Posts by sensee
-
-
looks good
-
Quote from Belgarion
would models actually be cheaper than displacements? i can throw oodles of displacements in my maps and it barely tics the fps counter... would displacements even export?
yes you can export them and yes models are somewhat cheaper, but the problem is the vertex lighting. you will get some odd lighting results and dynamic props (physics, npcs) won't cast a shadows on the ground.
-
best way to convince mapcorians is to show some kickass media
there are 2 pages full of sci-fi story yada yada but not a single screenshot. never forget that most of us belong to the NES generation and we have an attention span of a door knob.
...my 2 cents
-
Quote from Steppenwolf
how do you like my custom car skin?[Blocked Image: http://www.insmod.net/team/upload/Users/Steppenwolf/trackmania.jpg]
its designed to confuse opponents and take some tenths of a second from them

looks good
didn't know that the bundeswehr has pink racing cars though

-
Quote from DelaZ
hehe I remember there was a thread where some mapcorians photoshoped pictures of ugly girls...
http://www.mapcore.net/forums/viewtopic.php?t=2235
and the starter was... DelaZ!!



-
-
jeez why do mod teams have to act like pros nowadays?
when I worked for HL1 mods some years ago, there where no "recruitings", "applications", "NDAs" and stuff like that.
no offense, but maybe you should at least show us some media beside that fancy banner.
anyways, best of luck for your mod. I hope this recruiting thing works out for you :wink:
-
IMO video tutorials are the fastest way to learn modeling or mapping. Way faster than text tutorials or books.
-
I love the DS because it's perfect for all these I'm-waiting-for-the-bus- and I-need-entertainment-while-pooping-in-toilet-situations.
-
gnomon dvds are quite expensive. 3d buzz is for free. only the download system is a bit annoying.
-
I wish I was a coder
-
Is it better than ZBrush?
-
Quote from skdr
Source is outdated? Please tell me more about this if you have something to share because I'd like to know how it's outdated...
things I miss:
- dynamic shadows
- self shadowing
- better dynamic lights
- no compiling / wysiwyg editor
- model scaling in editor
- parallax mapping
- better workflow when importing textures or models
- easier AI scripting (like UE3)
.
.
.
you know, I love HL2 and also source - that's why I'm mapping for it. But this engine is definitely not capable for next-gen.
-
Source engine is already outdated...
on the other hand, valve is planning to make HL3 on source :roll:
-
I wish game developers would earn as much money as actors.
Maybe one day MTV is gonna show off the cribs of mappers :roll:
-
Quote from Tequila
Even static props need anim .smds to function, however like Mike-O says it's just an idle thing. No movement. And my .qc file is all correct, I just can't find anywhere on the web that tells me how to create bones/joints in XSI and assign vertexes to them.
no, for static props you don't need an idle "animation".
-
-
wow, I love the 3d skybox on the first screenshot. The texture is great, is that some kind of satellite photo?
-
There were many games that I enjoyed to play but they had no influence on my life.
The only game that influences me is Half-Life. Not because I'm a fanboy, but because I'm a mapper...
Maybe I misunderstood the word "influence", but for me it means influence on my life. There are some movies, books and also songs that actually changed the way how I view or think about some things.
There are some games that get near that experience. For example I felt sad for Max Payne when he found his dead family, or I like Manny from Grim Fandango for being such a nice loser. There are even games with some messages within like the whole immortal-but-slave-thing in Half-Life 2 or the whole don't-be-influenced-by-your-gens-blah in Metal Gear Solid.
All these games go in the right direction and I guess there are some other examples. But for me, not a single game that I've played so far has really left me a permanent impression besides "that was fun".
Ok of course "fun" is, what games are all about, but it doesn't have to be this way. I think games have the same status like comics in the 50's. At that time comics were only some entertainment for kids, but nowadays comics can be an deep art form as well.
/forgive me for my bad english