Posts by Oski
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Looking very cool there. But it has a huge lack of spires! If you want to borrow my extremely hot looking spire, just tell me. It looks awesome ingame!
http://valkyria.campus.luth.se/oski/Stuff/spire.jpg
hehe.
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i3ad:
Looks good. But its weird how those big supports, doesent actually support the ceiling. And I also think the pillars dont go very well with the support arches above the pillars. I think its the brightness of the textures on the arches. The contrast bothers me for some reason.
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The weirdest thing is that was ten years ago! Feels like just a few years ago I bought HL.
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Im having two different exporting problems when I am exporting these very simple models from Maya to HL2. Im using Pralls exporter and i think ive set everything up right.
THe first problem is, when I export this model, it gets exported correctly, it seems, but the problem is, when I look at it ingame, the face facing down, the white one, gets some weird shading error. When looking at it from one side, it gets a shadow over it, but when I look at it from the other side, it looks fine. This is ingame only, its not like this in maya. When i shine on it with a flashlight, the shadow becomes even more obvious. And its only one face.
This is the model:
[Blocked Image: http://valkyria.campus.luth.se/oski/Stuff/Old%20fluorescent.jpg]
And, im trying to get that face selfilluminated without sucess too. I tried making a alpha channel over that area on the texture, but how do I know if the alpha is working? Its not selfillumiated ingame, but i did put "$selfillum" "1" it in the VMT.
I got another problem. I created another simple model to use in my map, its a spire sort of, and its gonna sit on a roof. I cant think of anything ive done different from the first time, and i think ive tried everything, but for some reason, the smd doesent get exported correctly. When i compile the smd with studiomdl.exe it doesent create any *.phy file for me. Ive even tried to make a collision model for the model and use it, but it doesent help.
This is the model:
[Blocked Image: http://valkyria.campus.luth.se/oski/Stuff/spire.jpg]
Ive been stuck with this for several days now. Any help is appreciated.
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Looks great Belgarion. But isnt the environment lightning to bluish and cold?
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Nice taste Fletch.
Tom waits
Sigur ros
Lars demian
And you will know us by the trail of dead...
The mamas and the papas
Be good tanyas
Aphex Twin
Frank Sinatra
Pixies
Eagles of death metal
Black rebel motorcycle club
M ward
Iron and wine
Queens of the stoneage
Johnny Cash
and ofcourse Bobby too. dylan.
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Neverwinter nights, dod and gta2.
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Quote from rockdude86
hell yeah! used to do that all the time
went so crazy on it that my stunts folder was about 5 megs! YEAH freaking 5 megs hahaha5 megs!? thats insane

my folder must have been pretty enourmous too. Remember that speedbug that made your car go insanely fast, and just like that it takes of high as hell up in the sky =). hilarious.
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Looks crazy, and fun.
This is reminds me of stunts. But it looks somewhat better =). Anyone else here who used to build stunts tracks all day in your younger years?
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Grim fandango, that is art disguised to a game.
But anyway, the question if videogames are art or not is quite boring. But its not nearly as stupid as if videogames are culture or not. Here in sweden, its been a huge debate (at least it feels like that) everyone is going mad about whether its culture or not. I mean come on, of course its culture. Popular culture. Its something a lot of people do, and society blames it. Maybe even its art too =).
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That yellow light by the fires is to yellow in my opinion, more orange will will make it look warmer and more realistic. Some of the 90 degrees edges could be just a bit rounded to look more smooth. Keep it up.
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Me too. Steam is really annoying. Its a shame that steam is not optional.
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Really nice Architecture in that brick building dustman.
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You made rankin?! I love that map. I won a cinema ticket playing that map in a tournament once. Thanks

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I suggest a more colorful fog and sky. Perhaps a bit greenish/bluish fog and sky will make it look more erie. The grayish makes it look like smog. Good job man.
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What is actually a "fin en queue de poisson"?
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I like it. But honestly, i think the arcitecture in the old version fits the theme better than the saucy version does. I think its the rounded corner. Good luck with the map.