Quakis on hl² i just can't believe it ![]()
Posts by KoKo5oVaR
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How can you not support independant game developers you two.

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This map doesn't make much sense, very much like the resolution of the video.

No seriously, i mean it doesn't make much sense architecturally, and in my eyes, it's a quality for a deathmatch map. Especially if it's well done, and that's the case, you got a well fitting lighting and all.
Still you have some texture alignement issues from here and there, and they are sometime very bland and repetitive, but i guess that's because you used HL2's base textures.

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Honestly, i don't really care if they change the gameplay as long as they keep as much as they can the universe. Still, just to remember, this is how good oblivion voice actors were in the french version
http://kokosovar.free.fr/lameoblivionsounds.mp3
And this pretty much frighten me.[Blocked Image: http://kokosovar.free.fr/kuebel.gif]
If they provide again such bad acting, especially if it's fallout, i'll be obliged to buy the game in export. Or most likely : bittorenting it...
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It's more a conflict between industrial game developing and the little studios of before actually, to me though ..
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Fallout 3 plays primarily from a first-person perspective like Oblivion, and conversations with NPCs use a similar style of dialogue tree, but combat, questing, character creation and most importantly the tone and style of the gameplay shares more in common with Fallout 1 and 2 than Oblivion.

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Haha yeah, you'll see clearer tommorow
. The left eye is just a biiiit too far on the left.I changed it, and i made it a .gif between the two versions, see by yourself
[Blocked Image: http://kokosovar.free.fr/warbystuff.gif]

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You still have an even bigger issue than before with the eyes warby
, they are watching in a different direction. -
pfff everyone know cavestory sentura, it's a monument of the indepent gaming

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Seiken densetsu, don't ask me why, you know it already

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Goddamn warby, i would love to color like that

I've made a little update for fun, hehe, this is just my very own opinion of how it should be.

[Blocked Image: http://riviera.heaven.nexusirc.at/warby/2dart/05%24speed_painting/speedpainting_claire_danes_01.jpg][Blocked Image: http://kokosovar.free.fr/warbystuff.jpg]
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Yeah it will be easier to make infact, i mean to code.
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I've just made some little changes to make the foreground pop out more, mhhh
[Blocked Image: http://kokosovar.free.fr/radioactivetoastmockup.gif][Blocked Image: http://kokosovar.free.fr/radioactivetoastmockup2.gif]
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Haha thanks for the kind words guys
, it's actually just a first concept of the game under photoshop right now, i still need to code it
. And now that uni is finished, i'll try to make the bigger part of the game i could this summer, keep you tuned.ps : oh and a guy just killed me over another forum in terms of constructive criticism
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What the heck is that jonM ??

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it's on teh waaay

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Ofcourse reno i know, it's just that the fact of hiring voice actors will certainly restrain the complexity of the dialogues in the game which is a shame, or maybe they'll need to add a dvd for the voice acting.

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http://www.nma-fallout.com/forum/album_ ... ic_id=2276
Facial animation ? voice actors ? oblivion ? OH NO !!!!