Keep it !!!!!!!
Posts by KoKo5oVaR
-
-
thanks man, yep i will be framing it like in this (last image
)But in a way i feel bad leaving it like that, maybe that in the end i'll try to close the scene and find something believable for that building
-
Thanks guys

Alright nothing really intresting to see so far, but just to let you know guys that i'm still working on it (lololololol)
Dedicace to my dog; keep well bro
[Blocked Image: http://kokosovar.free.fr/screentekkon02.jpg]
[Blocked Image: http://kokosovar.free.fr/tekkonscreen03.jpg]
-
Nice paper bag :derp:
-
alght' exported it as FBX instead of .ASE and it takes my smoothing groups into account, sorry for the inconvenience guys

( dumb solution ) -
And it's weird because i don't have any problem in max, even normal mapped
[Blocked Image: http://kokosovar.free.fr/maxlight.jpg]
-
Looks like the UDK doesn't recognize my hard edges from the smooth groups ? is it normal ? ( dumb question )
-
Another dumb question

[Blocked Image: http://kokosovar.free.fr/udklightmaps.jpg]
I'm trying to lightmap some stuff, and i have that problem appearing on some of my meshes, usually the ones that have different smooth groups !
The lightmap UV is pretty clean, i assume it's lightmapped correctly because of the grid, and it's just a beveled box with a different smooth group on each side ..
Do you guys have any ideas of what this could come from ?
-
Thank you very much guys

-
Is there a snap to vertice hotkeys for UDK like when you press "v" in unity ?
If so, what is it ? :derp:
-
Because of that I can't play Crysis 2 either


-
cigars ... whisky .... that's orgasmic

-
Awesome work man, but there is still something in your lighting that doesn't give justice to your scene, try to create an atmosphere with more contrast, maybe find an engine to render the radiosity you can't do in marmoset ( maybe you could still try to render it in vertex colors with max and use it in marmoset but i'm not sure that's even possible)
Yeah it's you an atmosphere you need, with more contrasts, shadows and all .. don't worry if some assets can't be seen, you can still keep this version to show the assets ! But show also you can make a cool alive atmosphere !

-
http://www.etsy.com/listing/71156620/di ... lth-potion
Nice gift for your nerdy girlfriends lolol
And an amazing comic book (sergio toppi)

[Blocked Image: http://www.soylentcomics.com/img/p/26070-8156-thickbox.jpg]
-
-
Nice !! more orange/brown like you did on the brighter brick!! that's your complementary color of the blue hue
(3rd from bottom left) -
Never knew him :/, but yeah; all the best to his family if they happen go through here
-
I like that mino going to blizzard was announced with photos of some nice brazilian babes !!! Congrats mino :]]]]]]]]]]
-
I found this, it's a neat article speaking about spec maps
http://www.manufato.com/?p=902
But i found this particular trick to be especially usefull

(of course there is no influence from the normal map ;/ but still cool for a quick look)
QuoteDisplay MoreNow, lets make this a little more interesting…What about having a preview like this one here, in Photoshop?.
[Blocked Image: http://www.manufato.com/wp-content/uploads/2010/10/dielectric-and-conductor-an.gif]
To do that is actually quite simple.
Bellow the diffuse layer, in Photoshop, create a group and make it multiply.
In this group add two new layers. The bottom one you will fill with black. On the top one you will create some white spots, faking the shape of the specular reflection that you would expect to see on the surface.
[Blocked Image: http://www.manufato.com/wp-content/uploads/2010/10/dielectric-and-conductor-l.jpg]
Now, you just need to drag the spots around to see how the specular reflection works for this material.
[Blocked Image: http://www.manufato.com/wp-content/uploads/2010/10/dielectric-and-conductor-an.gif]
Pretty cool, right?

Of course, I don’t keep these layers visible all the time while working on the specular texture. Sometimes I just don’t use them at all. But every time I want to be sure I’m heading on the right direction I’ll toggle them on and off, and move the small white spot around, to see if I’m still on track.
-
Awkward baby photos please
