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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Steam Holiday Sale Discussion and Recommendations!

    • KoKo5oVaR
    • December 20, 2012 at 11:06 PM
    Quote from robert.briscoe

    Der is a sh1t gaem on der call DERE ESTER which is shit an about walkin an nofin happen. Anyway it 50% off go bye it!1

    I liked the cracked eggs but i didn't liked the seagulls 4.99/10

  • December 21st

    • KoKo5oVaR
    • December 19, 2012 at 11:09 PM

    Wish i could get back all this time doing video games assets , and get laid too.

    I need to print my stuff in 3d, so i could stay alive forever if aliens find them burried into the ground or something

    I also need to buy gold from my damn virtual salary before it's too late... but not for these shitty aliens !!!!

  • What Books inspired you?

    • KoKo5oVaR
    • December 12, 2012 at 8:06 PM

    Interesting classics (with french stuff )

    [Blocked Image: http://www.mcgogoo.ro/wp-content/uploads/2010/10/Curzio-Malaparte_Kaputt.jpg]

    [Blocked Image: http://lifeexaminations.files.wordpress.com/2011/03/the-prince-west-side.jpg]

    [Blocked Image: http://www.transitionelement.com/img/book/0714541397.jpg]

    [Blocked Image: http://www.sirtin.fr/sirtin/wp-content/uploads/090304.jpg]

    [Blocked Image: http://ecimages.kobobooks.com/Image.ashx?contentID=JfG4_63SIUOHojWO3IxiNQ&Type=Full]

  • ITT it is 1999

    • KoKo5oVaR
    • December 7, 2012 at 12:18 AM

    I played the shit out of syphon filter but i can only remember one thing, quite bizarre :

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  • Stealer

    • KoKo5oVaR
    • December 2, 2012 at 12:43 PM
    Quote from dkm

    Hah well, I said indie for a lack of better word. I started writing mod but it ain't one, so what to call those games made by 2 peeps in their basement (or floral wallpapered room) to not make it sound hipster-y? Homemade game? Garage? Just game?

    Grow a beard and get fat, fake some white hair too

  • Stealer

    • KoKo5oVaR
    • December 2, 2012 at 1:46 AM
    Quote from Sentura

    what i wrote is what gets put into my head when i hear the word "indie". it's probably not an accurate depiction of the world of indie games, but that doesn't change my word association.

    But i mean ... look at that cigarette and at this fine floral wallpaper in a retro mood, stop putting everyone in the same basket senture

  • Stealer

    • KoKo5oVaR
    • December 1, 2012 at 11:23 PM
    Quote from Sentura

    the word indie directly puts me to the assumption that the game is made by williamsburg hipsters and that the gameplay consists entire of them trying to show me their "art", which is usually some convoluted way of saying something that would otherwise be (and honestly still is) trite as fuck. i don't care about hipsters, i don't care about their feelings or their "art". and i don't think they do either, because if they did, they'd put a hell of a lot more work into what they're doing to convey it.

    What a way to generalise things Sentura.. if only like me you were trying to find a photo of the actual author of the game

  • Stealer

    • KoKo5oVaR
    • December 1, 2012 at 9:30 PM
    Quote from Sentura

    same, i automatically just get discouraged from watching/playing anything related to that.

    what happened guys, do you feel wronged ?

  • dDo is now in open beta. Have fun!

    • KoKo5oVaR
    • November 27, 2012 at 10:10 PM

    So basically if i understand it well after seeing the video; it's a way of presetting different materials easily in your texture like wood leather metal, adding dirt, scratches etc onto a model ?

    I quite see the interest of it when you make a character and you have a lot of different materials for each and every small details that have to be very well rendered.

    But is it really as useful for environment art stuff ? I mean Ndo seems really nice to block out the volumes of clean sci fi textures, i personally use a lot the first Ndo to get a cavity from the normalmap after a bake it's really nice to highlight edges.

    But i would like to see the same demo for some bigger environment art stuff

  • Dear Light Maps !

    • KoKo5oVaR
    • November 27, 2012 at 5:11 PM

    pls it won't be painkiller without lightmaps

  • ITT it is 1999

    • KoKo5oVaR
    • November 24, 2012 at 6:41 PM

    [Blocked Image: http://1morecastle.com/wp-content/uploads/2012/10/Team_Fortress_Classic-picture.jpg]

  • Favourite video game music!

    • KoKo5oVaR
    • November 19, 2012 at 9:25 PM

    snes nostalgic grand pa generation

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    also

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  • Brutal Doom

    • KoKo5oVaR
    • November 12, 2012 at 9:36 PM

    O M G BUMP . thx you oliver for sharing; this is doom but like;... 20000x times BETTER

  • Sui Generis

    • KoKo5oVaR
    • November 10, 2012 at 5:33 PM

    I saw that video and it was amazing, except the gangster look of that guy resuming it

  • Hotline Miami

    • KoKo5oVaR
    • November 3, 2012 at 1:19 AM

    I really have to try it!! it's funny after seeing some videos of people on youtube swearing and actually getting completely mad and berserk because of the difficulty, you seem to end up acting the very same way a psychotic killer on a rampage would act.

    I wonder if that's actually not the main idea of the game definitely have to try it

  • The Art of the first game job.

    • KoKo5oVaR
    • October 22, 2012 at 2:12 PM

    Point °9 by Rick is the most important one, the rest is bollocks; so think it over and over and over before anything

    Still, some ideas for a 3d environment artist candidate :

    - Have in mind when making your portfolio that you are showing it to someone for only 20 or 30 seconds, so make it fast clear and simple as possible. Put your best work in first and have enough side work to give the feeling of a "full" portofolio

    - The ideal of any employer is to get a junior who knows as much as the guys already employed in the company (and the cool thing is that he can pay you less) he is not interested in teaching you how to do your work but assume you already know how to do it.

    - If you are worried about standards and what should they be, just take screenshots of the cool looking game of the moment and see if you can do any better. If you can approach it that's already enough

    - Choose the employer who is doing the same stuff you do; If you already made medieval stuff for exemple, your employer will know you will be quickly operationnal for a medieval game, and if you already made castles, he already knows what he is gonna get.

    - Make assets with the quality of a modern first person shooter ( even more, but don't go too much on details or your employer will think you don't know how to optimize) your employer will assume that if you know how to do assets for a first person shooter, you will be able to make cool assets for any other kind of games.

    - To render your stuff use Marmoset, UDK, Cryengine; whatever is real time, powerful and shiny ( very few people will appreciate a very well made low poly model for PS1 standards )

  • Politics forum?

    • KoKo5oVaR
    • October 14, 2012 at 2:48 PM

    No. Please keep about political opinions the same level of intimacy you keep when you are going to the bathroom

  • XCOM: Enemy Unknown

    • KoKo5oVaR
    • October 9, 2012 at 6:46 PM

    I've tried the demo, and just by the look of the UI the game seems to have been finished in blood and tears

    I've stopped because i was stuck waiting for my turn looking at an alien moonwalking indefinitely

  • Post ideas/feedback about new forums here

    • KoKo5oVaR
    • October 8, 2012 at 11:20 PM

    Amazing stuff Thrik !!!! :)

    Can't you keep the switching of backgrounds colors every 2 posts ? ( blue & white ) I think this is why i have difficulties to know to which post i am

  • Are you man enough?

    • KoKo5oVaR
    • September 21, 2012 at 10:08 PM

    Take care mate, that's great news !

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