Ook, great work, again. You're mapcore's best photographer!
Posts by DaanO
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1st: awesome photo!
2nd: actually pretty well done for a sunset photo hehe. i usually don't like those but this one is nice
3rd: like it because the moon is showing hmm
4th: i don't like at all. it's a bit bland and the colors aren't nice at all
5th: nice. but it really reminds me of a photo i saw earlier on these forums. one by evert is i remember well. don't know. still nice
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First 3 are awesome. First picture almost looks like Paris, in a way.
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Rename to +0texturename
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Do i have to register to view those photos? Cause i didn't see any really
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Saw it already, maybe even last year at E3?
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I'm with Philip~~ first one is one great photo, have been looking at for a minute or so. Some of the other photos are too much like photos i've seen often already. Not bad photos but they don't surprise me. 4,5 and 6 are cool photos and do surprise in a way but i prefer the first one
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Quote from BioPulse
true that hl2 dm and CTF:source will be slightly similar but if i get a team together we'll have all new weapons and models etc. but this project is as you might have noticed not a professional title and so it's more based on gaining experience and having fun making it instead of beeing 'the greates game ever' or something like that.
Well, i don't think you really got peris question. Different models and all is not what he ment. I mean, what makes it really different. Shooting a different gun doesn't matter much when the gameplay is the same. What really sets it aside from other mods?
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I don't see the point of having grid on 1 since you can just use alt. 2 is the lowest i ever go
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I do not really have an idea but what i would do is contact Hourences. He's the most experienced ut mapper i can think of. You're probably in a hurry and he doesn't look here all too often so try to get a hold of him. Good luck anyway
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Ranges from 2-16. Usually 4 or 8 though. I hardly ever use higher.
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The graphics and physics system are indeed different, and so is the gameplay and feeling of the game. So basically, everything.
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Judging from the lips it's CG.
Anyway, i give a fuck. I think that with raytracing we can make prettier and more realistic things in the end. Right now you might not see the difference but that doesn't mean it's something crappy or something that doesn't have any meaning at all.
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Ok, will work on those things as well. Thanks for this feedback people, i need to learn to see those things and this really helps
Edit: new version. It's less purple now, fixed a tiling problem and made the rails dirtier and fiddled with the highlights. Had to compress it a lot though to be able to upload it

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awesome scenes, but most photos aren't very pretty/good as photos. but like mojo said, walking around the park would be like super awesome.
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They do! But i kept it very small and subtle because else it looked cartoony.
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I've always wanted to do a rivendell map but this looks so good i won't bother anymore hehe
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Last year there was a stalker tournament in the nVidia booth, was really fun to play (only deathmatch in a small level, but still) check out if it's still there. Didn't win though (3rd out of 6 i think)
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thank you guys for saving my reply

cookie for insta and skdr~
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