I m sure i ve played on this one, but if i have to remember the name..
Posts by KoKo5oVaR
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I guess gmax can import and export .obj, doesn it ?
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indeed
: http://mapcore.net/forums/viewtopic.php?t=2829I've forget to talk about that :x
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Wow the uvmap wrapping, that's another story

I guess the faster and less crappy method will be a uvbox, if not, you can use the planarmapping in the uvwrap modifier on each faces, and after that, weld the faces together (but it's way too looong -_-, and needs a video tutorial)
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hey guys! i've done a small and quick tutorial about my method to make rocks in 3dsmax7.
Hope that will be usefull for someone, if you can deal with my approxiative english.
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dod:s will be not free, so for me it s out of question
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weeeew !!11!1
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hack an account !! don t care which, but someone must pay !

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ahah! that's a critic opinion. thanks :> !
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And here he is
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HqhQ ! here s a new prop for my rats map and this is supposed to be a toy, it's almost finished for now, i just got the feet to skin, but hell, after 4 hours of non-stop texturing and the fact that is 05:30 of the morning right now in france, i stop there and post the thread before going to bed.
here you go
the wire
[Blocked Image: http://kokosovar.free.fr/kokotronwire.jpg]
i know, the edges on the top of the head are horrible, but thats just a prop !
the uvmap
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and the model
[Blocked Image: http://kokosovar.free.fr/kokotron.jpg]
tommorow an ingame screen ! ...whoa tired ..
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the squirrel is right, sunsets are good, orange sunsets, orange OrANgE OrAANge !§!!!11
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great job mate, happy to see some green maps. the only thing i can say, is that i don t really like your lightning.
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eager to see the skybox mate

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If i can make a HL2 map with models only, don't worry i'll do it, but the limited physic models for props_static (20 convex parts or so :/) fuck it all if you want to make just a bit of complicated architecture.
Unreal seems better to me in that perspective.
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see you got the skylight trick
, and i don t see any volume on the helmet blade. Anyway that s a badass model, eager to see it textured -
i ve edited the post above with the "happy medium", for science as friechamp said

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personnally, i rather like the orange version, it's maybe less realistic, but that's another atmosphere.
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Quote from Minotauro
listem to mazy and add some glows and light beams there man!
erhhh! i just wanted to make a map without those eyecandys for once.
Well, i'll try.
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another room, same style
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