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  3. sensee

Posts by sensee

  • "We want more!"

    • sensee
    • June 5, 2005 at 6:48 PM

    Hmm... I think game design is an artistic thing and I don't know if a guy who works 24/7 like a slave as the-guy-who-makes-the-concrete-textures could be a good creative artist.

    Maybe that's one of the reasons why most EA games are actually lame. On the other hand there are many companies that are different. To my knowledge Rareware has a very worker-friendly, homelike working atmosphere and hell look at the games they made! Donkey Kong for SNES, Goldeneye for N64 and many more

    Even Valve seems to be very nice to work for, although the crunch time of HL2 must have been hell on earth.

    What I want to say is that in my opinion a good working atmosphere is essential for ground-breaking games. Some managers and producers just don't get it.

  • doom 3 movie

    • sensee
    • June 4, 2005 at 4:47 PM
    Quote from |FRITZ|

    When the hell did they say that?

    Google is your friend. http://www.gamespot.com/pc/action/halfl ... 71475.html

    I don't think there's HL movie coming in the near future. I don't even think a TFC 2 is coming in the near future, even the Lost Coast stuff is delayed... :roll:

  • doom 3 movie

    • sensee
    • June 3, 2005 at 9:19 PM

    there's also a half-life movie coming... valve said that... dunno :roll:

  • SoW1 vs. HL2 - Graphic quality

    • sensee
    • June 1, 2005 at 6:59 PM

    Now everybody hates SoW

    Actually I think detail textures are cool (some of them were used in de_dust2 at very few locations) but there's no need for them if the texture is already nice and hi res.

  • Reel - modeling and texturing (game artist)

    • sensee
    • June 1, 2005 at 12:22 PM

    Looks cool!

    Where are you going to make an application?

  • prey vid

    • sensee
    • May 31, 2005 at 1:36 PM

    I thought Pray would be just another Doom3...

    But it looks very very cool indeed!

  • WIP in WIP, post your level screenshots!

    • sensee
    • May 28, 2005 at 3:48 PM

    sell them as "TEH NEW LEAKED HALO 3 SCREENSHOTS!!!!!11111"

  • WIP in WIP, post your level screenshots!

    • sensee
    • May 28, 2005 at 12:04 PM

    is the F6 key on your keyboard broken? :roll:

  • GOD. Spore. GOD.

    • sensee
    • May 28, 2005 at 9:52 AM

    watch the whole movie :wink:

  • GOD. Spore. GOD.

    • sensee
    • May 27, 2005 at 12:37 PM

    wow that's what I call a god game! wright kinda owns molyneux :wink:

    but this should be totaly online, just like a mmorpg! just downloading other player's stuff and letting the a.i. lead it would not be as funny as having each player having his own culture in a huge internet galaxy.

  • Physicprocessor video

    • sensee
    • May 27, 2005 at 11:17 AM
    Quote from mike-0

    what about the plants in office? the leaves dont break, but the pot does.

    these are just 2 different gibs. The plant gib and the broken pot gibs. nothing special.

  • Starship Troopers

    • sensee
    • May 27, 2005 at 11:15 AM

    what a stupid thread

    I like it

  • A gamer's manifesto

    • sensee
    • May 26, 2005 at 1:19 PM

    yes but the devs should invent some new "cool situations"

    remember the first few videos of HL2? there were some pretty cool ways to get rid of enemies, but almost non of them made it into the final game.

  • A gamer's manifesto

    • sensee
    • May 26, 2005 at 12:50 PM

    yea we need crates! and enemies which always stand next to exploding barrels!

    actually I think that it should be possible to create maps without crates for cover. look at max payne, it has very nice designed maps but very few crates. ok, you don't need much cover in max payne because you're always flying through the air and stuff...

  • dm_subway b1

    • sensee
    • May 26, 2005 at 12:39 PM

    very good use of the hl2 textures and stuff.

    but I'm still waiting for some fancy custom textures and models maps.

    even the new de_port looks like city17. can't stand c17 anymore.

    but your map is nice indeed!

  • Physicprocessor video

    • sensee
    • May 26, 2005 at 11:11 AM

    no it's the other way round

    you can't make models in source that have individual breakable parts. either the whole model is breakable or it's not.

    the end part is quite impressive but source could do that as well.

  • Playstation 3 DROOL!

    • sensee
    • May 18, 2005 at 11:48 AM

    if the killzone stuff is CG: "Pixar recruit those guys!"

    if the killzone stuff is actual gameplay: "Screw you Valve, Epic and id!"

    just kiddin', but damn... it's soooooo amazing!

  • epic games purchases reality engine!

    • sensee
    • May 13, 2005 at 2:55 PM
    Quote from MrH2o

    Here is a developers (!?) point of viewhttp://%7boption%7d

    The guy is a bit harsh but he's right!

    It's kinda naive if you think that Epic is a nice, friendly company who only wants the best for devs and gamers. If I were an independent developer (like the metronome team) I would be really pissed because Epic is stealing them the opportunity to create a high quality game for few money.

    I rather play a cool innovative game like metronome than a simple-stupid-FPS like unreal with a whole shitload of shaders and stuff.

    FU Epic, thats all...

  • epic games purchases reality engine!

    • sensee
    • May 12, 2005 at 8:09 PM

    It's not monopoly but it's a step in this direction. There is very few high-end engine competition indeed: Doom3 has no future because it's too limited in style, Source is a granny, Gamebryo is too weak, Cryengine is getting old, X-ray is too unknown at the moment, same for F.E.A.R.

    For me Reality was the only real opponent to UE3. Let's face it, Epic bought Reality to get rid of competition.

    ...and of course Tim Johnson is happy about the deal, because now there is a ferrari in his garage or something like this :roll:

  • epic games purchases reality engine!

    • sensee
    • May 12, 2005 at 7:11 PM

    I don't know exactly how much this is gonna affect to the metronome guys but now they lost the support for the engine and they are probably not happy about it.

    In my opinion competition is the most important thing for the market and what Epic makes is monopolizing.

    UE3 is a hell of an engine, but I'm affraid that in 1-2 years every second game is gonna look somehow like Unreal 3 just because it's using UE3.

    I mean let's take a look at SWAT4. It's using a totaly diffrent style than Unreal, but you still see its roots, for example the crappy lighting.

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