Hey all, I'm involved with press and staff for junglemistmod. [email protected] , or [email protected]
Posts by NvidiaN
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Quote from kleinluka
so then you join a server with 3 guys from your buddylist and the same problem arises...
we solved all of that stuff already i'm pretty sure...
you don't get the same amount of xp from a guy x levels lower than you as you would with someone who's at or near your level.
there is a limit on number of persons in the server before you start getting exp (because you get points for capping too)
i'm pretty sure there's also a thing on there that if you kill the same one or two people over and over again...that it will pick up on it and not give exp...but i'm not a coder so i don't know...stop by our channel and ask a coder lol
yea we are low on screenshots...Ganj, our team leader refuses to post anything that isn't a final product...he doesn't want to show shit like conceptual art which shows an idea, he wants to show what something actually is...my thought anyways
unless you want to look at little models of trees our modelers are making for the game (we could use another one or two of those as far as i'm concerned if you're interested
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Quote from mikezillaDisplay More
lets all tell him what we'd put in a mod and make him change his idea to what we'd do. or perhaps we could stop being assholes for like 5 seconds. if you dont want to join the mod DONT REPLY.
and the idea of upgrading weapons based on stats sounds cool in theory but you really need to hammer out that design so that the rewards are awesome and dont through off the balance of the game so much that newer people dont want to play.
in my opinion (and i've noticed this playing a lot of mmo type games) you dont have to reward the player with gameplay improvements nearly as much as aesthetic ones.
what i mean is, if for example i had to play your mod and kill 200 people to "purchase" some cool goggles or a custom flak jacket (having no effect on gameplay) people would do it. its about looking like a status symbol.
sorry for rambling, but to me, if cs allowed me to upgrade SOLELY MY APPEARANCE based on getting xp or whatever, i'd play cs more.
cheech.
you know, i never thought of that...and i play mmorpg's frequently. I like that idea, thanks!
-e- i thought this up as sort of a spinoff or continuation of your suggestion...tell me what you think, it's in our forums in suggestions area if you'd like to read the whole post...but this is mainly it:
I'm going to say there's 20 levels in JM, just as a nice round number. Now part of my idea says that like in mmorpg's, you gain the first few levels quickly, say a day for the first level, a week for the second, two weeks for the third level, etc. For each of say, the first 5 levels, I think 95% of the upgrades for each class of player should aid each player with gameplay...accuracy, reload time, recoil, etc. I think the upgrades should be as helpful to a player, as say the other fifteen levels combined Why? If you've ever played any MMORPG's, that's how it is. You want people to actually see they have reason to get better, while still being able to keep up with better people. That being said, I believe that the percentages should be switched for the next five to ten levels...with 95% of all upgrades being aesthetic (not having any gameplay value) and maybe 5% aiding gameplay, just so players don't give up. Keeping these levels (5-10[or 15])mainly aesthetic helps it so that the level 4 guy and a level 10 guy can be pretty even skillwise, but the level 10 will look cooler and have a weeee bit of edge So now we're up to either level ten or fifteen, depending on how you wanna think it up. From then on, the upgrades should be about 65% aesthetic and 35% helpful. Now, remember, I said that the last 10 levels of helping upgrades should be very weak. By this I mean that you should barelyyyy be able to notice the upgrades you get at these levels, if at all...but they should still help somewhat, even if they only help recoil by one pixel or decrease reload time by .070 seconds. Why? Because if you've played long enough to be level 20, you deserve SOMETHING, but it doesn't mean you're fucking god just because you wasted your life playing the game...nor does it mean skillwise you're actually better than someone else...SO YOU SHOULDN'T GET UPGRADES THAT MAKE IT SEEM LIKE IT!
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Quote from The Postman
look at the site. Same guns as CS, same realism feel, just happens to be in a jungle.Come on, I just wish people will vary up the guns a little at least is all. Oh boy! Another mp5! I hope it fires the same as the last 400 I'ved played with :-?
I mean, good luck and all, but cripes, I'd kill for a little originality in the mod scene.
we have every gun cs has?
i thought we had some original guns...like the python, tangfolio, jericho941, and FN 5-7... -
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Hi,
My name is NvidiaN and I'm a part of a Half-Life 2 mod called JungleMist. Our site is [email protected]