Yes that's sure. But I thought a company like gearbox can manage all the stuff that is necassary to get a working visa.
Posts by sensee
-
-
Unfortunately Max is my man. I've never got along with XSI.
-
Isn't gearbox able to get a visa for people from outside the USA?
-
I've just finished Eclipse. First thing I noticed was the terrible performance. In the first level I had about 15fps and my computer isn't that slow. I guess it's because the source engine has some trouble handling too many alpha transparency
But the graphics, especially in the first level, look very nice. The map design as well as the model design is great! What I didn't like was the animation of the characters but for amateur project it's ok. Also the textures are a bit blurry and I almost didn't see any specular or normal maps. But I guess if they have used better textures, the performance would have been even worse.
-
sometimes when I go somewhere I just take the camera with me, just in case of finding something I could use as a texture.
kinda nerdy I guess

-
the windmill looks kinda weird. I like the tree model and the texture of the bridge. they are custom, aren't they?
-
damn capone, you're really talented!
have you already applied for a job with your carrousel thingy? you should get a job
-
very nice, thanks a lot!
do you guys know the feeling when people look at you because you're taking pictures of the ground or close-ups of ugly walls...
texture artist's life is kinda hard

-
nobody uses one wall texture for one huge face nowadays. if you use decals, props and a nice lighting, nobody's gonna notice the repeating stuff.
-
Athlon 64 2.0ghz
Geforce 6800GT
1 GB Ram
Everything max, 2xAA
Never noticed any slowdowns that are not caused by the server or my shitload of apps running in the background...
/ah by the way, why isn't there a 1280x1024 resolution (for TFT monitors) available?!
-
I wonder if you have to be a Methodist to join that uni...
At least they don't make bible games or something like THIS
-
omg that eclipse mod is the best looking mod i've seen so far on source! and it's already done!
how comes that non of these guys ever showed up on a mod community site like erm mapcore...
-
For that model I strongly would recommend ZBrush. You can make a kickass highpoly model out of the lowpoly one and then make a normal map.
That would really be great and ZBrush isn't that hard to learn

-
I just made a simple texture with a black-white gradient from one corner to the other. And yes the nVidia tool can't do it, but neither the ATI tool.
Can you make an example of a grayscale that nVidia tools can't handle? Just wanna know its limits.
I like the idea of modeling basic shapes. This probably increases the workflow.
-
I made a couple of test and I draw the conclusion that the nVidia tools are better.
You're right. If you use the "Biased RGB" setting then it kinda screws up the gradients. You need to set it on "Average RGB" for best results.
If you set the filter type on "4 sample" and the scale about 5 you should get about the same results as the ATI tool.
If you need rougher normalmap shapes, you just set a higher filter type and if you need more depth, you just increase the filter size. That's all you need to know to handle the nVidia tool. Because of these possibilities, I find it the better tool.
By the way, very nice texture you made

-
Oh you gave the wrong link. Here you find the ATI Normalmap Generator: http://www.ati.com/developer/sdk/Radeon ... erator.zip
I tried to make some normalmaps with the ATI tool and also with the Nvidia tool to compare them. I can see no difference between them, beside that you can change the setting of the Nvidia tool more easily.
What was it that the Nvidia tool couldn't handle?
-
Microsoft made a G5 as their Dev kit? An APPLE G5?

(just looked up in google, seems to be true)
That's surprising, but good for Apple
-
Does the ATI Normalmapper only work with models?!
I don't get it
-
Half-Life: Source (the cheap little source remake of Half-Life ONE that made me spend 20 Bucks more for the Collector's Edition) is full of detail textures.
-
very nice textures daanO! some critics:
1. are those footprints necessary? you can make them with an decal as well.
2. the wooden bars above the door are a bit blurry