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  3. cdxx

Posts by cdxx

  • FINALLY

    • cdxx
    • January 9, 2006 at 5:14 PM

    love the first shot of the hockey pics Argyll

  • Sin gameplay vid

    • cdxx
    • January 9, 2006 at 4:27 PM

    damn that vid was long, too long in fact....

    my favorite part was the car part where he was shooting out the passenger side. That was cool.

  • de_dam_facility_beta2 (RELEASE)

    • cdxx
    • January 8, 2006 at 8:50 PM
    Quote from ginsengavenger

    I think you can do a lot more with the dam itself; look at the pic Bic posted, the top of it and the lighting is so much more dramatic. just copy that and it'll be a lot better

    yeah ok, i can probably get way with making the dam and cliffs more detailed. I'm just real worried that I'll kill perfomance since there's alot of detail elsewhere. we'll see though...

  • de_dam_facility_beta2 (RELEASE)

    • cdxx
    • January 8, 2006 at 8:18 PM

    If anyone wants to get a game going I have setup a dedicated server (west coast) Fast downloads are enabled so if you have a decent connection it should only take a min or so.

    server IP: 8.3.6.169:27015

    vent address: vent3.clanservers.com

    port: 4423

    password: maptalk

    join up if ya wanna play

    I think alltalk is enabled if you dont want to start up vent.

  • Bunch of Crap (lots of pictures, beware)

    • cdxx
    • January 8, 2006 at 3:45 PM

    im finding this topic late. can you post those pics somewhere else maybe? with all the feedback you've gotten I have to see them.

  • de_dam_facility_beta2 (RELEASE)

    • cdxx
    • January 8, 2006 at 3:40 PM
    Quote from RA7

    Looks nice imho, will add mirror @ LanmaniaXTook a look around, pretty solid map, but i miss sum moving screens at the control center. It's a bit empty and boring. Rest looks ok.

    rgr that, i'll fix the control room for the final

  • Midway keeps closing studios

    • cdxx
    • January 8, 2006 at 7:38 AM

    congrats man, I'm not in the industry yet. I still working on my skill set. hopefully i can get my foot in the door sometime this year. (that's the plan at least for 2006)

    Quote from Zaphod

    woot I start next week at http://www.sandcastlegames.com/ a mobile developer. My brother is working there right now so it should be a blast to work on games with him, and it should be a nice change of pace from what I am used to. It seems like a really cool small company which is the way I like em.and I'm finally a senior artist! yay!

    sup cdxx, you in the industry?

  • de_dam_facility_beta2 (RELEASE)

    • cdxx
    • January 8, 2006 at 6:51 AM
    Quote from von*ferret

    Spend more time on the surrounding cliff and how it merges with the dam. Cause right now they're awkwardly placed and dont function correctly.

    yeah it's messed up. Right now it's part of the skybox. in the final I'll have to take it that portion of the cliff out of the skybox since i cant seem to figure out a way to make it look right in there.

  • Mindfuck (traditional 3d art - sculpture)

    • cdxx
    • January 8, 2006 at 4:10 AM

    truely disturbing.... yet somehow I'm strangly attracted to it. lol

    just promise me that I won't be seeing these things mass produced in a silicone form.

  • de_dam_facility_beta2 (RELEASE)

    • cdxx
    • January 8, 2006 at 3:59 AM

    I've finally finished this damn map! I don't expect to make any changes to this besides fixing any bug ppl submit as they play it.

    I've clipped the hell out of everything but there maybe even more i can do. I also have to wait for valve to fix the overly

    bright cubemaps error that happening with the beta sdk. oh and I also need to finish the custom textures for the monitors

    in the control room. Besides that It's done....

    Please download it and let me know what you think. I've tried to optimize the outside (and inside) as much as possible. I still

    think there's more I can do but for this layout it's probably all I'll do. I try not to have an open area like this in my next level.

    I hope I can start mapping for a mod now. I think I've learned enough about the editor that I can cut it... we'll see. wish me

    luck.

    Screens:

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20000.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20001.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20002.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20003.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20004.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20005.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20006.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20007.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20008.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20009.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20010.jpg]

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_fac…y_beta20011.jpg]

    DOWNLOAD:

    http://sourceprefabs.com/modules.php?op ... it&lid=192

  • Midway keeps closing studios

    • cdxx
    • December 24, 2005 at 10:02 AM

    yo zap, i'm in sd too, (sorento valley) we should grab a beer sometime (on me)

  • steam sucks

    • cdxx
    • December 23, 2005 at 4:56 PM

    i haven't had any problems after this update *knocks on wood*

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • cdxx
    • December 22, 2005 at 5:15 PM
    Quote from 2d-chris

    hoho another dam map

    yeah, i noticed that you made a de_dam map for 1.6 so i decided to name this de_dam_facility.

    I was inspired to make this after visiting the hoover dam.

  • Hitting The Wall..

    • cdxx
    • December 21, 2005 at 9:58 PM

    read a book, that usually works for me.

    or download every crap map out there and play only those for a week or so. You'll be so repulsed after a week that you'll have to start mapping again ;)

  • Wish me good luck now!

    • cdxx
    • December 20, 2005 at 10:23 PM
    Quote from cdxx

    Dice would be a very cool development team to work for. What are you applying for? All I could find in your portfolio were maps but I hear you do modeling too. Regardless, Good Luck!

    whoops. i don't know how I managed to do that....

  • Wish me good luck now!

    • cdxx
    • December 20, 2005 at 10:23 PM

    Dice would be a very cool development team to work for. What are you applying for. All I could find in your portfolio were maps but I hear you do modeling too. Regardless, Good Luck!

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • cdxx
    • December 17, 2005 at 11:07 AM

    compiling with HDR now..... that was too easy ;) thx

    edit:

    here's the overview:

    [Blocked Image: http://www.sourceprefabs.com/ftp/de_dam_facility/dam_facility_121905_f.jpg]

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • cdxx
    • December 16, 2005 at 8:20 PM
    Quote from SonicDM

    there arent hdr entities. you just compile in the hdr during rad after setting the HDR brightness on any lights you have. i think leavng them at -1 like the defaut is makes it the same as your normal though. but if you use the beta sdk you just check the hdr box when you compile.

    good to know. I thought there was a HDR tonemap entity or something. Also what about the textures. I read somewhere that you need new textures.

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • cdxx
    • December 16, 2005 at 5:07 PM
    Quote from RD

    I appreciate music in videos, but not when its d3adlodes kinda music. Download something from Hans Zimmer or James Horner and piut that in

    yeah, I had to put something in there since I haven't placed the soundscapes just yet. I chose the song I did based on the time of the vid and i think it kicks ass. I'll look into Hans and James thought. Oh wait.... I would never download music off the net ;) ha

    Quote from Schmung

    Not much to add. It made me moist. It looks gut. Excellent detail. Maybe add a bit more variety to that sheet metal building. Have the lower levle concrete or soemthing? And HDR type plans?

    I'll see what I can do to give those buildings a little more variety. I admit that I cheated a bit on the office building as I constructed them directly from some ref pics. I'm not sure about the HDR. I haven't messed with any of the HDR entities yet but maybe I'll toy around with em. you think i should make it HDR?

    Quote from Skjalg

    You should def. work more on your outside, I didnt see much of the cliffs, but the tiny bit i saw didnt look that good in comparison to the rest of the map..

    no doubt, I suck at displacement. I've struggled with that cliff since day one. I'd like to make a mesh in xsi or maya but I'm no good in either of those programs either know anyone that could/would help me out?

    Quote from Fruchtzwerg

    The office building needs much work. Currently, its just a oversized crate with 2 doors and some stuff inside. No one would work in such an office. Reduze the height and put much windows on it. Other parts are ok.

    well there's a bunch of doors that go to other individual offices that are locked and not accessible and there's a bunch of windows I just didn't show any of the front areas in that vid. The upstairs is a little more open in the second building. Additionally I originally planned for roof access but I'm thinking that'll kill gameplay with awp whores so I'm scrapping the idea.

    thx again for the feedback everyone

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • cdxx
    • December 16, 2005 at 7:07 AM
    Quote from SonicDM

    The thing i dont like is how some of the dam is clean as the day it was made and then the doors are looking like they have 90 years of rust on them. and maybe dont add music to these kind of videos.

    thx for the feedback, that's a very good point. I'll see what I can do to make the feel more consistant.

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