I think hes talking about VMT code.
Heres how you make things shiny--
Code
"VertexLitGeneric"
{
"$baseTexture" "foldername/texturename"
"$envmap" "env_cubemap"
"$envmaptint" "[ .36 .36 .30 ]"
"$envmapconstrast" "1"
"$normalmapalphaenvmapmask" 1
}
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I dont know what the hell you other guys are talking about.
Any other texturing questions should be directed here - http://www.hl2world.com/wiki/index.php/ ... :Texturing