1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Ev!L ErN!E

Posts by Ev!L ErN!E

  • D.E.A.D needs 2D artists and modelers

    • Ev!L ErN!E
    • July 6, 2005 at 2:14 PM

    Most of our 3d modeling spots have been filled, we are now in need of 2D artists, texture and skinning.

    Please contact [email protected] or stop by our forums http://www.deadmod.com/forums

  • D.E.A.D needs 2D artists and modelers

    • Ev!L ErN!E
    • June 26, 2005 at 9:07 AM

    [email protected] or join our forums and post an application there, be sure to include samples of your work in order for us to take you seriously.

    Thank you,

    The D.E.A.D Dev Team

    http://www.deadmod.com

    #d.e.a.d

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 23, 2005 at 5:29 PM

    D.E.A.D has moved to http://www.deadmod.com and we are also still looking for some tallented skinners and texture artists, along with a few more coders.

    If your interested please sign up on our forums [email protected]

    Thank you!

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 11, 2005 at 1:30 AM

    Skinners needed, we have a team of 6 modelers going right now and there pushing out stuff left and right, but we have limited skinners, so we are looking for people to help fill in the work load, all skinners who apply must know UV mapping.

    contact [email protected]

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 9, 2005 at 1:34 PM

    Thanks Zacker.. we enjoy your map

    Here are 4 new concepts and some news:

    [Blocked Image: http://www.deadmod.com/pics/human7.gif]

    [Blocked Image: http://www.deadmod.com/pics/human8.gif]

    [Blocked Image: http://www.deadmod.com/pics/human9.gif]

    [Blocked Image: http://www.deadmod.com/pics/human10.gif]

    D.E.A.D would like to welcome all the newest members to the team:

    DjBourgeoisie - Mapper

    RubberChicken - Modeler

    JHolyBiGjesus - Modeler

    SlickVick - Modeler

    Flatline_Construct - Mapper

    spinkitten - Sound Tech

    Hellraiser - Sound Tech

    We are still looking for more help in various areas so if you are interested please email [email protected] , please include what it is you want to do and some samples of your work , we are also in need of voice actors, male & female.

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 5, 2005 at 8:24 PM
    Quote from valk

    rofl

    lollerskates?

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 2, 2005 at 1:29 AM

    nope

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 1, 2005 at 7:11 PM

    lol your starting to get onto something... but if I told you I'd have to eat your brain =\

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 1, 2005 at 5:41 PM

    lol well yes thats one, but not really a secret I dont think... but were building a gameplay and features list for the mod that we will hopefully have up on the website in a few weeks, it will tell alot of things, but not "all things

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 1, 2005 at 4:13 AM

    well its not like we "NEED" these spots filled, we already have people doing them, were just looking for extra help, so its a matter of if you wanna join a dev team or not.... its up whoever views the mod if they wanna apply or not.

    =)

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • April 1, 2005 at 12:28 AM

    well you can take it however you want to, theres just some things we don't want t orelease until were ready to.... which is our choice.

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • March 31, 2005 at 10:42 PM

    exactly.. some of the features in this mod will kept secret until a later date.

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • March 31, 2005 at 6:12 PM

    2 new concepts:

    [Blocked Image: http://www.deadmod.com/pics/human6.gif]

    [Blocked Image: http://www.deadmod.com/pics/zombie6.gif]

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • March 28, 2005 at 2:49 PM

    D.E.A.D RECRUITMENT

    We're always on the lookout for individuals who are very talented in their given field and are very passionate about their work. We would like to make D.E.A.D a really special experience, and in order to do that we have to put in the hours and the dedication that will reflect on the quality of work produced.

    This isn't a commercial organization, so of course we cannot ask you to work a certain set amount of hours every week, however, you should ask yourself, "Do I have the free time and dedication necessary to work on something like this?". Many of us lead busy lives, so sometimes we'll need to depart here and there for a little while to sort out other issues, that's normal, but what we will ask you is that you allocate a certain amount of time for D.E.A.D every week.

    Apart from dedication, it is essential that you're experienced in your given field and can produce work that rises above the average in quality. We're not looking for a certain age or a certain amount of years of experience, we're looking for raw potential and enthusiasm that will allow you to create the best for D.E.A.D. Of course you must also be deeply interrested in the mod, otherwise your time with us won't be productive or fun. If you think you have the skills and the passion, don't delay and send us an e-mail to: [email protected]

    Tell us which area of game development you specialize in (modeling, skinning, coding etc.) and attach some of the best examples of your work as ".jpeg" files, or even better, link us to an online portfolio if you have one. We'll do our best to reply within 24 hours to arrange further recruitment discussion.

    Current open positions are:

    Coders

    - Must be very experienced with C++.

    - It would be great if you've had previous Half-Life coding experience.

    - Have an enthusiastic "can do" approach to solving problems.

    - Able to participate in online meetings regularly.

    - Able to be online very frequently

    Weapon Modelers

    - Previous modeling experience for Half-Life preferred.

    - UV Mapping skills a bonus

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Player Modelers

    - Previous modeling experience for Half-Life preferred.

    - UV Mapping skills a bonus

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    World props Modelers

    - Previous modeling experience for Half-Life preferred.

    - UV Mapping skills a bonus

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Texture Artists

    - Previous texture experience for Half-Life preferred.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Skinners

    - Previous skinning experience for Half-Life preferred.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Mappers

    - Previous mapping experience for Half-Life preferred.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Animators

    - Previous animation experience for Half-Life preferred.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Graphic Artists

    - Previous graphic experience.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Sound Technicians

    - Previous audio experience for Half-Life preferred.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Writers

    - Previous writing experience.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    2D Artists

    - Previous 2D art experience.

    - Have an enthusiastic and creative mind.

    - Able to participate in online meetings regularly.

    Along with that are some new concept artworks we would like to show

    Here are 5 human and 2 zombie concepts:

    [Blocked Image: http://www.deadmod.com/pics/human1.gif]

    [Blocked Image: http://www.deadmod.com/pics/human2.gif]

    [Blocked Image: http://www.deadmod.com/pics/human3.gif]

    [Blocked Image: http://www.deadmod.com/pics/human4.gif]

    [Blocked Image: http://www.deadmod.com/pics/human5.gif]

    [Blocked Image: http://www.deadmod.com/pics/zombie1.gif]

    [Blocked Image: http://www.deadmod.com/pics/zombie2.gif]

    [Blocked Image: http://www.deadmod.com/pics/zombie3.gif]

    Some questions you might have:

    D.E.A.D - FAQ LIST

    Frequently Asked Questions

    Q: What is D.E.A.D?

    A: D.E.A.D is a zombie style firstperson shooter mod full of action that pits the living against a world of the un-dead, created on the Source engine.

    Q: Will this mod be single or multiplayer?

    A: Initial release will be a multiplayer team mod, which may be followed up by a dedicated single player / coop game campaign. Our intent is to first make the tools that will allow for a compelling multiplayer game. Once that is done, we can concentrate on developing an immersive, story driven campaign with what we've built.

    Q: What type of game modes will there be?

    A: The game modes will depend entirely on the map. Some gametypes that we intend to include are Deathmatch, Attack & Defend, Demolition, Capture & Extract, and many others.

    Q: What kind of environments will we be fighting in?

    A: Environments will be dark, scary & full of firey damage... because the bomb has left almost nothing intact.

    Q: What weapons will be featured in the mod?

    A: D.E.A.D will keep all weapons real life weapons, to add a bit of realism to the game. There will be a Weapons list added to the website and forum shortly.

    Q: Who will beable to use what weapons?

    A: Each team will have there own selection of weapons that the player can select after they select there player, there will be a menu of weapons for each team and each teams selection will be different. Zombies will wield melee style weapons and some small arms like pistols and SMG's. The living will have more powerful weapons to choose like AK-47's , Colt M4A1's and rifles like the Winchester.

    Q: Will there be vehicles in D.E.A.D?

    A: Yes but probably not in the first release.

    Q: Will there be different kinds of zombies?

    A: Yes there will, there will be 4 classes of zombie to choose from, each class having there own special skill, but the classes won't be restricted to only one level, we are adding an evolution system to the mod that will allow each player to mutate there zombie and make them a better killer.

    Q: Where will this mod take place?

    A: The mod will be placed in the United States and parts of Canada in the year 2010.

    Q: How come the zombies have been reanimated?

    A: This is all classified by the government, but we have got our hands on one of the classified documents leaked by an insider.

    CLASSIFIED

    RE: COLONEL H. GLOVER

    In 1966 Darrow Chemical Company was ordered by the military to develop the top secret chemical Trioxin. They were told it would be for marijuana defoliation. An accidental leak into the Pittsburgh VA Hospital morgue resulted in a contamination that literally reanimated corpses. The Army Corps of Engineers contained the bodies in a cryonic state inside airtight biohazard drums. A shipment of six drums was lost in the rushed transport to a storage facility.

    The bio-warfare experimentation that could create indestructible soldiers in the event of war was launched using this new weapon, 2, 4, 5 Trioxin. The military’s orders to medical supply warehouses for cadavers are common and assumed to be for ballistic tests.

    What the Army did not know is that the lost Easter Eggs had been rotting in the basement of the nation’s largest medical supply warehouse in an industrial park outside Louisville, Kentucky.

    All was revealed the night of Friday, July 3, 1984 and by Independence Day, 12 hours after the last Egg hatched, yet another cover up had begun…

    The July Fourth 1984 Industrial Disaster of Jefferson County

    Q: Will we beable to shoot off body parts?

    A: Yes some body parts will be flying off, were still working on the system to do this and make it look as real as we can.

    Q: Will I need Half-Life 2 in order to play D.E.A.D?

    A: Yes. Because D.E.A.D will be using the Half-Life 2 engine (Source), you will need the original game in order to play D.E.A.D.

    Q: Is there a release date?

    A: Not at this moment, it takes alot of work to complete a mod and things cannot be rushed because it will only effect the quality of the mod, so we are taking our time and making sure every detail as been looked at.

    Q: How will this mod be different from all the other HL² zombie mods that are being made?

    A: There seems to be a great deal of zombie style mods being made now that the Source engine is out, but with our mod we think we will be adding features to the game to make ours stand out a bit more than the others, some of which will kept secret until a later date.

    We do however wish all the other mods the best of luck, we have no interest in mod wars, every mod has there own unique element that makes them special.

    -------------------------------

    If your interested in joining the dev team please contact us and let us know.

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • January 25, 2005 at 6:37 PM

    Then you just skimmed the FAQ, you didn't actually read all of it... the FAQ explains how the zombies will have a mutation system, allowing them to mutate into better killers, with each mutation adding a new look and skill for the player.

    and if you would have read it you would have seen that the zombies will only beable to use a small selection of weapons, most of them being melee sytle weapons, there bite will be there strongest and most deadly weapon, but of course you'll have to be close to use that.

    "OUR" zombies won't be normal zombies threw the whole game, the player will select a zombie class at the beginning of the level, then after he has earned the skills to mutate himself he will be allowed to choose from different options what he wants to mutate, then he will mutate, changing his look and abilities. We never claimed to be a run ofthe mill zombie mod, think of this as more of a Resident Evil meets Natural Selection meets Firearms kind of mod. Also if you would have looked more closely at the FAQ you would have seen that only the humans will be allowed to use the more powerful weapons in the mod, and the weapons will be real life weapons because we don't want to use laser guns or plasma rifles etc. we want weapons of mass destruction in this game, to make it as bloody and gory as possible.

    As far as gameplay goes the FAQ lists that there will be a few different types of game modes (depending on the level your playing)

    Some gametypes that we intend to include are Deathmatch, Attack & Defend, Demolition, Capture & Extract, and many others.

    (so that explains what the gameplay will be like)

    The zombies will start off looking just like a normal zombie would, only with our mutation system they will beable to change, if you would read the story line on the website you would see how this is possible.

    Which is also listed here: http://mods.moddb.com/4448/ in the about section of the mod (its a general storyline which explains how the zombies have the ability to mutate)

    Human classes will also beable to change, they will have an evolution system, the more skills they earn the more skills they will unlock and beavle to use, such as a medic skill allowing them to help wounded players or infected players, although they wont change in appereance they will change in skill levels.

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • January 25, 2005 at 5:15 AM
    Quote from RD

    Maybe u have this written in a secret design document, but u should start describing whats fun about the gameplay, what can dead ppl do etc. Website looks good tho

    if you read the FAQ list posted here: http://mods.moddb.com/4448/

    you will find out a bit more on what the gameplay will be like and what features will be in the mod.

    Quote

    Do you have any sort of documentation for your design? Who else is on the team and what have they worked on before?

    What do you mean by documentation?

    As far as the team goes:

    (all listed on the website)

    Ev!L ErN!E - Team Leader

    ColdIce - Coder

    Codelord385 - Coder

    Phyco - Modeler

    Israeli Sniper - Modeler

    CheeseSticks - Mapper

    Maxwell - Mapper

    Night Hawk - Mapper

    Viper - Mapper

    John Devilman - Concept Artist

    RRP - Graphic Artist

    Toxsid - Model Skinner

    Silver Nitrate - Writer

    Some of the mods the others have worked on are Operation Desert Storm for HL2, Stargate: Eternal (or something like that) for HL2

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • January 24, 2005 at 4:52 AM

    For more info on the mod visit http://mods.moddb.com/4448/

    sorry if I missed the rules before posting.

    Were also working on getting a media release in the next couple weeks for everyone. Even though were in early production we have put together a really great team that is dedicated to putting out a great mod.

  • D.E.A.D a HL2 Mod looking for mappers/texture/skinners

    • Ev!L ErN!E
    • January 24, 2005 at 4:00 AM

    Our HL2 mod is looking for skilled mappers and texture artists to join the team, we currently have 4 mappers and 1 texture artist, we are still looking for more.

    If interested email me at [email protected]

    please include soem samples of your past works.

    Mod located at: http://www.deadmod.com

    #d.e.a.d on Gamesurge

    also we need some player modelers and weapon modelers, along with animators.

    Thank you

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™