1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. KoKo5oVaR

Posts by KoKo5oVaR

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • December 17, 2013 at 6:04 PM

    I enjoy arma a lot with its obnoxious 150 keys to prone and the bug legion since operation flashpoint; i guess i won't be disorientated. How the melee fights works btw ? is it shitty ? it's hard to figure out melee combat in arma

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • December 16, 2013 at 10:47 PM

    Except for the gigantic terrain, the arma 2 engine is just not made for that , i can't imagine the hassle to be a programmer on this. Pretty much pumped to play it though, especially since i didn't played the mod and heard all of these magnificent moments of roleplaying from friends

  • Fallout 4

    • KoKo5oVaR
    • December 9, 2013 at 11:31 PM

    [Blocked Image: http://upload.wikimedia.org/wikipedia/commons/thumb/3/38/Vincent_Willem_van_Gogh_002.jpg/235px-Vincent_Willem_van_Gogh_002.jpg]

  • No Man's Sky

    • KoKo5oVaR
    • December 9, 2013 at 10:36 PM

    That looks absolutely dope

  • UDK lighting question

    • KoKo5oVaR
    • November 28, 2013 at 12:21 PM

    Thanks guys i'll try !

  • UDK lighting question

    • KoKo5oVaR
    • November 28, 2013 at 11:15 AM

    Great idea Efreak but that's too late, the mesh is pretty simple, basically i also get that with simple modular planes (????)


    The bleeding is an issue chainsaw, but i'm getting that before even baking something; so that's what is weird.


    Oh and i'm using ASEs as meshes? maybe something coming from that ? :/


    Anyhow thanks a lot guys!


    edit: that's what i get after baking, if you forget the bleeding errors maybe it has something to do with the meshes not having any direct lights on them ? i dunno


    [Blocked Image: http://s8.postimg.org/mady9tjf8/udkshadows.jpg]

  • UDK lighting question

    • KoKo5oVaR
    • November 28, 2013 at 8:55 AM

    Hey guys ! noob udk question here i guess


    I have this same object copied several times (very simple stuff with hard smoothgroups) but as you can see in the picture bellow, it doesn't seems to light the same in udk depending on it's position (or instance ?). There is no lightmaps baked on it, but it's there even if i bake one.


    Do you have any idea from where it can come from ?


    [Blocked Image: http://s28.postimg.org/yb7z24ab1/lighting.jpg]

  • Fallout 4

    • KoKo5oVaR
    • November 25, 2013 at 7:46 PM

    Totally agree with you mino, i don't mind the game to not look amazing (although just a bit more nicer would be cool) but i'd really like it to have the more unique and alive environments as possible with a tons of quests items etc but hahhh it's hard to believe

  • Fallout 4

    • KoKo5oVaR
    • November 19, 2013 at 4:56 PM

    OMG i hope it has the same ugly engine and graphics as fallout 3 & NV but retrospectively has a LOT of stuff to explore, items and quests to do !! but that seems not likely

  • Help needed, AGAIN lol

    • KoKo5oVaR
    • November 10, 2013 at 7:08 PM
    Quote from PhilipK

    using a small normalmap palette where I got some common angles for 90deg, 45 and so on (hard edges that is).

    Even if you do hard edge something and its not exactly 90 or 45 degrees between the faces a lot of times it's close enough to where you can force your normals to be either manually.


    Can you share this color palette philip ?

  • Help needed, AGAIN lol

    • KoKo5oVaR
    • November 9, 2013 at 7:18 PM

    It's in your normal map apparently, so that must be a baking issue


    [Blocked Image: http://s12.postimg.org/lc2rxic7x/knjnormal.jpg]


    did you try using connects at the edges on your lowpoly when baking the normal in xnormal ?


    [Blocked Image: http://s22.postimg.org/f5k6vccgx/knjedges.jpg]

  • Arbor Vitae - UDK Scene [WIP]

    • KoKo5oVaR
    • November 7, 2013 at 8:09 PM

    Looking amazing so far, congrats guys ! and keep on going with the explanations helder ! Btw who made the b&w concept ? it's pretty cool

  • Which game would you like to bring back?

    • KoKo5oVaR
    • October 29, 2013 at 5:42 PM

    Stronghold the first one, not the disgrace that was stronghold 3


    External Content youtu.be
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • The random model thread!

    • KoKo5oVaR
    • October 27, 2013 at 5:57 PM

    crazy stuff seir ! looks awesome

  • [Skyrim] Delera Dungeon

    • KoKo5oVaR
    • October 27, 2013 at 12:24 AM

    Very cool to see some skyrim stuff, it could be very interesting


    I can't really judge on the level design, but i know i've seen so much of these tombs in skyrim to the point of exhaustion. Maybe you could vary the "biomes" in your level, start by the tomb then have a path in an iced cave, or an underground forest. The reward of the dungeon can also be the discovery of an unique and original environment.


    An idea would be to use unreachable heights to place items that you have to shot with the bow to get them, i always liked that in the recent elder scrolls, it is unexpected and makes you feel really clever


    Looking forward to see what you do mate

  • Captain America: The Winter Soldier

    • KoKo5oVaR
    • October 26, 2013 at 11:54 PM

    This looks like an astonishingly deep and profound story about human nature, the quest for identity and our desire to serve and protect the people we love and mankind too why not. This looks fabulous, i can't wait

  • Diablo 3

    • KoKo5oVaR
    • October 24, 2013 at 8:34 PM

    I'm not playing diablo3 but i'm definitely in love with this character design

  • Beyond: Two Souls

    • KoKo5oVaR
    • October 23, 2013 at 10:56 PM

    lol


    http://www.polygon.com/2013/10/22/486…souls-nude-leak

  • Thurnip's paintings and stuff

    • KoKo5oVaR
    • October 21, 2013 at 9:10 PM

    Holyshit thanks thurnip how i didn't even knew about the lab color mode in photoshop! that is amazing !!! thanks a bunch

  • Quantum Break - Remedy's next game!

    • KoKo5oVaR
    • October 19, 2013 at 8:07 PM
    Quote from 2d-chris

    I hope we hit photo real sooner rather than later, we can then move onto other things


    What happened with painting


    I think it's ingame though because you can see some subtle flickering on the left pillar at the bottom


    Quote

    [Blocked Image: http://static.giantbomb.com/uploads/scale_super/19/198671/2560611-3330505318-iimy7.png]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™