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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • 20th Century Fox Gave Him $25,000 To Make A Movie Trailer

    • KoKo5oVaR
    • January 6, 2014 at 6:26 PM

    What is terrible about this, like a lot of the vocabulary used by corporations and management theories, is that it is concretely so good, you feel guilty and cynical saying otherwise. Even worse : if you disagree you are still forced to agree when they do stuff like that, because that's something you can't deny at the faces of the people they helped; and if you dare, it's easy as saying : "we acted and helped those people, what did you do ?". It works by guilt and morale authority, and at the same time demonstrate the almost magical power of big institutions.


    There's everything in it, 3:53 poor kids playing in the worst slums with an emotional piano on top of it, even a cute lonely puppy at 5:54.


    For you british guys here , when i was living in england ( maybe it is an anglosaxon thing i don't know ), i was shocked to see the number of charities you could have everywhere : in the newspapers, at the supermarket, or at some other private corporations etc.


    And there was an article i was reading about a charity in the official newspaper of the county about retired people too indigent to pay their heating. I was like : ok this is cool, at least they help old people in need here. But then i thought : mhh, i'm paying as much taxes as i do in France(not saying it's better in france), even a little more; and still the retirement age is at 68, plus you can still see 75 years old people pushing carts at the supermarket, or cleaning companies offices to make it at the end of the month. And some retired individuals can't pay their heating. Where is my money going ? do the state rely on charities to take care of the retired people who payed taxes all their life ? i mean a lot of schools and clinics are privatised. I was left very interrogated.


    The other thing was when i was doing my food shopping at waitrose as the foreigner i was, when paying the cashier they actually give you a small green plastic token with waitrose written on it, i asked what is for, and they explained me it has to be put in one of the three boxes at the exit of the supermarket to choose to which charity i wanted to give. Ok that sound super cool from waitrose i told myself, cancer, mhh or handicapped people i don't know.

    Then after some months as i forgot to go to these boxes, i realised i had a lot of those plastic tokens with waitrose written on it in my pockets, in my home, i found a lot of them in the park or the streets. And i thought to myself : they are actually pouring plastic everywhere in people environment and intimacy for advertisement use ? holyshit


    It's all a question of language, those modern PR and management theories slowly take away the words you need to name and think those institutions. They talk about projects, not exploitations; personal development, pleasure, and not workers efficiency; when you see a budget overseer you call it a producer, the supervisor of the exploitation's workers is called human resources. The words hierarchy and authority are banned and took away from their vocabulary. tl;dr but it's all but a terrible terrible thing to my eyes "google, don't be evil" etc

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • January 4, 2014 at 3:52 PM

    What about pressing the reset button of your computer ? :x

  • Steam Holiday Sale Discussion and Recommendations!

    • KoKo5oVaR
    • January 3, 2014 at 2:28 PM

    The guy who sold his studio to sega drive in a wheeled yatch on the highway probably

  • Oldschool Mapping! CS 1.6! (Maybe Q2/Q3A!?)

    • KoKo5oVaR
    • December 31, 2013 at 6:56 PM

    Yeah that isn't "real" enough because we can't put that in our portfolios, but still i would be pumped for another 24 hours goldsource challenge

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • December 31, 2013 at 3:09 PM

    I remember i once met a noob in a village, we chated a bit and i gave him food and a fireaxe, then i told him he should look for food in the village :"take all the food, you'll need it mate, it's easy to starve in this game" i said, and we both said bye and good luck.


    I went to the hill aside of the town and stalked him from afar while he was getting into every single house to find food.


    Then long minutes later once he had finished, i showed myself outside of the village, he went to me and...this is hard.. i asked him : "Hey mate so did you found any food ?" he said : "Yes i did" , "oh, brillant" and then.. i.. i dunno what happened, but i shot him in the head and i .. took his food and my fireaxe back.


    I felt so worthless, dirty and guilty at that moment. I actually thought the cops would knock at my door.

  • Are you always hungry for more ?

    • KoKo5oVaR
    • December 27, 2013 at 5:18 PM

    Well this is a debate about desire, and what's more personal than someone own desire; while at the same time something so influenced by others.


    that's the thing :

    Quote from knj

    - every time i'm looking here or on polycount at some killerstuff and then i see my work, i'm getting down.


    - for instance some of you guys working at top studos may think "fuck it" i can't go any higher so why bother.


    I know that for me at the very beginning (when i was 12 years old, 27 now ) making half life maps, i was only doing it to have fun and play them in lan with my friends. I was not even thinking about becoming better, being recognized, or joining a prestigious studio; i should have been doing electrical engineering.


    But slowly and inevitably these things started to get into my head as goals, or desire. But why actually ? Because i made that craft my identity and because others were doing the same thing. I'm not even sure it as something to do with art.


    We are all the same, look at your co-workers coming by three or four behind your screen to look at your work and tell you it's cool, they see where they can place themselves, and if they are asking you questions it's usually because they take you as a paragon for themselves. Good or not, we are all incredibly insecure about what we do and what we are, even the best of the best have someone to look after and imitate. Although while craving for that, what's more comforting for ourselves and desirable than holding the object of other people desire who try to imitate you to get it.


    But would we be thinking like that if that better person wasn't existing in the first place ?


    It's important when you are asking yourself these things to actually question your own desire and see if you are acting for your own good reasons.


    I know for myself it started with having fun, i made environment art my craft because i thought it was fun and a sharing experience, and in the end if it is still fun i will continue, if it isn't, i should stop and find something else if i can.

  • Kung Fury

    • KoKo5oVaR
    • December 27, 2013 at 1:44 PM

    Like they did in the 70s with the blackexploitation, i think there should be a movie category called nerdexploitation nowadays

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • December 22, 2013 at 8:22 PM

    Alright tried it and it's actually pretty cool, but man you shouldn't be playing it if you are the pissed off type. I spent like 5 hours looting stuff without seeing anyone, i had the best gear possible, m4, shitloads of ammo and food. And when looting a generic village, without caution, i was crouched in a house, eyes on the floor conscientiously organizing my inventory when suddenly, i've got hit with something behind the head. end of the game. WAT

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • December 21, 2013 at 7:09 AM

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.


    What's amazing though is that the guy actually talk them off by being polite, get away without pants alright, but rather than getting killed and loose everything, moved his good stuff from his vest to his backpack i'm sure and just leave them the vest with just a rotten banana in it

  • Blue light from your screen might be harmful

    • KoKo5oVaR
    • December 19, 2013 at 8:20 PM

    Ohh thanks it's actually pretty cool, and guys there's an option on the software window you just have to check to go back to normal screen light if need to work; plus it gives you information on when the sun will come up if you are the proper nerd in a cave

  • Ultra Street Fighter IV

    • KoKo5oVaR
    • December 18, 2013 at 10:36 PM

    Is it called ULTRA because there's more ultras ? I'm stuck on street fighter 2 because of these

  • Reset

    • KoKo5oVaR
    • December 18, 2013 at 8:41 PM

    About that youtube thing, as hp said, videogame publishers don't mind it because this is indeed free commercials seen in a non intrusive way, indeed you are usually there to watch the let's play willingly and trust the honesty of the guy doing it, so it works even better because you can't see the huge marketing machine at work.


    I think it's more the music publishers and the movie ones who have an interest in applying this copyright infringement system, maybe even the marketing companies who see a concurrence. But even though, it's like an adult taking a candy from the hands of a baby for what the "youtubbers" actually earn.


    In the end it's deserving youtube (google) which works just as a technical operator and just need to get as much people as possible on their networks to sell free brain space for commercials. Having people earning money for making videos is a great way to add more content and make their network live. It's actually even worse because the bots they need to develop and use to recognize a song or whatever and then delete the content is actually costing them money. Although probably less than an army of lawyers that would have to deal with all the different copyrights laws in each country legislations.

  • Interview for QA position

    • KoKo5oVaR
    • December 18, 2013 at 7:44 PM
    Quote from Jord

    I don't think it's shameful on their part. It's not unusual practise for QA in the industry to be on temp contracts. I have quite a few friend's in QA at various companies in the UK and they're all on temp, rolling contracts.

    QA is often seen as a proving ground for people leaving university or getting in to the industry and having been through it myself before landing my first dev role I'd say it was a valuable experience. I'd recommend doing QA to anyone trying to break in to the industry.


    Well i tend to believe that it's not because everyone else does it that this is something alright. I'm not throwing any discredit on the QA field of course, they are indeed especially needed. I also do not contest that you would learn a lot about the development of a video game and all the different fields of a production, adding on this the contacts you would make within a company. But still you got there Jord, of course in the end you would see the experience to be positive, but what for all the others QAs who didn't find any work afterwards.


    For small studios, or medium sized ones hold by the balls by their publishers, i would understand temporary rolling contracts. What i find bad though is that big companies doing financially well don't think of another type of organisation for QA work, rather than actually selling to youngsters a hope to stay and the company name to be put on their resumes in exchange of unstable, low-paid jobs nobody in the dev team want to do. But if there is still people to accept, indeed they won't have any reasons to not continue doing it.


    Like Nysuatro said, i would be more for an internship in the actual field you would want to work in, because you will do the real thing, with a low salary, but actual work; as bad as it sounds (and there i'm arguing for internships ughh).


    Sorry for the rant

  • Interview for QA position

    • KoKo5oVaR
    • December 18, 2013 at 6:40 PM

    Then fair enough


    edit : sorry didn't read the last posts of the previous page before posting

  • Interview for QA position

    • KoKo5oVaR
    • December 18, 2013 at 6:10 PM

    Is there something shameful for "removed name studio", considering their current financial situation, to offer 4 months insecure underpayed jobs to attract and use motivated youngsters into believing they'll get a full time position in their famous studios ?


    Except if it is for nerve personnal interests which i would totally understand, please don't make mapcore becoming this

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • December 18, 2013 at 4:58 PM
    Quote from --Em--

    Fix ? nope.


    I remember some topic about it, still nofix :

    http://forums.bistudio.com/showthread.php…oughts-about-it


    that sucks :[[[[[[[[

  • DayZ Mod for ARMA II

    • KoKo5oVaR
    • December 18, 2013 at 3:39 PM

    Yeah honestely if this is just door collisions and interiors controls that sucks i would get over it.


    One thing that was annoying me in arma multiplayer is the fact that when you go prone into the grass, you don't see shit, but the guy 200 meters away will see you lying on a flat green terrain because of the grass lods distance, did they fixed that ?

  • MapCore Job Census

    • KoKo5oVaR
    • December 18, 2013 at 3:28 PM

    Awesome Martin !!!

  • Interview for QA position

    • KoKo5oVaR
    • December 18, 2013 at 2:55 PM

    4 months isn't too long, you and your girlfriend could live with it, but i wouldn't leave a full time job for a 4 months QA job, even at removed studio's name  . Depends on what you wanna do, but i doubt QA is the best entry door anyway.

  • The random model thread!

    • KoKo5oVaR
    • December 17, 2013 at 9:25 PM

    Mind blown, thanks step

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