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WIP in WIP, post your level screenshots!

  • Marcos
  • November 25, 2004 at 12:11 PM
  • JynxDaddy
    • August 6, 2005 at 3:30 AM
    • #521

    That is damn nice, looks like U3.

  • Skjalg
    • August 6, 2005 at 3:49 PM
    • #522

    More pictures please

  • PS_Mouse
    • August 6, 2005 at 4:14 PM
    • #523

    [Blocked Image: http://www.terminus-discord.com/~mouse/ns_lucid0017.jpg]

  • Algor
    • August 6, 2005 at 6:35 PM
    • #524

    Nice, Rocky. Good attention to detail on brushwork, and cool texture choices

  • rockdude86
    • August 6, 2005 at 7:39 PM
    • #525

    thought id share another pic with just some small diferences i have put in 2 torches (that look like crap if you ask me but they will do for now) but i would like to now what you people think of it anyway and i have also made some adjustments to the bricks

    [Blocked Image: http://img84.imageshack.us/img84/8398/dmxtreme00098md.jpg]

    im also thinking about changing the floor into an terrain with lots of dirt some water and rocks n stuff.

  • von*ferret
    • August 6, 2005 at 7:41 PM
    • #526

    put dirt OVer the floor, however keep the floor. You need a better merging from the wall to the floor. Something to keep the rythm. Othewise very sweet looking. Love the style of it.

  • Zacker
    • August 6, 2005 at 8:30 PM
    • #527

    Yeah it looks great.

  • JAL
    • August 6, 2005 at 8:40 PM
    • #528

    rockdude86 sweet textures

  • csharp
    • August 6, 2005 at 9:48 PM
    • #529

    i think it's really ut'ish and not in a bad way, ut2k4 is best game ive ever played..

  • KoKo5oVaR
    • August 6, 2005 at 10:09 PM
    • #530

    too much bumpmap for me this time

  • RD
    • August 6, 2005 at 10:44 PM
    • #531

    needs some more contrast on the lights and more colored lights=)

  • Minos
    • August 7, 2005 at 12:31 AM
    • #532

    I like that mouse.

  • mike-0
    • August 7, 2005 at 12:44 AM
    • #533

    mouse: i dig

    rockdude: nice, but you definitely went overboard on the bumpmapping

  • rockdude86
    • August 7, 2005 at 8:35 AM
    • #534

    yes especially on the ceiling that one has to be toned down a lot.

    but dont know about the bricks i think i need to edit them just a little so the edges of the bricks have little more dept instead of the bricks themselves looking realy bumpy and probably use a smaller scale in the nvdiatools normalmap filter

  • KungFuSquirrel
    • August 8, 2005 at 2:22 PM
    • #535

    Second building to go along with http://www.button-masher.net/images/wip ... rm_001.jpg

    [Blocked Image: http://www.button-masher.net/images/wip/d3_terraform_002.jpg]

  • von*ferret
    • August 8, 2005 at 3:17 PM
    • #536

    as always sexy kfs, your own textures? I love the colors.

  • Nysuatro
    • August 8, 2005 at 3:40 PM
    • #537

    for with game was it ?

  • KungFuSquirrel
    • August 8, 2005 at 4:05 PM
    • #538

    Another D3 scene. All content is stock D3, save for the geometry, of course

  • ReNo
    • August 8, 2005 at 4:56 PM
    • #539

    I love it, great use of the textures and a really interesting design

  • Minos
    • August 8, 2005 at 5:50 PM
    • #540

    Looks good kfs. I'd add some spotlights here and there.

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