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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Post Your Pic Extravaganza

    • KoKo5oVaR
    • November 2, 2011 at 7:45 PM

    Keep it !!!!!!!

  • UDK scene progress thread

    • KoKo5oVaR
    • November 2, 2011 at 7:40 PM

    thanks man, yep i will be framing it like in this (last image )

    [Blocked Image: http://posterous.com/getfile/files.posterous.com/import-wonv/qulojvsrzlxDDichzAgAmjcpxlAbeqjuAcrjIjCrgzJEeqsupoEsoJiIkrca/media_httpblogedwildecomimagestekkonjpg_mbtnfAzqECaiycG.jpg.scaled500.jpg]

    But in a way i feel bad leaving it like that, maybe that in the end i'll try to close the scene and find something believable for that building

  • UDK scene progress thread

    • KoKo5oVaR
    • November 2, 2011 at 6:51 PM

    Thanks guys

    Alright nothing really intresting to see so far, but just to let you know guys that i'm still working on it (lololololol)

    Dedicace to my dog; keep well bro

    [Blocked Image: http://kokosovar.free.fr/screentekkon02.jpg]

    [Blocked Image: http://kokosovar.free.fr/tekkonscreen03.jpg]

  • What have you purchased recently?

    • KoKo5oVaR
    • November 1, 2011 at 7:47 AM

    Nice paper bag :derp:

  • Dumb question ( udk )

    • KoKo5oVaR
    • November 1, 2011 at 3:33 AM

    alght' exported it as FBX instead of .ASE and it takes my smoothing groups into account, sorry for the inconvenience guys ( dumb solution )

  • Dumb question ( udk )

    • KoKo5oVaR
    • November 1, 2011 at 3:25 AM

    And it's weird because i don't have any problem in max, even normal mapped

    [Blocked Image: http://kokosovar.free.fr/maxlight.jpg]

  • Dumb question ( udk )

    • KoKo5oVaR
    • November 1, 2011 at 3:19 AM

    Looks like the UDK doesn't recognize my hard edges from the smooth groups ? is it normal ? ( dumb question )

  • Dumb question ( udk )

    • KoKo5oVaR
    • November 1, 2011 at 3:04 AM

    Another dumb question

    [Blocked Image: http://kokosovar.free.fr/udklightmaps.jpg]

    I'm trying to lightmap some stuff, and i have that problem appearing on some of my meshes, usually the ones that have different smooth groups !

    The lightmap UV is pretty clean, i assume it's lightmapped correctly because of the grid, and it's just a beveled box with a different smooth group on each side ..

    Do you guys have any ideas of what this could come from ?

  • Dumb question ( udk )

    • KoKo5oVaR
    • November 1, 2011 at 2:46 AM

    Thank you very much guys

  • Dumb question ( udk )

    • KoKo5oVaR
    • October 31, 2011 at 10:58 PM

    Is there a snap to vertice hotkeys for UDK like when you press "v" in unity ?

    If so, what is it ? :derp:

  • Battlefield 3

    • KoKo5oVaR
    • October 31, 2011 at 9:34 PM

    Because of that I can't play Crysis 2 either

  • Post Your Pic Extravaganza

    • KoKo5oVaR
    • October 30, 2011 at 5:25 PM

    cigars ... whisky .... that's orgasmic

  • Fantasy Graveyard Mini Scene

    • KoKo5oVaR
    • October 28, 2011 at 8:03 PM

    Awesome work man, but there is still something in your lighting that doesn't give justice to your scene, try to create an atmosphere with more contrast, maybe find an engine to render the radiosity you can't do in marmoset ( maybe you could still try to render it in vertex colors with max and use it in marmoset but i'm not sure that's even possible)

    Yeah it's you an atmosphere you need, with more contrasts, shadows and all .. don't worry if some assets can't be seen, you can still keep this version to show the assets ! But show also you can make a cool alive atmosphere !

  • What have you purchased recently?

    • KoKo5oVaR
    • October 28, 2011 at 12:42 AM

    http://www.etsy.com/listing/71156620/di ... lth-potion

    Nice gift for your nerdy girlfriends lolol

    And an amazing comic book (sergio toppi)

    [Blocked Image: http://www.soylentcomics.com/img/p/26070-8156-thickbox.jpg]

  • Hey Minos... say goodbye to:

    • KoKo5oVaR
    • October 27, 2011 at 3:14 PM

    tak it izy

  • totally random texture thread

    • KoKo5oVaR
    • October 27, 2011 at 3:00 PM

    Nice !! more orange/brown like you did on the brighter brick!! that's your complementary color of the blue hue (3rd from bottom left)

  • R.I.P Engineer

    • KoKo5oVaR
    • October 27, 2011 at 8:14 AM

    Never knew him :/, but yeah; all the best to his family if they happen go through here

  • Hey Minos... say goodbye to:

    • KoKo5oVaR
    • October 27, 2011 at 7:57 AM

    I like that mino going to blizzard was announced with photos of some nice brazilian babes !!! Congrats mino :]]]]]]]]]]

  • Nice little trick for testing spec maps in photoshop

    • KoKo5oVaR
    • October 26, 2011 at 6:08 PM

    I found this, it's a neat article speaking about spec maps

    http://www.manufato.com/?p=902

    But i found this particular trick to be especially usefull

    (of course there is no influence from the normal map ;/ but still cool for a quick look)

    Quote

    Now, lets make this a little more interesting…What about having a preview like this one here, in Photoshop?.

    [Blocked Image: http://www.manufato.com/wp-content/uploads/2010/10/dielectric-and-conductor-an.gif]

    To do that is actually quite simple.

    Bellow the diffuse layer, in Photoshop, create a group and make it multiply.

    In this group add two new layers. The bottom one you will fill with black. On the top one you will create some white spots, faking the shape of the specular reflection that you would expect to see on the surface.

    [Blocked Image: http://www.manufato.com/wp-content/uploads/2010/10/dielectric-and-conductor-l.jpg]

    Now, you just need to drag the spots around to see how the specular reflection works for this material.

    [Blocked Image: http://www.manufato.com/wp-content/uploads/2010/10/dielectric-and-conductor-an.gif]

    Pretty cool, right?

    Of course, I don’t keep these layers visible all the time while working on the specular texture. Sometimes I just don’t use them at all. But every time I want to be sure I’m heading on the right direction I’ll toggle them on and off, and move the small white spot around, to see if I’m still on track.

    Display More
  • So now I'm a dad

    • KoKo5oVaR
    • October 25, 2011 at 3:43 AM

    Awkward baby photos please

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