hell yeah
Posts by Erratic
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anyone playing any cyberpunk videogames
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Quote from blackdog
9 hours ago, blackdog said: Did you manage to complete Doom on nightmare @Erratic? I gave it a try, got to the foundry level I think, after several hours of play (just the first stage took long enough) then I basically gave up.
Nah not even close, got a 2 or 3 levels in I think, that's all.
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It's integrated into the design and maybe I didn't think about it as much in 2016 since the game wasn't as hectic, but something about an fps that disincentives you from shooting the shit out of enemies to completion is conterintuitive. Being in constant fear of missing a glory kill opportunity is kind of just fucking annoying. Nightmare exacerbates this since it's basically required to stay alive.
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You should be able to uninstall glory kills.
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Replaying a bit on Nightmare, I think glory kills were not a good idea. I am available for game design consulting DM me.
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I remember when in CS you had one player as a VIP and you would protect him while he tried to escape, was fun as hell. This looks dull as fuck.
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Combat can get a bit sloppy, at least on ultra violence, and yeah the upgrade stuff is over done. What is it, 4 different upgrade tokens, I think I only just now after 6 hours got a handle on what each of them is for. It's also lot of marginal situational upgrade stuff that isn't really exciting, just a small bonus attached to some occasional event. I tend to forget about most of the weapon mods too. Levels are also not quite as labyrinthine as Doom 2016 but I could be misremembering.
It's good fun otherwise. I'm not crazy about some of the environments that don't really feel "DOOM"ish but I get they probably need to go somewhere else with it. Earth is cool at least.
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Hate to say it but the environment stuff is straying a bit for my tastes and there's a lot of fucking colors being thrown around. Also wtf at climbing and swinging on polls. But they got a soldier enemy with a crew cut back so that kinda makes up for it.
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Finally something original.
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Gotta be one of the most exhausting first couple hours with a game I've had in awhile. Not sure how helpful it is to front load this much of your progression/mission/item menus/systems etc this early. I'm being bombarded with information and now idea as to how it applies to the actual core game. Survivors. Defenders. Schematics. Items from crates. No idea what any of it is for. This is sort of par for the course with F2P but this is some next level shit. Would probably be better off just letting me get into the game itself and not explain all these things that don't seem to have any application yet. Took me 4 missions to figure out there are no loadouts for weapons and you can just equip them during the game, which I remembered being taught to me early on but I forgot about by the time I trudged through the rest of the intro.
Just get people in the game. You got me doing homework before I get to have 2 minutes and 30 seconds of gameplay and then it's back to the menus marking off exclamation points for about the same amount of time.
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Broad, homogenized approaches to world and character building will tend to net you exactly that.
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Rruns bad, lots of visual glitches, impeccable design.
10/10 perfect PC game.
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Quote from Sentura
I honestly don't care too much about graphics, but the F4 trailer presentation is just bad. How many times do we have to hear the "war never changes", see the F1 power armor, or a pipboy bobblehead, see yet another reference to A Boy and his Dog? And every reference is so in your face that it barely leaves room for anything original to see, which I assume - maybe wrongly so - is the point of new trailer?
Contrast it with the New Vegas trailer that manages to show many elements of the game with subtlety, making the audience do guesswork and adding intrigue and mystery. Even the original F3 reveal trailer was better than this.
Give people exactly what they want, not what they don't know they want.
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What is this dumb shit.
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Yeah, there's a lot of stuff but none of it seems out of place.
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Jodorowsky describing seeing lynch's dune for the first time is the best part lmao
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Quote from FMPONE
These things will be changed when there is a monetary incentive to improve them. Otherwise you're right, we should continue to not pay modders anything and expect a very low level of professionalism and effort
This is exactly why the mod community was an incredible thing. It wasn't a professional environment, there were no expectations and wtf are you talking about with low levels of effort?
What kind of fascist shit is this.
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his brand lmao
Jack your brand is just all over the place
you don't even have a linked in
your twitter follower count is mother fuckin lacking
bro wordpress is some ancient shit from two thousand and 5, aint no one reading blogs anymore lmaoooooooo
goddam you using different usernames for steam and your polycount accounts no one know who the fuck you are
man if game dev professionals sees your lackluster internet persona you just ain't gonna get ahead
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rip the great frontier of game development
the adventure into the unknown is dead. the money is moving in. time to measure your worth by the dollar value.
was fun.
in some far off land, the fires of thousands of .bsp's still burn bright on the dead servers of fileplanet. I'm glad to have added to the great flame myself.
rip