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  3. Oski

Posts by Oski

  • WIP in WIP, post your level screenshots!

    • Oski
    • March 26, 2006 at 8:14 PM

    [Blocked Image: http://valkyria.campus.luth.se/oski/Stuff/asylum11.jpg]

  • dm_grale (updated on 15-08-09)

    • Oski
    • March 25, 2006 at 11:55 AM

    Looking very cool there. But it has a huge lack of spires! If you want to borrow my extremely hot looking spire, just tell me. It looks awesome ingame!

    http://valkyria.campus.luth.se/oski/Stuff/spire.jpg

    hehe.

  • WIP in WIP, post your level screenshots!

    • Oski
    • March 25, 2006 at 10:00 AM

    i3ad:

    Looks good. But its weird how those big supports, doesent actually support the ceiling. And I also think the pillars dont go very well with the support arches above the pillars. I think its the brightness of the textures on the arches. The contrast bothers me for some reason.

  • Old Old OLD Halflife Trailer

    • Oski
    • March 24, 2006 at 7:29 PM

    The weirdest thing is that was ten years ago! Feels like just a few years ago I bought HL.

  • Maya exporting problem

    • Oski
    • March 21, 2006 at 10:10 AM

    Im having two different exporting problems when I am exporting these very simple models from Maya to HL2. Im using Pralls exporter and i think ive set everything up right.

    THe first problem is, when I export this model, it gets exported correctly, it seems, but the problem is, when I look at it ingame, the face facing down, the white one, gets some weird shading error. When looking at it from one side, it gets a shadow over it, but when I look at it from the other side, it looks fine. This is ingame only, its not like this in maya. When i shine on it with a flashlight, the shadow becomes even more obvious. And its only one face.

    This is the model:

    [Blocked Image: http://valkyria.campus.luth.se/oski/Stuff/Old%20fluorescent.jpg]

    And, im trying to get that face selfilluminated without sucess too. I tried making a alpha channel over that area on the texture, but how do I know if the alpha is working? Its not selfillumiated ingame, but i did put "$selfillum" "1" it in the VMT.

    I got another problem. I created another simple model to use in my map, its a spire sort of, and its gonna sit on a roof. I cant think of anything ive done different from the first time, and i think ive tried everything, but for some reason, the smd doesent get exported correctly. When i compile the smd with studiomdl.exe it doesent create any *.phy file for me. Ive even tried to make a collision model for the model and use it, but it doesent help.

    This is the model:

    [Blocked Image: http://valkyria.campus.luth.se/oski/Stuff/spire.jpg]

    Ive been stuck with this for several days now. Any help is appreciated.

  • WIP in WIP, post your level screenshots!

    • Oski
    • March 13, 2006 at 2:17 PM

    Looks great Belgarion. But isnt the environment lightning to bluish and cold?

  • what music are you listening 2 atm?

    • Oski
    • March 4, 2006 at 9:27 AM

    Nice taste Fletch.

    Tom waits

    Sigur ros

    Lars demian

    And you will know us by the trail of dead...

    The mamas and the papas

    Be good tanyas

    Aphex Twin

    Frank Sinatra

    Pixies

    Eagles of death metal

    Black rebel motorcycle club

    M ward

    Iron and wine

    Queens of the stoneage

    Johnny Cash

    and ofcourse Bobby too. dylan.

  • Oblivion is gold!

    • Oski
    • March 3, 2006 at 8:13 PM
    Quote from Tequila

    Are you still languishing in the 98 era, or are we talking 2000 here?

    Or even a Mac. You never know.

    Surely you can move to XP?

    Since he is working lots with Unreal, my guess would be linux.

  • What Games are you playing?

    • Oski
    • February 19, 2006 at 9:52 PM

    Neverwinter nights, dod and gta2.

  • Trackmania Nations - get your track creation on.

    • Oski
    • February 16, 2006 at 8:00 PM
    Quote from rockdude86

    hell yeah! used to do that all the time went so crazy on it that my stunts folder was about 5 megs! YEAH freaking 5 megs hahaha

    5 megs!? thats insane

    my folder must have been pretty enourmous too. Remember that speedbug that made your car go insanely fast, and just like that it takes of high as hell up in the sky =). hilarious.

  • Trackmania Nations - get your track creation on.

    • Oski
    • February 16, 2006 at 6:28 PM

    Looks crazy, and fun.

    This is reminds me of stunts. But it looks somewhat better =). Anyone else here who used to build stunts tracks all day in your younger years?

  • So are video games art?

    • Oski
    • January 30, 2006 at 3:28 PM

    Grim fandango, that is art disguised to a game.

    But anyway, the question if videogames are art or not is quite boring. But its not nearly as stupid as if videogames are culture or not. Here in sweden, its been a huge debate (at least it feels like that) everyone is going mad about whether its culture or not. I mean come on, of course its culture. Popular culture. Its something a lot of people do, and society blames it. Maybe even its art too =).

  • pvk_fort map WIP

    • Oski
    • January 29, 2006 at 10:50 AM

    That yellow light by the fires is to yellow in my opinion, more orange will will make it look warmer and more realistic. Some of the 90 degrees edges could be just a bit rounded to look more smooth. Keep it up.

  • Grin.Inc Vacancy

    • Oski
    • January 7, 2006 at 1:06 AM

    It is?

  • steam sucks

    • Oski
    • December 23, 2005 at 3:21 PM

    Me too. Steam is really annoying. Its a shame that steam is not optional.

  • WIP in WIP, post your level screenshots!

    • Oski
    • December 5, 2005 at 8:38 PM

    Really nice Architecture in that brick building dustman.

  • this article scares me...

    • Oski
    • December 5, 2005 at 8:34 PM

    You made rankin?! I love that map. I won a cinema ticket playing that map in a tournament once. Thanks

  • Resident Evil style map - UT2004

    • Oski
    • November 30, 2005 at 12:13 AM

    I suggest a more colorful fog and sky. Perhaps a bit greenish/bluish fog and sky will make it look more erie. The grayish makes it look like smog. Good job man.

  • damn to those endiiinnngs §!!

    • Oski
    • October 28, 2005 at 7:54 PM

    What is actually a "fin en queue de poisson"?

  • zp_santeria sauce lolz

    • Oski
    • October 23, 2005 at 6:23 PM

    I like it. But honestly, i think the arcitecture in the old version fits the theme better than the saucy version does. I think its the rounded corner. Good luck with the map.

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