Made it to the end in ultra violence mode, and quite enjoyed it actually, but yeah i didn't had much hype nor expectations beforehand maybe that's why.
What's funny is that it really reminded me the last god of war in terms of rhythm and gameplay mechanics, and uh.. everything actually. The gameplay loop is a bit the same, you go from an arena fight part to a breathing puzzle part (a simple platformer puzzle, finding breakable walls or pushing blocks to make a way) to an arena fight, to a puzzle part, to etc .. Fighting mobs feel very zelda-ish, very situational, using the right tool against the right mob. Very "gamey".
+ the fatalities mechanics + new toys/weapons/gameplay mechanics unlocks over time + the mythological comic book superhero story over some kind of loose demi-god on a revenge against the gods (really not the best part, but i guess they needed a lore nonetheless ^^)
The fan service is pushed to its maximum, really digged the re design of the old mobs items and all
And i actually enjoyed they added more mobility and air-control over 2016 (a mix of genji's double jump in overwatch + tracer dash) which allow you to have some good stunts and air shots
Maybe it's modern game design, but it felt like god-of-war goes fps. Was cool to me, but i understand why it can be disappointing if you were expecting a real retake of the old doom. Could have been something else, but it's yeah it's cool nonetheless