I just had two 80 minute games in a row. If anything is gonna convince me the game needs a speed up it's that.
Posts by Erratic
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I just finished Cryostasis. Really good. Smart shit going on in this game. It's a really positive story too when it's all over. There's also a part where you play as a
Quotepolar bear
so that's pretty awesome.
what the fuck happened to first person horror games. Best genre.
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Quote from SkjalgDisplay More
First of all, I'm not misunderstanding the word challenge. You're just making up shit to fit your argument.I do agree that good game design is making it easy in the start. Which is why the first ~two chapters are easy. Especially for experience Diablo players such as ourselves. But I had friends at that lan party who started out playing games with WoW (and they were really good at that, and now dota/hon/lol) and they died so many times during the first chapter it was ridiculous. Maybe you just felt like you hit a wall because you got so used to owning everything because you were already experienced with the diablo games, and then later on when it didnt and you hadnt stacked enough hp or resistances then you suddenly died. You probably went all out damage and no survivability until it didn't work anymore and then you start dying. A lot.
I'm not going back to Diablo 3, same reason as I'm not going back to Diablo 2. Once I hit max level I'm out. I've never liked grinding even a little bit.
Also, you are comparing Diablo 3 to Diablo 2 LOD, which isn't fair. You should try to install vanilla Diablo 2 and see how full of depth that game is. It was fucking brutal I tell you. And yeah I love blizzard games, and sure this one wasn't what everyone wanted it to be. But that doesn't change the fact that people had really high expectations of a game that is built on farming, then when it came out a vocal minority started hating on the farming and the RMAH. I am not saying D3 is the best diablo game ever, all I'm saying is that it is not deserving of the hate train that it is receiving.
And since you're starting to hand out life advice now, I guess you can handle something I've been wanting to tell you for a long time. My humble suggestion to you is to start liking things a bit more instead of being such cynical hater. You're always quick to jump on the hate train no matter what it is about. If you start to recognize that you are doing this and try to change you eventually will. I was just like you all through high school; hating on everything. "New movie comes out? Yeah its gonna suck." "New game coming out? Yeah I read a review and they said its gonna be shit so its definitively gonna be worst game of the century." I know how it is to be in that mindset and I recognize that so easily with almost every post you write here. But, eventually, if you manage to really understand that you are a hater and that you need to change, and then you do. Then you'll find that you'll be happier a more relaxed person. You'll suddenly be open to all kinds of new shit that will please the fuck out of you. And you'll get more work done in the end and not feel like shit all the time.
But best of all; people will start to like you. And they will want to be with you non stop. You'll have people calling to wake you up almost every day because they want to spend time with you.
After that you can still participate in these humorous debates on the internets as an anti-hater

But Diablo 3 still sucks.
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Never forget, probably the last great beat em up
[Blocked Image: http://upload.wikimedia.org/wikipedia/en/e/e6/JackieChanStuntmaster.jpg]
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Shadows of the damned was good take that back.
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RTCW Vanilla MP still the best MP. None of that enemy territory wolfenstein hud edition.
New wolf was alright. I dug it for the most part.
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Quote from Mclogenog
Assuming this is sarcasm, I agree that Super Meat Boy and Fez aren't the indie games pushing the industry ahead. By design, they're "retro." But as a whole, indie games are capable of taking risks that would be too great to justify in the mainstream.
I wasn't talking about super meat boy which I like a lot.
Pushing the industry ahead is a big empty shitty way of thinking about things. Anytime a game does do something extraordinary it rarely impacts other games and if it does it takes awhile to settle in and no one really notices right away usually so the whole feeling of progress becomes kinda nebulous but whatever I like playing endless iterations of battlefield and cod instead of climbing on vines really goddamn slowly which is not fun at all. But I only played like 10 minutes of the trial so what do I know.
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Boring game.
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The opening was great. Score was great. Rapace and Fassbender were great. Thing is it feels like 40 minutes are missing from this fucking thing. If there isn't a directors cut in the future I'll eat my hat.
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I'm playing that 12 year old Westwood game Nox and I think it's better than Diablo. The doors are physics based it's pretty fucking rad.
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Gonna go and blanket statement this and say they're all bad and have never been good. Older games get a bit of a pass but that's it. Every game would be the same or better without them. Just because they're tolerable when implemented in a non frustrating way doesn't validate them in the slightest.
They don't ruin games but they're definitely high on the who gives a fuck about this shit, seriously, list. I'd rather they just let the cinematic play out.
Quote from Warbygame-designers/writers(creative-)directors would be severely limited in the kind of storys they could tell if everything had to be accommodated with just the core mechanics or a none interactive cut-scene. qtes are a great "catch all" device that theoretically could turn anything none interactive into something that the player participates in.
why limp dick it when you can do something interesting with the game. What you described is just a cheap fall back because holy shit look at the size of our script there's no way we're making any of this interactive. Keeping things within the context of the games design is hard when you keep trying to put shit in that it totally doesn't support. If something can't play out with the players existing toolset it''s probably a good hint to stop thinking about what you're thinking about doing.
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There's a silent hill vita dungeon crawler
It's like a sick joke it really is.
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Splinter Cell featuring hot young popular Sam Fisher.
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Quote from Jetsetlemming
The character design and use of 'magic' is very BioShock-esque. These guys worked on BioShock 2 so it's no coincidence.

That was just MP maps AFAIK, though, and Bioshock 2 MP blew. They took the COD RPG model except instead of going from one assault rifle to a slightly better one, you go from a revolver to a rocket launcher. Just a liiiiitle bit unbalanced and unfun.
Arkane helped out with the SP.
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Quote from PhilipK
Now I haven't watched a lot of videos of this one, but how are the cut scenes handled. I saw a video some time ago where they were raving about having made the whole experience "very cinematic" with you dropping in and out of cinematics all the time. That may just have been a small part of how it's playing, but I find it more and more I can't stand a lot of new games because they are not, you know... games, they are movies

After every encounter or so they will throw you into a cinematic for maybe 30 seconds that bridges you to the next fight. And there's usually 2 or 3 major cinematics that happen in every level. They blend in pretty well.
I appreciate that they kept the gameplay in the game and the story telling in the cinematics. It's less obnoxious than trying to keep the player constantly in some form of control and yet do these contrived on rails story sequences.
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Is it source, I thought I heard UE3 somewhere.
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Game is so good. I could kill people forever in this game. I die a lot but it gives me more opportunities to kill people so its ok.
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Totally buying that.
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I hate that the industry caught on to the audio log thing that only System Shock ever did right. It's just become a convenient way for games to just throw in shitty VO around the level, totally ignoring the scripted dude who's going to kick down a door 5 seconds after you start listening to it. It worked well in SS cause it usually reflected a scene in the environment or gave you some hint for a reward of some kind. Fuck sake even Doom 3 did this shit better by having key codes for storage lockers. And the ones in doom were sometimes really banal drivel which made a lot more sense than dramatic dialogue delivered by someone hiding in a vent masturbating to the deaths of everyone around him. I also love when an audio log is playing and at the same time someone in the world is talking to me and I have to now make some fucked up meta choice of which is more important to the story because I care about all of this stuff so much to begin with.