c'est formidablement merveillofantastique ! for a quake 1 map RD ![]()
but i'm sure you can do way better than this.
c'est formidablement merveillofantastique ! for a quake 1 map RD ![]()
but i'm sure you can do way better than this.
poor poor poor modders ..
wow sexy, impatient to see it with textures
here's the wire, really basic in fact
[Blocked Image: http://kokosovar.free.fr/japandoorwire.jpg]
and it gets to 1528 polygons ( 400 poly for the spheres )
concerning the textures, i haven t do it on only one sheet. It's several textures applied on the model.
I know, this is ashamed
and not really optimized, but well i'm heading to do the map with only props, so i try to make it that i can reuse my textures on other models.
Your trees looks great lee, but for some reason, i think they should need some color variation in the textures, some planes more brighter than others something like that.
well, i guess i can add my palms ![]()
[Blocked Image: http://kokosovar.free.fr/mapshl/palmier4.jpg]
200 polygons each
send with kokonut in option :wink: http://%7Boption%7D[Blocked Image: http://kokosovar.free.fr/mapshl/palmiermap3.jpg]
aerh! that s a good idea, maybe i should do it one day
anyway : f34r the p0st4p0c4lypt1c 5qu1rr3l
[Blocked Image: http://kokosovar.free.fr/radioactivetoast/reparation.jpg]
[Blocked Image: http://kokosovar.free.fr/radioactivetoast/informatique.jpg]
[Blocked Image: http://kokosovar.free.fr/radioactivetoast/medecine.jpg]
[Blocked Image: http://kokosovar.free.fr/radioactivetoast/armeslegeres.jpg]
yes, i was inspired by fallout ![]()
Ah savage, that was a good multiplayer game, shame it doesn't find his players. But savage it's most a mix with a rts and a fps, you have to collect ressources, built things and all
finished ![]()
[Blocked Image: http://kokosovar.free.fr/japandoor2.jpg]
french belgium !
france! vive les schtroumpfs ! ![]()
hey guys ! just a start of a prop model on ref for a future half-life 2 map
[Blocked Image: http://kokosovar.free.fr/japandoor.jpg]
http://%7Boption%7D[Blocked Image: http://kokosovar.free.fr/japanese.jpg]
damn roofs, i don't even see how is the frame ![]()
too much bumpmap for me this time
ahhh that s awesome mate, no really
A start of a comic. 2 cases, and i'm already lazy to finish this crap
[Blocked Image: http://kokosovar.free.fr/bdtest.jpg]
In this case, try to add some lights on the ceilling
Lyon, France
hell, it seems that i am the only one .. ![]()
yeah the design is nice, if it was me i ll make a full head covering helmet (looks more badass !)
concerning the drawing, you fucked up a bit the anatomy like his left arm and leg and his face
, but otherwise that looks cool, especially the shadows (you did that with pencil or pen ?)
Well i ve try it, and that will be very usefull to an incrustation layer in photoshop, thanks peri ![]()
but still, i have a little problem
[Blocked Image: http://kokosovar.free.fr/rendertexture.jpg]
I don t know if it comes from my uvmaps or else, but that s a bit annoying