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Posts by newton

  • Comic Character

    • newton
    • August 16, 2005 at 8:30 PM

    yeah.. youre right

    but this will change..

  • Comic Character

    • newton
    • August 16, 2005 at 8:26 PM

    Little update :

    ( pants need some work i know :roll: )

    [Blocked Image: http://img350.imageshack.us/img350/2842/yellowmonster087ez.jpg]

    [Blocked Image: http://img350.imageshack.us/img350/5781/yellowmonster090ut.jpg]

  • Comic Character

    • newton
    • August 16, 2005 at 3:14 PM

    rofl @ csharp !

    yes this will be a comic character...

    i will show you the reference after the modelling is done...

    @ ferret : what is edge looping ?

    i will find out via my F1 button in 3ds max

    i use boxmodelling with a symetrymodifyer and a meshsmooth

    updates in 1 or 2 ours...

    --------------

    ps : but what do you think of the updated body?

  • Comic Character

    • newton
    • August 15, 2005 at 9:29 PM

    THX for comments guys!

    hehe.. yeah he´s pink... maybe next time i change the colour

    youre right , the body was ugly.. i tried to put more detail into it.

    so it fits better with the head.

    I want to make him very strong with alot big muscels.

    but this is not easy for me.. never modelled such a comic character.

    next time i show you my refernce too if you want me to.

    anyway.. hope you enjoy and dont forget to comment

    cheers

    [Blocked Image: http://img326.imageshack.us/img326/6690/yellowmonster061ca.jpg]

  • Cliff textures. (DL and screens (alot))

    • newton
    • August 15, 2005 at 4:15 PM

    What would you think of it if i use them for our BF2 Mod ?

    http://www.flmod.com

  • Comic Character

    • newton
    • August 15, 2005 at 3:56 PM

    Hey everybody !

    Yesterday I started a character ...

    I didnt model high poly since a year perhaps.

    Just want to get some feedback on this one.

    The Body isnt that detailed because ther will be much

    armor and stuff like that. I know ..there are some mistakes

    at the knies , armmuscels , elbows ...

    What i like is the head... it wasnt really clever to give him

    this "angry look " because now it will be difficult to animate him well..

    but we ll see

    cheers

    [Blocked Image: http://img361.imageshack.us/img361/1716/yellowmonster052yd.jpg]

    [Blocked Image: http://img365.imageshack.us/img365/3361/yellowmonster010oo.jpg]

    [Blocked Image: http://img354.imageshack.us/img354/4461/yellowmonster020mg.th.jpg] [Blocked Image: http://img354.imageshack.us/img354/8914/yellowmonster035ta.th.jpg] [Blocked Image: http://img361.imageshack.us/img361/3703/yellowmonster044hv.th.jpg]

  • BF2 Mod " Frontlines " is looking for 2D / 3D Arti

    • newton
    • June 6, 2005 at 6:51 PM

    hi daniel

    well...for sure we search for many talented people.

    but there are so many newcomer out there and we want to give em a chance.

    I mean...its not very difficult to model a table or something like that.

    and we need a lot of those things. the modelling leaders and i watch over the work of our newbies. the quality wont go down...

    @ insta :

    we are not afraid of FH. Theyre really strong but you should have in

    mind that everybody played this mod since a long time...for many people it

    gets borring. they have so much old stuff like vehicles and bulduings...

    they cant do everything again...so the quality of the models will not

    be on a BF2 standard i think. but i dont want to talk that bad about them...

    we respect them and we wont beat em ...we just want to be a part in the mod community next to every other mod.

  • BF2 Mod " Frontlines " is looking for 2D / 3D Arti

    • newton
    • June 4, 2005 at 5:42 PM

    You havent to be over 18, if your skills are good enogh.

    cheers newton

  • BF2 Mod " Frontlines " is looking for 2D / 3D Arti

    • newton
    • June 4, 2005 at 4:39 PM

    Well...thx for adwise

    sorry for this mistake.

    can a moderator move this topic pls ?

    cheers

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