Those last few trees really look great. Very nice job, man.
Posts by Nailed
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Here's a creepy tree in the same vein as the one above that I made a while back.
[Blocked Image: http://img.photobucket.com/albums/v212/Nailed/treelit10.jpg]
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Quote from SinisterSquirrel
Had no thought about the scale of the texture when creating it. It isn't even supposed to be used in-game. It was just meant to help me improve my overall hand-texturing abilities. Practice, if you will.
Well they look fricken great. What did you mean by the gradient tool is so good?
Any chance of a quick tutorial on how you did them? Even 5 minutes of your time would be invaluable.
Good job.
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Any way you can translate that for us? The images only tell so much...
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Quote from spineDisplay More
Long time no post...Some nice stuff in this thread.
I had an urge to do something different than the usual stuff I do
so this is what I came up with.
A space ship door I think.
Wanted to combine old mechanical look with something high tech.
[Blocked Image: http://www.spineroyal.com/projects/arcrux_door1.jpg]
[Blocked Image: http://www.spineroyal.com/projects/arcrux_door2.jpg]
[Blocked Image: http://www.spineroyal.com/projects/arcrux_door3.jpg]
Absolutely gorgeous. How do you do it, man? Is this Photoshop?
Edit: Looked at is closer and wanted to add a "fucking" between 'Absolutely' and 'gorgeous'.
Spine, would you mind spending ~5 minutes telling us how you went about making different aspects of these textures? I would REALLY appreciate it (and I'm sure everyone else would too)!
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Yeah they both deserve props. The second half of Bic's images didn't load for me for some reason.
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Quote from nico
ferret: that just keeps getting better and better
Cant say i like doing architectural stuff in max myself, makes me wish i could make steam/hammer work =)oh well, on with another pic. Looks weird as i loaded a mo-cap file thats done for a "regular" biped, not mine as its scaled sortof "weird" in some places to fit the character, so as a result, the legs look a bit fucked up.
[Blocked Image: http://img147.imageshack.us/img147/9444/chaosinpic6mj.jpg]
oh, and pay no attention to the car in the background

Looks cool to me. What's the basic workflow for getting and working with motion cap data?
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What do you guys think? Is this texture worth making a model for? It would be for CS:S.
[Blocked Image: http://img202.imageshack.us/img202/5104/gatebigfinal4ya.th.jpg]
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Quote from curman
Rough-cut ground, doing some dirtied-up textures for http://www.off-limits.be/[Blocked Image: http://media.shooshshare.com/962147f3/313506063c.jpg]
How, man, how did you do it? Looks really great. How about a real quick howyadidit?
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[Blocked Image: http://www.hot.ee/ejuhkov9/h2_heaseina.jpg]
Hey h2,
Would you mind giving a quick step-by-step on how you went about making this?
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Hey vivi,
What tools are you using to get your models into the game? (which exporter, which model compiler etc?)