Posts by KoKo5oVaR
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I don't know who this "new customer" is, but it's certainly not me.
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Haha warby, never gets old
.It's great but 2 littles things tho, one more important than the other, or maybe not.
- less important thing : you should accentuate the perspective on the necklace as it should fit around the neck. It will make the neck rounder and thiner (in consequence more feminine). The necklace is also an important element of the global line of the character, make it follow a bit more the line of the shoulders, it will makes her more dynamic
.[Blocked Image: http://kokosovar.free.fr/warbneko]
The other thing : Concerning the focus point of your drawing, but maybe that's intentional . But as you know, thick black lines (sharp delimited forms) tend to focus the attention.
[Blocked Image: http://www.itchstudios.com/psg/tuts/focuspoint.jpg]
Well, what i wanna say is that her boobs catches the eyes more than the face which should be the focus point of your drawing, and especially because it's there that you've worked on more
. (YES IT'S THE BLACK LINES). Maybe you could try to use colored line art and sharp the face by increasing the contrasts ! But maybe you wanted it to be like that 
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Quote from Pericolos0
there's probably way more point and click adventure games being made today than in the lucasarts days, why don't you guys play those? There's a reason why they aren't huge sellers..
Well it's funny you say that, because i play point&clicks from time to time. I'm a big fan of the Broken sword saga, especially the second opus. So i tried the 3rd which is kinda the recent generation of point&clicks (3D and all) .. And well even broken sword was "casualized", you can't imagine the number of crates i had to push all along the game to climb somewhere or activate something, this is the kind of gameplay you'll see in zelda. Solving the game was simple and easy compared to the previous ones, and i found that really annoying.

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Is it just me, or does the mod community lacks a lot of ideas these days ?
I just found that : Far Crysis http://www.moddb.com/mods/far-crysis .
plot
QuoteThe goal of the player's character is to find and assassinate "The Jackal," an arms dealer that has been selling weapons to both sides of the conflict. But when the player meets the "The Jackal" he sees the truth that "The Jackal" is the good guy. After that the player helps him to defeat the both sides and make the land peaceful again!
Not to mention stargate mods and WW2 simulations.
Seriously .. the great thing about mods is that you don't have any constrains so you can be as creative as you want, especially considering that you do it for yourself. I'm not sure at all, because i was young and i changed a lot since then, but i remember that in 1998 - 2004, when modding was great, people had a lot more original concepts than what the modding community of nowadays is doing (with the exception of some gems of course).
What do you think guys, do the old modding community was more creative, or is it basically the same thing ? because i actually can't answer to this question myself

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Can't really help you on the gameplay side because i'm not a tf2 specialist, but i like how you used verticality . It would be a shame to not finalize it visually, hope i will see it done

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woawww jesus christ, the ending of the main quest is really bad. It feels really rushed away
... I'll let you judge -
After playing some hours, i found what is the most annoying thing in the game : Level design incoherences.
It's the same problem as in oblivion, it wastes all the immersion sometimes. Like in littlelamplight, why did they made a city that big for a bunch of about 8 kids, and how did those kids attached the wooden bridges to the roof of the fucking cavern. Or the dunwich building which seemed to be a donjon comming straight out of oblivion, there's even an evil shrine, jesus.
The start is really great, megatown is pretty polished, but the rest of the game except at some key points suffers from a too simple level design. That's too bad, because the more i explore the wastes, the more i find the dialogues to be shortened, the gameplay simplified and encounters being random
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ok the game is great
-team cynical
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I don't think either that things will change much, it's the people who change their country and it takes time to makes them change it. Selling changement in politics is a well efficient way to be elected, Sarkozy did that in France and except some very demagogic projects of law to please the people, nothing really changed, it's maybe even worse.
However the positive point i find in Obama's election is that it will probably modify, in the good way, the point of view the "rest" of the world has on the US , and it's certainly the best thing it can happen.
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Ok fuck you guys i'm going to buy it this afternoon
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Quote from Pericolos0
"gamer humor"
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Haha that's was fucking funny, especially when you understand what he say to her in french. Fucking french-canadians
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Everything looks great, even the music on the last news

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wow impressive satan, really cool, can we see the uvsheet ?

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[Blocked Image: http://www.thecasualcritic.net/Oscars/images/2006/little_miss_sunshine_ver5.jpg]
awesome movie, i regret to not have see it before
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Yeah man that's really cool, i just love what you done with that house your lighting, and the sky.
My piece of critic tho : The trees in the background don't follow the same style than the house, i would have make something more angular and energetic than those round trees, same thing for the mountains, make them straight and angular
. Also you could try make a serie of mountains with different colors to add more depth to your composition ! but that's really cool 
edit : i didn't find any refs for the pine trees so i draw it myself

[Blocked Image: http://kokosovar.free.fr/sapin.jpg]
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Actually, i pretty much enjoyed oblivion, I did all the quests and had some quite fun times. Maybe not as much as morrowind => http://kokosovar.free.fr/morrowind1.jpg , mostly because of the random based environment which kill all the fun of exploration, but fun nonetheless.
I like the elder-scrolls for what they are, but a fallout oriented elder-scroll is making me angryyyyy !!!!
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Peris, my boy, this is just awesome and most original
. I hope you'll win that competition.Don't change anything to the lighting, it's ace, at least the color scheme. What makes it evil is certainly the Red / Green color mix which is a good symbolization of Poison / Treachery . But i'm sure you already know that

[Blocked Image: http://adrianjames.files.wordpress.com/2008/08/poisonivy011.jpg]
[Blocked Image: http://whiskeyfire.typepad.com/photos/uncategorized/apocalypse_now1_1.jpg]
Keep it up on that way, this is certainly the best work i've seen from you.