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Its pretty interesting and funny. And $3. So if you are desiring some good ol' 8-bit rpg fun, recommended!
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Its pretty interesting and funny. And $3. So if you are desiring some good ol' 8-bit rpg fun, recommended!
ooooh that one is nice!!
There are two for sale on expressobeans, $120 for one of 'em. A bit pricey for such a small print (11"x14")... Its a giclee too, giclees are usually cheaper(and less awesome) than screenprints. It is a small run (100 prints) and a pretty well known artist, so the price isn't too crazy.. You could probably keep an eye on ebay and pick one up for less than that tho.
The problem with those posters is they are highly collectible and limited production runs, pretty much anything by any famous artist sells out in a few minutes... so unless you are sitting at your comp hitting f5 when they go on sale, you have to resort to flippers on ebay who jack up the price. For example, each poster in that Star Wars set (set of 400 ea) by Olly Moss goes for about $450 on ebay, or around $2000 for a numbers-matching set. They sold for $50ea when they originally went on sale. Those are big tho, 24x36 each and screenprints to boot. Olly is a bit more famous than Tom Whalen (who did that Aliens print).
I tried for that Olly Moss Star Wars set when it was first released about a year ago, but I missed the drop. Damn it. Coulda turned it into a $1800 hour's work of hitting f5.
That is a bit of an extreme example, that star wars series put on by Alamo is highly sought after and Olly is one of the more famous guys. Unless it a super-classic, most of them by the famous artists go in the range of $100-200 on ebay.
I'm a bit partial to this Dr. Strangelove, but I'm biased.. I love the movie and I have this poster ![]()
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Quote from JetsetlemmingI tend to roll my eyes at "This is real gameplay footage" notes in trailers, since it tends not to accompany such mind blowing footage to justify the need... here it totally is valid
Note that it said "this actual In-Game footage", not "gameplay". Some/all/none of that could be cutscenes!
Just sayin'. Not hatin'. Looks purdy.
Quote from Warbyman they used to paint such awesome film posters why cant they do that anymore today huh ?[Blocked Image: http://i2.listal.com/image/137301/9…reen-poster.jpg]
soooo awesome
*hijack thread*
They do! Just look up Alamo Drafthouse posters... http://www.expressobeans.com/public/sea ... available=
Alamo Drafthouse in Austin replays classic movies and hires the most bad ass poster artists to create new film posters for them. They are ![]()
Some examples! (some are alamo, some aren't..)
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BTW the guy who did those Star Wars posters (Olly Moss) recently did the box art for Resistance 3...
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(actually the box art is a sorta cropped version of this, but I like the full poster better
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*end hijack*
Quote from 2d-chrisI'm honestly amazed so many people care about achievements - I just play the game to experience what it is!
I've been kinda baffled by this too over the past few years. I understand it more in multiplayer, somewhat, for things like "get x kills in a round" or "deal y damage" or "get z kills without taking any damage", things that are unique and require skill. Single player achievements seem to either be grindfest awards or just completely run of the mill.. Like they might as well just put a timer on and give achievements for every hour you play the game. Not sayin they are all like this, just seems to be the status quo.
very cool! Played it thru, took maybe a half hour. 704 button presses ![]()
I agree the controls are a bit cumbersome, there is a good bit of delay between button press and action, maybe because it has to determine which action you intend by whether you hold the button or not? Although the blocks turn regardless of whether you hold it or not... so I'm not sure. I understand you don't want it drawing little lines everywhere everytime you spin, but maybe retroactively draw from where you started pressing the button rather than once you passed the "are you holding?" threshold. There were numerous attempts that failed because the line started drawing just a little too late, because I pressed the button right when I wanted the line to start.
The blocks are also sluggish in spinning, there are several parts which are difficult simply because you have to start spinning immediately after a bounce in order to properly redirect in time. I think the puzzle mechanic is strong enough in this game to where it doesn't need to be made "artificially" harder by requiring super-quick reflexes.
Quote from ZackerI can really not see how anyone can be hyped by this, looks exactly like CS:S (with minor gfx upgrades ofc) to me. Also, the official trailer is so cheesy its unbelievable.
Well, so was cs:s! Graphical upgrades, few new maps, few new guns... sold a bajillion copies. As will this. CS:S players are simple creatures
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I play cs:s :embarrassed: I even play the same map. It doesn't make sense but I enjoy it.
This thread needs more love ![]()
From a recent work trip to TN.. tanker parked outside our hotel.
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I didn't get a "harumph" out of that guy!
Quote from BungloThought of HP when I saw this
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THE DOPEFISH LIVES!!!
Like what Puddy said... Blade Runner especially was such a clean an concise story. There is no reason to expand upon the story. I know there was a bit of a cliffhanger left at the end... but that was the point! You weren't ever supposed to know!
I am fearful.
warby!! ![]()
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The blue lighting doesn't look bad, but I personally prefer the less-blue of the concept.
mmhmm. Excellent viewing, there. I keep seeing FMJ on my "watch it again" thing on Netflix and have been very tempted.
Damn, you nailed that scene! Only crit is I'd say lighting is a bit too blue, compared to the concept art. Maybe a tad washed out from the lighting too. The concept doesn't have so much fog/bloom. Nit picks!
But seriously impressive sir.
With the diffuse on you don't really notice the normal seam on the roof cross piece. I can see hints of it but not nearly as obvious as with just normal/ao.
Problem with their average is they lumped 18-49yrs. If you say "49% are about 33.5(average of 18 & 49), 25% are 18, 26% are 50" it averages out to 34. They should have broken it down into smaller groups, say 5 year intervals. I think you'd see the majority in the 15-20, 20-25, and 25-30 groups.
Also, how many 5-10 year olds took this survey? A lot of little kids play Wii/DS/etc, but I doubt any of them are interested in taking a survey. And how many of them buy their own games?
Quote from TiskySome guy tweeted:
I´m really curious if they remade any of the classic maps.
from HP's post..
QuoteAll the maps have names you know, but most of them have been altered. Dust2 only has very minor changes from the source version, but the other maps have some pretty big changes (most importantly dust and aztec have been changed to try and make them more usable for 5on5 play)
It just makes no sense to send people where the job can be done better, faster, and more safely by a robot. No risk of human life. No one sitting in a can for months/years during transit. And you don't have to worry about getting it back, the robot can just hang out there for eternity. The moon, and maybe Mars are the only reasonable places for a human to go. Neither has anything to do with the space shuttle, though.