1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Erratic

Posts by Erratic

  • Call of Duty: Ghosts

    • Erratic
    • April 25, 2013 at 2:40 AM
    Quote from Mr. Happy

    Don't you know that artistic beauty is measured in number of shader instructions and polygons?

    Ah yes, this is what makes Crysis so readable.

  • Team Arguments

    • Erratic
    • April 23, 2013 at 2:02 AM

    Then fall in love with Unity. It sounds like an asshole thing to say but there's no harm in being comfortable with multiple toolsets.

  • Team Arguments

    • Erratic
    • April 23, 2013 at 1:53 AM

    It's not a yes or no question. You can if the rooms are really simple, it's hard to say without knowing what you're targeting. Either way it probably shouldn't be a deciding factor in 'which engine should we use'

  • Team Arguments

    • Erratic
    • April 23, 2013 at 1:21 AM

    The LD should probably just deal with it. These aren't things you're going to have much choice of in reality so may as well just learn the pipeline for Unity.

  • Team Arguments

    • Erratic
    • April 23, 2013 at 1:13 AM

    Triangles. Like HP said it doesn't really matter. Though looking at the programmers concern it's probably that there's no source code for UDK which I'm assuming unity has? Arguing about which has better snapping is kind of ridiculous though...

  • Team Arguments

    • Erratic
    • April 23, 2013 at 1:09 AM

    It's all just fuckin tris in the end.

  • Favourite video game music!

    • Erratic
    • April 19, 2013 at 5:26 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Man of Steel (Superman)

    • Erratic
    • April 17, 2013 at 4:11 AM

    I haven't really been looking forward to a movie in a long time, let alone another fucking comic book reboot but this looks great.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Bioshock Infinite - Spoilers thread

    • Erratic
    • April 9, 2013 at 11:52 PM

    As already posted, if your story requires a chart or infographic to understand it probably isn't a good sign. If there's going to be any kind of impact, emotional or whatever, it sort of has to happen while you're in the act or process of playing, coming to conclusions with these things external from the game makes no fucking sense to me.

    Good game though. Gonna give it sometime before I go through again in the 1999 mode. Lots of good encounters through out. One of those games where when you finish an area you kinda want to replay it again right after. It's a shame the story went fuckin' bonkers towards the end. I was with it 100% until around the first tear you enter and the inter-timeline stuff started up and I really just couldn't keep up. But it was fun just watching Elizabeth as a character, she holds up well throughout the game I felt.

  • Liam Tart - Environment Artist

    • Erratic
    • April 4, 2013 at 1:23 AM

    More detail != better scene is very quaint so far.

  • Bioshock Infinite - Spoilers thread

    • Erratic
    • April 3, 2013 at 11:09 PM

    It doesn't matter, what's important is he got a long winded metaphor out of it.

  • What have you watched recently?

    • Erratic
    • April 2, 2013 at 4:22 AM

    Anyone every watch Brotherhood? I never really hear much talk of it among the better shows out there but it's better than all of them I'd say, minus the wire or some ridiculous shit. I'm into the second season now and it's some of the best TV I've watched. And I've watched all the tvs.

  • CS:GO Patch 1/23/13 - Workshop

    • Erratic
    • March 28, 2013 at 5:12 AM

    as_ mode was best cs mode. and then es_. Fuckin pro gamers

  • MapCore CS:GO Playtesting 2.0

    • Erratic
    • March 26, 2013 at 4:09 AM

    Please don't derail the topic about your life success's it makes the rest of us (me) feel bad. Post a map or gtfo

  • Hifi help needed, connecting surround speakers to tv

    • Erratic
    • March 21, 2013 at 1:55 AM

    For sure, I just think developing for the lowest common denominator need not be too terrible a thing. I heard kubrick shot all his later films in 4:3 cause he said fuck it, idiots are gonna watch this shit on TV's more than they will in anamorphic on a giant ass screen. And he was right. For about 25 years. Assuming a wider picture is inherently better anyway.

    As a low tech douche bag I don't actually mind the image of a game when you play it in standard def. Those old tubes hold up fucking great, nice colors, smooth image. What drives me up the fucking wall are HDTV's running composite for games, resulting in complete dogshit on your screen. But that's borderline broken.

  • HL2DM - Triage Center

    • Erratic
    • March 21, 2013 at 1:47 AM

    A good rule for blockouts like this is you should be able to pretty much guess what the environment is before any art goes in and before anyone has described it to you, if it's going to be your main workflow. If you hadn't said it was a hospital I don't think I would have guessed that. Being able to tell even from basic shapes and lighting what something is and how it feels goes a long way. Just as an example, it's supposed to be a triage hospital but there's no real recognizable shapes or familiar elements that immediately point to that. I can't really tell hallways from rooms as everything is very much equal in size, there doesn't appear to be any doorways, etc. Also the ceiling is completely open with no signs of destruction so either you just haven't done any work on that section or your hospital doesn't have a roof. This compounds the problem a bit with the env_light illuminating everything like it's an outdoor level, which will probably further throw people off as to what the level is supposed to be.

    This is often why I find building strictly in blockout form from the beginning to final layout problematic as many of the bigger problems that need, or at least should be solved from a design perspective (scale, spacing, cover, size, etc) aren't really, and you often end up with a bit of an unrecognizable collection of rooms. Not that this workflow can't work, I just find it rarely does. Maybe try defining one section of your level to a point that anyone unfamiliar with it could sit down and know immediately what it is.

    I hear it a lot that a level should be perfectly laid out and playable and final and untouchable before any art goes near it but that's a bunch of bullshit. And I'd say always has been. Lighting and texturing and colors and shapes impact a level just as much as the broad layout and structure laid out by the design. And you're inevitability going to want to change and adjust things as you further develop and play the level so fixating on an early design always seems like a trap. If there are too many words here, too late you read it all.

  • Hifi help needed, connecting surround speakers to tv

    • Erratic
    • March 21, 2013 at 1:09 AM

    I remember an interview with some dice sound engineer on bad company. Saying something like, most people are probably playing on a standard def tv with standard stereo output, so why not implement the audio in a way that even sounds great for the average setup. I think that makes a lot of sense. Especially with audio, the number of people with 5.1 setups is probably like, maybe, 10% of the audience. Maybe more but I'd be suprised.

  • Hifi help needed, connecting surround speakers to tv

    • Erratic
    • March 21, 2013 at 12:27 AM

    I'm using a 2.1 labtech speaker setup for my consoles how much of a peasent does that make me

  • Bioshock Infinite (Spoiler free thread)

    • Erratic
    • March 21, 2013 at 12:25 AM

    Not buying because of that boxart. It's ridiculous and doesn't reflect the game in anyway. And I was going to buy the steam version anyway where there is no such thing as a boxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxjkdalkwjdlawjdkawpcaming

  • EA CEO Ricitello resigns

    • Erratic
    • March 19, 2013 at 9:04 PM

    Holy cock 250 mill for the old republic.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™