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Posts by geekboy

  • HL2DM - down_there (still wip...)

    • geekboy
    • October 25, 2006 at 5:39 AM

    It feels very "Prince of Persia". Very original and pretty fun to play. Don't worry about it not fitting the HL theme. The lower area with the jail cells seems to be a little stagnant. I would recommend removing/reworking that area.

  • de_corse *final*

    • geekboy
    • April 5, 2006 at 5:49 PM

    Gut gemacht!

    This is hands down one of the best looking maps I have ever played.

  • geek_pacman & geek_mspacman

    • geekboy
    • March 29, 2006 at 7:21 PM

    12.221.107.225:27016

    I just got a server with fast HTTP and bzip2 going for both maps. If you feel like playing or looking at the map please join!

  • geek_pacman & geek_mspacman

    • geekboy
    • March 29, 2006 at 6:25 PM
    Quote from von*ferret

    so you never wanted to do that arcade idea where you look out and see a person?

    That would have been awesome, but it also would have boosted the file size. I tried to keep it under 5 megs. My theory is that fun maps need to be a quick download, otherwise people will just move onto another server instead of waiting.

  • geek_pacman & geek_mspacman

    • geekboy
    • March 28, 2006 at 5:50 AM
    Quote from Bic-B@ll

    sonic the hedgehog

    interesting... so how would that work...

    I've also been toying with remaking de_vertigo lately...

  • geek_pacman & geek_mspacman

    • geekboy
    • March 28, 2006 at 4:47 AM
    Quote from generalvivi

    do they also teleport you to the other side?

    yup

    Thanks for the feedback guys! Any ideas for a future map?

  • geek_pacman & geek_mspacman

    • geekboy
    • March 27, 2006 at 9:32 PM

    UPDATE test server located @ 12.221.107.225:27016

    I made a version of pacman for CS:S. I did all the textures and brushwork from scratch. It's my first release. It's clean, polished and simple. I really liked the original maps by Adam Hawkins (flf_pacman,flf_mspacman,flf_pacmanjr) http://%7boption%7d and B4K73R1U5/Murd3rd0ll (cs_pacman) http://%7boption%7d, so I made what I think is a decent remake. Build time was very short. Not more then few nights of work.

    Two different versions of the map are included geek_pacman & geek_mspacman. Tell me what you guys think. My next work will be something a bit more original.

    geek_pacman

    [Blocked Image: http://files.owenmike.com/images/blue1.jpg]

    [Blocked Image: http://files.owenmike.com/images/blue2.jpg]

    [Blocked Image: http://files.owenmike.com/images/blue3.jpg]

    geek_mspacman

    [Blocked Image: http://files.owenmike.com/images/pink1.jpg]

    [Blocked Image: http://files.owenmike.com/images/pink2.jpg]

    [Blocked Image: http://files.owenmike.com/images/pink3.jpg]

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • geekboy
    • February 13, 2006 at 12:16 AM
    Quote from ReNo

    Adam Hawkins made exactly the same thing for the HL1 engine. As a fun map, it beats down most others simply by breaking the norm.

    Yeah its a remake of that map. I remembered it from 1.X and I wanted to do it over. It was a blast to play and this one is exactly the same. I wanted a remake for my own server and whipped this up. Sorry for not giving credit. It's a remake from memory. It is, unit for unit, an exact replica of the official pacman screen from the 80's arcade if you look at an overview you can see that is precisely the same.

    geek_pacman overview

    [Blocked Image: http://www.owenmike.com/pac_overview.jpg]

    pacman screenshot

    [Blocked Image: http://www.owenmike.com/pac_original.jpg]

    Props to Adam Hawkins and Namco

  • WIP in WIP, post your level screenshots!

    • geekboy
    • February 12, 2006 at 11:55 PM

    [Blocked Image: http://www.owenmike.com/pac_overview_angle.jpg]

    geek_pacman

    A Pacman level for Counter-Strike: Source. Took about a day to complete. Simple, but custom textures. I plan to add some logos and a few sounds. Trying to keep it under 5 megs since its a fun map.

    Think I should release it?

  • de position

    • geekboy
    • January 29, 2005 at 7:03 PM

    Holy prop_static Batman! Looking nice,

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