Does the kitchness is voluntary wunderboy ? ![]()
Posts by KoKo5oVaR
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funny facts

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- My name is andrew ryan, allow me to ask you one simple question.
- What a man earn by his hard labor, doesn't it belongs to him? No answer the man of washington, it belongs to the poors
- No answer the man of Moscow, it belongs to the people
- No answer the man of 2k games, it belongs to our SARL
- For my part, i've choosed to ignore those answers, i've choosed a different way, i've choosed the impossible ..
- I've choosed the PEER TO PEER
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I feel it so wrong to buy a console to play fps, it's just .. out of my ethic !!
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150 euros for headphones ?? seriously



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Yes we are far from realtime radiosity ;p
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What do you have in your pocket ???!!!!!

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Cool game yeah yeah... still. I'm afraid the warez version will be more convenient to use than the legal one, at least on PC .. I'm not sure that all this totally stupid activation system will have the effect they wanted it to have at the first place.
Basically, when you buy the game, you got the right to 2 activations. And to get one back, you have to uninstall the game properly. What if your pc crashes because of a virus or if you've forget to uninstall bioshock before formatting your computer ?
=> Things like this happens :
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This is exactly what i expect of a maxpayne level
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Your mod is about child molesters ieygey ?

http://kokosovar.free.fr/sameoldshit.jpg
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rhaaa that's absolutely stupid, maybe a maxscript or something exist to do that ?

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To say it frankly, i'm not sure if i'll be able to get me understood, but let's try anyway.
I've just installed a dual screen with an old CRT monitor i found, so let's put this in situation : I'm texturing a model in 3dsmax 7, so i got photoshop on one screen and 3dsmax7 on the other, well what i wanted to do is when i save my texture in photoshop the texture render in 3dsmax changes PRONTO into the one i've just saved.
Well it kinda works right now, i but i have to activate the 3dsmax7 window by clicking on it to make the new texture appear.
Is there any other way to do that more directly ? Like i paint my texture in photoshop and i see the changes directly in 3dsmax ?

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Holyshit yesss, *what has been said on this thread already

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Johnc the problem is that we don't have really much to criticize, it's corridors ok, and it seems like well done corridors right. But they are just plain as fuck, i dunno, try adding some fire extinguishers, destroyed wood planks and tiles add card boxes, crates ... The stairs, make them more interesting than that with more fitting textures, and add some variation to the floor textures. You could take example on the hotel level in maxpayne2 it seems to fit what you want to do very well. Just put more work on it goddammit

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Coen : Really cool map, it has some potential, especially with blaz textures !
To improve the lighting i think you could try to add more darker areas and have a contrast on light/dark rather than on the colors, and especially on a natural selection map, it has to be a bit creepy in some way 
Hessi : don't you have another dod map to do ?

I like the idea of changing landscape, i really liked that in the omaha beach like map in call of duty 2 : basically you start on the beach, then you climb a cliff, next you got all the trenches part and finally you get into a little village.
I'm not sure if it's possible with dod, but you could actually do a sort of push map, like when the allies have captured the bunkers you move the allies respawn points up to the bunkers.
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roof too actually

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I totally see why you say that fonfa, but no, i've not worked on gish

Here's a little pixel i did, (somehow influenced by cave story, what ??) and lemme point out the totally awesome software i used to do it => http://www.humanbalance.net/gale/us/
The interface is really smooth and the tools really handy, well if you are interested you can get the free version, you got all the tools except the save/load as a .gif and some other things, so basically you got everything useful
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