love the first shot of the hockey pics Argyll
Posts by cdxx
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damn that vid was long, too long in fact....
my favorite part was the car part where he was shooting out the passenger side. That was cool.
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Quote from ginsengavenger
I think you can do a lot more with the dam itself; look at the pic Bic posted, the top of it and the lighting is so much more dramatic. just copy that and it'll be a lot better

yeah ok, i can probably get way with making the dam and cliffs more detailed. I'm just real worried that I'll kill perfomance since there's alot of detail elsewhere. we'll see though...
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If anyone wants to get a game going I have setup a dedicated server (west coast) Fast downloads are enabled so if you have a decent connection it should only take a min or so.
server IP: 8.3.6.169:27015
vent address: vent3.clanservers.com
port: 4423
password: maptalk
join up if ya wanna play
I think alltalk is enabled if you dont want to start up vent.
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im finding this topic late. can you post those pics somewhere else maybe? with all the feedback you've gotten I have to see them.
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congrats man, I'm not in the industry yet. I still working on my skill set. hopefully i can get my foot in the door sometime this year. (that's the plan at least for 2006)
Quote from Zaphodwoot I start next week at http://www.sandcastlegames.com/ a mobile developer. My brother is working there right now so it should be a blast to work on games with him, and it should be a nice change of pace from what I am used to. It seems like a really cool small company which is the way I like em.and I'm finally a senior artist! yay!
sup cdxx, you in the industry?
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Quote from von*ferret
Spend more time on the surrounding cliff and how it merges with the dam. Cause right now they're awkwardly placed and dont function correctly.
yeah it's messed up. Right now it's part of the skybox. in the final I'll have to take it that portion of the cliff out of the skybox since i cant seem to figure out a way to make it look right in there.
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truely disturbing.... yet somehow I'm strangly attracted to it. lol
just promise me that I won't be seeing these things mass produced in a silicone form.
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I've finally finished this damn map! I don't expect to make any changes to this besides fixing any bug ppl submit as they play it.
I've clipped the hell out of everything but there maybe even more i can do. I also have to wait for valve to fix the overly
bright cubemaps error that happening with the beta sdk. oh and I also need to finish the custom textures for the monitors
in the control room. Besides that It's done....
Please download it and let me know what you think. I've tried to optimize the outside (and inside) as much as possible. I still
think there's more I can do but for this layout it's probably all I'll do. I try not to have an open area like this in my next level.
I hope I can start mapping for a mod now. I think I've learned enough about the editor that I can cut it... we'll see. wish me
luck.
Screens:
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20000.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20001.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20002.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20003.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20004.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20005.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20006.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20007.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20008.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20009.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20010.jpg]
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20011.jpg]
DOWNLOAD:
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yo zap, i'm in sd too, (sorento valley) we should grab a beer sometime (on me)
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i haven't had any problems after this update *knocks on wood*
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read a book, that usually works for me.
or download every crap map out there and play only those for a week or so. You'll be so repulsed after a week that you'll have to start mapping again

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Dice would be a very cool development team to work for. What are you applying for. All I could find in your portfolio were maps but I hear you do modeling too. Regardless, Good Luck!
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compiling with HDR now..... that was too easy
thxedit:
here's the overview:
[Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_facility/dam_facility_121905_f.jpg]
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Quote from SonicDM
there arent hdr entities. you just compile in the hdr during rad after setting the HDR brightness on any lights you have. i think leavng them at -1 like the defaut is makes it the same as your normal though. but if you use the beta sdk you just check the hdr box when you compile.
good to know. I thought there was a HDR tonemap entity or something. Also what about the textures. I read somewhere that you need new textures.
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Quote from RD
I appreciate music in videos, but not when its d3adlodes kinda music. Download something from Hans Zimmer or James Horner and piut that in
yeah, I had to put something in there since I haven't placed the soundscapes just yet. I chose the song I did based on the time of the vid and i think it kicks ass. I'll look into Hans and James thought. Oh wait.... I would never download music off the net
haQuote from SchmungNot much to add. It made me moist. It looks gut. Excellent detail. Maybe add a bit more variety to that sheet metal building. Have the lower levle concrete or soemthing? And HDR type plans?
I'll see what I can do to give those buildings a little more variety. I admit that I cheated a bit on the office building as I constructed them directly from some ref pics. I'm not sure about the HDR. I haven't messed with any of the HDR entities yet but maybe I'll toy around with em. you think i should make it HDR?
Quote from SkjalgYou should def. work more on your outside, I didnt see much of the cliffs, but the tiny bit i saw didnt look that good in comparison to the rest of the map..
no doubt, I suck at displacement. I've struggled with that cliff since day one. I'd like to make a mesh in xsi or maya but I'm no good in either of those programs either
know anyone that could/would help me out?Quote from FruchtzwergThe office building needs much work. Currently, its just a oversized crate with 2 doors and some stuff inside. No one would work in such an office. Reduze the height and put much windows on it. Other parts are ok.
well there's a bunch of doors that go to other individual offices that are locked and not accessible and there's a bunch of windows I just didn't show any of the front areas in that vid. The upstairs is a little more open in the second building. Additionally I originally planned for roof access but I'm thinking that'll kill gameplay with awp whores so I'm scrapping the idea.
thx again for the feedback everyone

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Quote from SonicDM
The thing i dont like is how some of the dam is clean as the day it was made and then the doors are looking like they have 90 years of rust on them. and maybe dont add music to these kind of videos.
thx for the feedback, that's a very good point. I'll see what I can do to make the feel more consistant.