1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. KoKo5oVaR

Posts by KoKo5oVaR

  • Guess the map!

    • KoKo5oVaR
    • August 26, 2005 at 12:12 PM

    I m sure i ve played on this one, but if i have to remember the name..

  • unfold3d

    • KoKo5oVaR
    • August 26, 2005 at 1:44 AM

    I guess gmax can import and export .obj, doesn it ?

  • [tutorial] rocks !

    • KoKo5oVaR
    • August 25, 2005 at 9:59 PM

    indeed : http://mapcore.net/forums/viewtopic.php?t=2829

    I've forget to talk about that :x

  • [tutorial] rocks !

    • KoKo5oVaR
    • August 25, 2005 at 8:54 PM

    Wow the uvmap wrapping, that's another story

    I guess the faster and less crappy method will be a uvbox, if not, you can use the planarmapping in the uvwrap modifier on each faces, and after that, weld the faces together (but it's way too looong -_-, and needs a video tutorial)

  • [tutorial] rocks !

    • KoKo5oVaR
    • August 25, 2005 at 4:46 PM

    hey guys! i've done a small and quick tutorial about my method to make rocks in 3dsmax7.

    http://%7boption%7d

    Hope that will be usefull for someone, if you can deal with my approxiative english. :banjo:

  • So who else is waiting for DoD:S

    • KoKo5oVaR
    • August 25, 2005 at 1:49 PM

    dod:s will be not free, so for me it s out of question

  • Almost been a year...

    • KoKo5oVaR
    • August 24, 2005 at 3:14 PM

    weeeew !!11!1

  • Sony Online Entertainment and EB games - Big Jerks

    • KoKo5oVaR
    • August 24, 2005 at 1:04 AM

    hack an account !! don t care which, but someone must pay !

  • the mighty kokotron

    • KoKo5oVaR
    • August 23, 2005 at 4:13 AM

    ahah! that's a critic opinion. thanks :> !

  • the mighty kokotron

    • KoKo5oVaR
    • August 22, 2005 at 7:44 AM

    And here he is

    [Blocked Image: http://kokosovar.free.fr/kokotronmap.jpg]

  • the mighty kokotron

    • KoKo5oVaR
    • August 22, 2005 at 4:34 AM

    HqhQ ! here s a new prop for my rats map and this is supposed to be a toy, it's almost finished for now, i just got the feet to skin, but hell, after 4 hours of non-stop texturing and the fact that is 05:30 of the morning right now in france, i stop there and post the thread before going to bed.

    here you go

    the wire

    [Blocked Image: http://kokosovar.free.fr/kokotronwire.jpg]

    i know, the edges on the top of the head are horrible, but thats just a prop !

    the uvmap

    [Blocked Image: http://kokosovar.free.fr/kokotronuv.jpg]

    and the model

    [Blocked Image: http://kokosovar.free.fr/kokotron.jpg]

    tommorow an ingame screen ! ...whoa tired ..

  • de_corse

    • KoKo5oVaR
    • August 22, 2005 at 4:23 AM

    the squirrel is right, sunsets are good, orange sunsets, orange OrANgE OrAANge !§!!!11

  • de_corse

    • KoKo5oVaR
    • August 21, 2005 at 11:12 PM

    great job mate, happy to see some green maps. the only thing i can say, is that i don t really like your lightning.

  • dm_grale (updated on 15-08-09)

    • KoKo5oVaR
    • August 21, 2005 at 5:15 PM

    eager to see the skybox mate

  • Speed mapping

    • KoKo5oVaR
    • August 20, 2005 at 4:38 PM

    If i can make a HL2 map with models only, don't worry i'll do it, but the limited physic models for props_static (20 convex parts or so :/) fuck it all if you want to make just a bit of complicated architecture.

    Unreal seems better to me in that perspective.

  • Elvish Warrior

    • KoKo5oVaR
    • August 20, 2005 at 2:29 PM

    see you got the skylight trick , and i don t see any volume on the helmet blade. Anyway that s a badass model, eager to see it textured

  • Speed mapping

    • KoKo5oVaR
    • August 20, 2005 at 2:14 PM

    i ve edited the post above with the "happy medium", for science as friechamp said

  • Speed mapping

    • KoKo5oVaR
    • August 20, 2005 at 2:47 AM

    [Blocked Image: http://kokosovar.free.fr/bidule6.jpg]

    [Blocked Image: http://kokosovar.free.fr/bidule8.jpg]

    [Blocked Image: http://kokosovar.free.fr/bidule7.jpg]

    personnally, i rather like the orange version, it's maybe less realistic, but that's another atmosphere.

  • Speed mapping

    • KoKo5oVaR
    • August 19, 2005 at 11:16 PM
    Quote from Minotauro

    listem to mazy and add some glows and light beams there man!

    erhhh! i just wanted to make a map without those eyecandys for once.

    Well, i'll try.

  • Speed mapping

    • KoKo5oVaR
    • August 19, 2005 at 10:58 PM

    another room, same style

    [Blocked Image: http://kokosovar.free.fr/bidule4.jpg]

    [Blocked Image: http://kokosovar.free.fr/bidule5.jpg]

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 8, 2026 at 7:49 PM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™