1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Erratic

Posts by Erratic

  • OLDSKOOL

    • Erratic
    • February 2, 2021 at 2:42 AM

    hell yeah

  • Cyberpunk 2077

    • Erratic
    • December 14, 2020 at 7:37 PM

    anyone playing any cyberpunk videogames

  • Doom Eternal

    • Erratic
    • August 18, 2020 at 9:34 PM
    Quote from blackdog

    9 hours ago, blackdog said: Did you manage to complete Doom on nightmare @Erratic? I gave it a try, got to the foundry level I think, after several hours of play (just the first stage took long enough) then I basically gave up.

    Nah not even close, got a 2 or 3 levels in I think, that's all.

  • Doom Eternal

    • Erratic
    • August 17, 2020 at 12:00 AM

    It's integrated into the design and maybe I didn't think about it as much in 2016 since the game wasn't as hectic, but something about an fps that disincentives you from shooting the shit out of enemies to completion is conterintuitive. Being in constant fear of missing a glory kill opportunity is kind of just fucking annoying. Nightmare exacerbates this since it's basically required to stay alive.

  • Doom Eternal

    • Erratic
    • August 16, 2020 at 7:57 AM

    You should be able to uninstall glory kills.

  • Doom Eternal

    • Erratic
    • August 8, 2020 at 7:23 AM

    Replaying a bit on Nightmare, I think glory kills were not a good idea. I am available for game design consulting DM me.

  • Valorant

    • Erratic
    • April 17, 2020 at 4:29 AM

    I remember when in CS you had one player as a VIP and you would protect him while he tried to escape, was fun as hell. This looks dull as fuck.

  • Doom Eternal

    • Erratic
    • March 22, 2020 at 5:49 AM

    Combat can get a bit sloppy, at least on ultra violence, and yeah the upgrade stuff is over done. What is it, 4 different upgrade tokens, I think I only just now after 6 hours got a handle on what each of them is for. It's also lot of marginal situational upgrade stuff that isn't really exciting, just a small bonus attached to some occasional event. I tend to forget about most of the weapon mods too. Levels are also not quite as labyrinthine as Doom 2016 but I could be misremembering.

    It's good fun otherwise. I'm not crazy about some of the environments that don't really feel "DOOM"ish but I get they probably need to go somewhere else with it. Earth is cool at least.

  • Doom Eternal

    • Erratic
    • January 25, 2020 at 6:20 AM

    Hate to say it but the environment stuff is straying a bit for my tastes and there's a lot of fucking colors being thrown around. Also wtf at climbing and swinging on polls. But they got a soldier enemy with a crew cut back so that kinda makes up for it.

  • Valorant

    • Erratic
    • October 17, 2019 at 6:19 AM

    Finally something original.

  • Fortnite (new game by Epic Games)

    • Erratic
    • July 27, 2017 at 4:02 AM

    Gotta be one of the most exhausting first couple hours with a game I've had in awhile. Not sure how helpful it is to front load this much of your progression/mission/item menus/systems etc this early. I'm being bombarded with information and now idea as to how it applies to the actual core game. Survivors. Defenders. Schematics. Items from crates. No idea what any of it is for. This is sort of par for the course with F2P but this is some next level shit. Would probably be better off just letting me get into the game itself and not explain all these things that don't seem to have any application yet. Took me 4 missions to figure out there are no loadouts for weapons and you can just equip them during the game, which I remembered being taught to me early on but I forgot about by the time I trudged through the rest of the intro.

    Just get people in the game. You got me doing homework before I get to have 2 minutes and 30 seconds of gameplay and then it's back to the menus marking off exclamation points for about the same amount of time.

  • Paladins

    • Erratic
    • September 22, 2016 at 4:51 AM

    Broad, homogenized approaches to world and character building will tend to net you exactly that.

  • XCOM2

    • Erratic
    • February 6, 2016 at 8:48 PM

    Rruns bad, lots of visual glitches, impeccable design.

    10/10 perfect PC game.

  • Fallout 4

    • Erratic
    • June 3, 2015 at 6:06 PM
    Quote from Sentura

    I honestly don't care too much about graphics, but the F4 trailer presentation is just bad. How many times do we have to hear the "war never changes", see the F1 power armor, or a pipboy bobblehead, see yet another reference to A Boy and his Dog? And every reference is so in your face that it barely leaves room for anything original to see, which I assume - maybe wrongly so - is the point of new trailer?

    Contrast it with the New Vegas trailer that manages to show many elements of the game with subtlety, making the audience do guesswork and adding intrigue and mystery. Even the original F3 reveal trailer was better than this.

    Give people exactly what they want, not what they don't know they want.

  • Mapcore June 1 Announcement

    • Erratic
    • May 30, 2015 at 11:57 PM

    What is this dumb shit.

  • WIP in WIP, post your level screenshots!

    • Erratic
    • May 15, 2015 at 1:11 AM

    Yeah, there's a lot of stuff but none of it seems out of place.

  • What have you watched recently?

    • Erratic
    • May 3, 2015 at 7:04 AM

    Jodorowsky describing seeing lynch's dune for the first time is the best part lmao

  • You can now sell content through Steam Workshop

    • Erratic
    • April 26, 2015 at 6:56 AM
    Quote from FMPONE

    These things will be changed when there is a monetary incentive to improve them. Otherwise you're right, we should continue to not pay modders anything and expect a very low level of professionalism and effort


    This is exactly why the mod community was an incredible thing. It wasn't a professional environment, there were no expectations and wtf are you talking about with low levels of effort?


    What kind of fascist shit is this.

  • You can now sell content through Steam Workshop

    • Erratic
    • April 25, 2015 at 8:52 PM

    his brand lmao


    Jack your brand is just all over the place


    you don't even have a linked in


    your twitter follower count is mother fuckin lacking


    bro wordpress is some ancient shit from two thousand and 5, aint no one reading blogs anymore lmaoooooooo


    goddam you using different usernames for steam and your polycount accounts no one know who the fuck you are


    man if game dev professionals sees your lackluster internet persona you just ain't gonna get ahead

  • You can now sell content through Steam Workshop

    • Erratic
    • April 24, 2015 at 12:35 AM

    rip the great frontier of game development


    the adventure into the unknown is dead. the money is moving in. time to measure your worth by the dollar value.


    was fun.


    in some far off land, the fires of thousands of .bsp's still burn bright on the dead servers of fileplanet. I'm glad to have added to the great flame myself.


    rip

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  2. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  3. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  4. Any of the old guard still around? D:

    Thrik
    June 20, 2026 at 10:11 PM
  5. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  6. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  7. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  8. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  9. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  10. [CS2] Dvina

    Pulbusha
    May 29, 2026 at 5:54 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™