    Exactly!! Only you understand me robert, something along the lines of:

    [Blocked Image: http://i31.tinypic.com/15mfxav.jpg]

    eh eh, seriously tho, I did not made myself clear! You're tottaly right with those points Warby. I apologize for my faggotery.

  • D3ads
    • July 26, 2010 at 12:51 PM
    • #11
    Quote from robert.briscoe

    [Blocked Image: http://farm5.static.flickr.com/4099/4829800463_4e67f6bb07_b.jpg]

  • Thrik
    • July 26, 2010 at 1:56 PM
    • #12
    Quote from robert.briscoe

    [Blocked Image: http://farm5.static.flickr.com/4099/4829800463_4e67f6bb07_b.jpg]

    Hahahahaha.

  • dux
    • July 26, 2010 at 2:56 PM
    • #13

    It's really refreshing to go back to what seems to me from the screenshots, flat colourful diffuse textures with no fancy bollocks on them that make them look like some kind of plastic gift wrapping. Thanks to d3 being well bad at English I read his first post as Alice 2 being on Quake 3. Was like what. Or is it? I'm confused.

  • Nysuatro
    • July 26, 2010 at 3:02 PM
    • #14

    They use the unreal engine.

  • Skacky
    • July 26, 2010 at 5:14 PM
    • #15

    Glad to see some new pics of this game, I loved the first one.

  • Grinwhrl
    • July 26, 2010 at 6:08 PM
    • #16

    [Blocked Image: http://img.gamespot.com/gamespot/images/screenshots/gs/action/alice/alice1208_screen004.jpg]

  • AlexM
    • July 26, 2010 at 10:07 PM
    • #17
    Quote from robert.briscoe

    [Blocked Image: http://farm5.static.flickr.com/4099/4829800463_4e67f6bb07_b.jpg]

    lmaoooo

  • AlexM
    • July 26, 2010 at 10:08 PM
    • #18
    Quote from Dark

    [Blocked Image: http://img.gamespot.com/gamespot/images/screenshots/gs/action/alice/alice1208_screen004.jpg]

    hahah wow, in my mind I remember it looking way better, in fact i pretty much remembered it how those Alice2 shots look. Still good though

  • Grinwhrl
    • July 26, 2010 at 10:26 PM
    • #19
    Quote

    hahah wow, in my mind I remember it looking way better, in fact i pretty much remembered it how those Alice2 shots look. Still good though

    Thats exactly why I posted that pic.

  • D3ads
    • July 26, 2010 at 10:58 PM
    • #20
    Quote from dux

    Thanks to d3 being well bad at English I read his first post as Alice 2 being on Quake 3. Was like what. Or is it? I'm confused.

    Quote

    this is the sequel to the first American Mcgee's Alice, a third person adult twist on the Alice In Wonderland tale powered by the Quake III engine;

    How is that not clear?

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM

Users Viewing This Thread

  • 3 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™