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  3. KoKo5oVaR

Posts by KoKo5oVaR

  • The random model thread!

    • KoKo5oVaR
    • July 27, 2006 at 7:01 PM

    You still have a problem with his eyes imo, maybe i'm wrong by seeing the screens but you should try this :

    [Blocked Image: http://kokosovar.free.fr/eyes.gif]

  • The random model thread!

    • KoKo5oVaR
    • July 26, 2006 at 10:51 PM

    mumumumumudbox!

    that looks great Jon, crazy design and nice lighting on the render !

  • The random model thread!

    • KoKo5oVaR
    • July 26, 2006 at 8:41 PM

    @Snipa i love that prop, it looks so cool ingame, very nice texturing i don't see any edge.

    @tomdom, his corpse and is outfit is awesome, well textured and well modelised, the modelisation of the face too, but you really should trying to make a new texture for it, he doesn't look human at all . Or i request close up !

    well since perris posted his, i'll do it §

    [Blocked Image: http://kokosovar.free.fr/skull.jpg]

    45 minutes §

  • Post Your Pic Extravaganza 2006 ~~!

    • KoKo5oVaR
    • July 25, 2006 at 1:20 PM

    Lead climbing is scary, if you fall, you get your ribs crushed on the rocks ..

    Really nice pic btw, i love the perspective

  • Post Your Pic Extravaganza 2006 ~~!

    • KoKo5oVaR
    • July 25, 2006 at 3:59 AM

    I bet this is luisa helana minoz !!

  • Half Life Speed Video

    • KoKo5oVaR
    • July 24, 2006 at 8:24 PM
    Quote from User Err0r

    does the guy in this video tau jump? I remember watching another where the guy did tau jump (bypassed the whole dam area) - but I don't remember tau jump working in single player, but just death match.(just checked, yeah it doesn't let you jump with it in single player, it just has a tiny bit of recoil)

    the tau jump works in solo, but not on the Z axis, so he's using the speed given by the gauss to jump on ramps. Also the video isn't in one only part but that's still amazing

  • Something really intriguing! Any thoughts ?

    • KoKo5oVaR
    • July 24, 2006 at 12:52 AM

    Is it your baby minos :>>>>>> ?

  • the german TV is fucked up

    • KoKo5oVaR
    • July 23, 2006 at 10:12 PM
    Quote from RD

    What other forms?

    [Blocked Image: http://www.scifi-universe.com/upload/dossiers/twilight/138G.jpg]

  • Within a Deep Forest

    • KoKo5oVaR
    • July 23, 2006 at 4:08 AM

    Just beat it, this game is amazingly hard and frustrating, still fun to play , seriously, and wait till you unlock the secret levels ..

  • Within a Deep Forest

    • KoKo5oVaR
    • July 22, 2006 at 11:06 PM

    I think that's the hardest platform game i ever played , this game is amazing, pretty well done and awesome gameplay. I m addicted, thanks step

  • Best. Game. Ever.

    • KoKo5oVaR
    • July 20, 2006 at 8:48 AM

    Well it's japanese furyo, so i think that storyline is rather here to make fun of american way of thinking than for other thing, at least it made me laugh

  • Best. Game. Ever.

    • KoKo5oVaR
    • July 20, 2006 at 2:00 AM

    i totally vote for a president like that, even if he can't beat mayor hagar

  • Team Fortress 2 still alive :o

    • KoKo5oVaR
    • July 19, 2006 at 10:20 PM

    Anyway, as a medic, when you'll do a conc jump above the top ramp to the flagroom, will you care to see the facial animations of the sollys ? I don't even look at them goddamit §!!§

  • Team Fortress 2 still alive :o

    • KoKo5oVaR
    • July 19, 2006 at 6:49 PM

    it's not even scripted it's prerendered

  • totally random texture thread

    • KoKo5oVaR
    • July 19, 2006 at 6:21 PM

    I'm impressed it doesn't looks all that bad in source

    [Blocked Image: http://kokosovar.free.fr/labwallmh.jpg]

    at least from far ...

  • totally random texture thread

    • KoKo5oVaR
    • July 19, 2006 at 8:56 AM

    Thanks peris , yeah i'm using lightmaps for each diffuse maps of my textures, that's a pretty fast way to have some kickass shadows.

    The technique which consist of using 3ds lighting to make normal maps is way more efficient than the NVIDIA filter imo, at least for the geometry of the texture, for the little reliefs i used the NVIDIA filter and merged the two normal layers in photoshop.

    like this

    another one before going to bed

    [Blocked Image: http://kokosovar.free.fr/labwallrender.jpg]

    that's another hl texture, one from the lab

  • totally random texture thread

    • KoKo5oVaR
    • July 19, 2006 at 4:52 AM

    another one , inspired from the old hl1 texture [Blocked Image: http://schmung.nupo.org/images/gratething.jpg]

    render

    [Blocked Image: http://kokosovar.free.fr/graterender.jpg]

    diffusemap

    specmap

    normalmap

  • totally random texture thread

    • KoKo5oVaR
    • July 19, 2006 at 1:42 AM

    Okay, my first crappy next-gen texture \o/

    I need way more practicing

    [Blocked Image: http://kokosovar.free.fr/brickwall.jpg]

  • totally random texture thread

    • KoKo5oVaR
    • July 19, 2006 at 12:41 AM

    Amazing work peris, seriously wow, and thanks again for the technique ! i'll try to post some next gen textures in the next days

  • Guitar newb

    • KoKo5oVaR
    • July 14, 2006 at 12:43 PM

    That's not mine on the photo klein , i'll take you a photo of it when i'll get my camera back, so to say, in 2 weeks

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