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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • My first box for source

    • KoKo5oVaR
    • August 9, 2005 at 8:29 PM

    c'est formidablement merveillofantastique ! for a quake 1 map RD

    but i'm sure you can do way better than this.

  • Project Offset...

    • KoKo5oVaR
    • August 9, 2005 at 2:58 PM

    poor poor poor modders ..

  • real-time trees looking for tips and tricks

    • KoKo5oVaR
    • August 9, 2005 at 4:51 AM

    wow sexy, impatient to see it with textures

  • japaneseprop!

    • KoKo5oVaR
    • August 9, 2005 at 4:27 AM

    here's the wire, really basic in fact


    [Blocked Image: http://kokosovar.free.fr/japandoorwire.jpg]

    and it gets to 1528 polygons ( 400 poly for the spheres )

    concerning the textures, i haven t do it on only one sheet. It's several textures applied on the model.

    I know, this is ashamed and not really optimized, but well i'm heading to do the map with only props, so i try to make it that i can reuse my textures on other models.

  • real-time trees looking for tips and tricks

    • KoKo5oVaR
    • August 9, 2005 at 3:06 AM

    Your trees looks great lee, but for some reason, i think they should need some color variation in the textures, some planes more brighter than others something like that.

    well, i guess i can add my palms

    [Blocked Image: http://kokosovar.free.fr/mapshl/palmier4.jpg]

    200 polygons each

    send with kokonut in option :wink: http://%7Boption%7D[Blocked Image: http://kokosovar.free.fr/mapshl/palmiermap3.jpg]

  • japaneseprop!

    • KoKo5oVaR
    • August 9, 2005 at 12:40 AM

    aerh! that s a good idea, maybe i should do it one day

    anyway : f34r the p0st4p0c4lypt1c 5qu1rr3l

    [Blocked Image: http://kokosovar.free.fr/radioactivetoast/reparation.jpg]

    [Blocked Image: http://kokosovar.free.fr/radioactivetoast/informatique.jpg]

    [Blocked Image: http://kokosovar.free.fr/radioactivetoast/medecine.jpg]

    [Blocked Image: http://kokosovar.free.fr/radioactivetoast/armeslegeres.jpg]

    yes, i was inspired by fallout

  • Project Offset...

    • KoKo5oVaR
    • August 8, 2005 at 11:41 PM

    Ah savage, that was a good multiplayer game, shame it doesn't find his players. But savage it's most a mix with a rts and a fps, you have to collect ressources, built things and all

  • japaneseprop!

    • KoKo5oVaR
    • August 8, 2005 at 4:56 PM

    finished

    [Blocked Image: http://kokosovar.free.fr/japandoor2.jpg]

  • Mongo Smurfs Home

    • KoKo5oVaR
    • August 7, 2005 at 7:57 PM

    french belgium !

  • Mongo Smurfs Home

    • KoKo5oVaR
    • August 7, 2005 at 6:37 PM

    france! vive les schtroumpfs !

  • japaneseprop!

    • KoKo5oVaR
    • August 7, 2005 at 4:24 PM

    hey guys ! just a start of a prop model on ref for a future half-life 2 map

    [Blocked Image: http://kokosovar.free.fr/japandoor.jpg]

    http://%7Boption%7D[Blocked Image: http://kokosovar.free.fr/japanese.jpg]

    damn roofs, i don't even see how is the frame :/

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • August 6, 2005 at 10:09 PM

    too much bumpmap for me this time

  • WIP in WIP, post your level screenshots!

    • KoKo5oVaR
    • August 5, 2005 at 3:09 PM

    ahhh that s awesome mate, no really

  • Latest videogame rating scandal

    • KoKo5oVaR
    • July 23, 2005 at 5:40 PM

    [Blocked Image: http://www.isopixel.net/images/janetjackson.jpg]

    oops

  • The 'Core Sketch Thread!?

    • KoKo5oVaR
    • July 23, 2005 at 5:21 PM

    A start of a comic. 2 cases, and i'm already lazy to finish this crap

    [Blocked Image: http://kokosovar.free.fr/bdtest.jpg]

  • what are the best hl1 compile tools?

    • KoKo5oVaR
    • July 20, 2005 at 12:53 PM

    In this case, try to add some lights on the ceilling

  • Google Earth - Mapcore Members

    • KoKo5oVaR
    • July 19, 2005 at 11:49 PM

    Lyon, France

    hell, it seems that i am the only one ..

  • Elvish Warrior

    • KoKo5oVaR
    • July 19, 2005 at 6:49 PM

    yeah the design is nice, if it was me i ll make a full head covering helmet (looks more badass !)

    concerning the drawing, you fucked up a bit the anatomy like his left arm and leg and his face , but otherwise that looks cool, especially the shadows (you did that with pencil or pen ?)

  • what are the best hl1 compile tools?

    • KoKo5oVaR
    • July 19, 2005 at 6:38 PM

    wow.

  • Prelit Model Textures?

    • KoKo5oVaR
    • July 19, 2005 at 3:04 PM

    Well i ve try it, and that will be very usefull to an incrustation layer in photoshop, thanks peri

    but still, i have a little problem

    [Blocked Image: http://kokosovar.free.fr/rendertexture.jpg]

    I don t know if it comes from my uvmaps or else, but that s a bit annoying

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