1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. DaanO

Posts by DaanO

  • Train Track Adventures Part 2

    • DaanO
    • May 25, 2005 at 5:33 PM

    Ook, great work, again. You're mapcore's best photographer!

  • Some new photos, including a toad and my house/yard

    • DaanO
    • May 25, 2005 at 6:12 AM

    1st: awesome photo!

    2nd: actually pretty well done for a sunset photo hehe. i usually don't like those but this one is nice

    3rd: like it because the moon is showing hmm

    4th: i don't like at all. it's a bit bland and the colors aren't nice at all

    5th: nice. but it really reminds me of a photo i saw earlier on these forums. one by evert is i remember well. don't know. still nice

  • A couple of stockholm pics.

    • DaanO
    • May 25, 2005 at 1:26 AM

    First 3 are awesome. First picture almost looks like Paris, in a way.

  • Texture creation

    • DaanO
    • May 24, 2005 at 10:59 PM

    Rename to +0texturename

  • Miss Universe 2005

    • DaanO
    • May 24, 2005 at 8:30 PM

    Do i have to register to view those photos? Cause i didn't see any really

  • Unreal 3 engine vid

    • DaanO
    • May 24, 2005 at 3:49 PM

    Saw it already, maybe even last year at E3?

  • Adventures at a Train Track with Jeramy

    • DaanO
    • May 24, 2005 at 3:41 PM

    I'm with Philip~~ first one is one great photo, have been looking at for a minute or so. Some of the other photos are too much like photos i've seen often already. Not bad photos but they don't surprise me. 4,5 and 6 are cool photos and do surprise in a way but i prefer the first one

  • HL2 Online shooter recruiting

    • DaanO
    • May 23, 2005 at 9:18 AM
    Quote from BioPulse

    true that hl2 dm and CTF:source will be slightly similar but if i get a team together we'll have all new weapons and models etc. but this project is as you might have noticed not a professional title and so it's more based on gaining experience and having fun making it instead of beeing 'the greates game ever' or something like that.

    Well, i don't think you really got peris question. Different models and all is not what he ment. I mean, what makes it really different. Shooting a different gun doesn't matter much when the gameplay is the same. What really sets it aside from other mods?

  • Favorite grid size in Hammer?

    • DaanO
    • May 23, 2005 at 2:10 AM

    I don't see the point of having grid on 1 since you can just use alt. 2 is the lowest i ever go

  • mirroring terrain in unrealed

    • DaanO
    • May 22, 2005 at 11:54 PM

    I do not really have an idea but what i would do is contact Hourences. He's the most experienced ut mapper i can think of. You're probably in a hurry and he doesn't look here all too often so try to get a hold of him. Good luck anyway

  • Favorite grid size in Hammer?

    • DaanO
    • May 22, 2005 at 10:26 PM

    Ranges from 2-16. Usually 4 or 8 though. I hardly ever use higher.

  • ragdoll in hl1 - holy shiat

    • DaanO
    • May 21, 2005 at 5:44 PM

    The graphics and physics system are indeed different, and so is the gameplay and feeling of the game. So basically, everything.

  • Ray Tracing

    • DaanO
    • May 21, 2005 at 3:40 PM

    Judging from the lips it's CG.

    Anyway, i give a fuck. I think that with raytracing we can make prettier and more realistic things in the end. Right now you might not see the difference but that doesn't mean it's something crappy or something that doesn't have any meaning at all.

  • totally random texture thread

    • DaanO
    • May 21, 2005 at 3:37 PM

    Ok, will work on those things as well. Thanks for this feedback people, i need to learn to see those things and this really helps

    Edit: new version. It's less purple now, fixed a tiling problem and made the rails dirtier and fiddled with the highlights. Had to compress it a lot though to be able to upload it :/

    http://forum.counter-strike.nl/attachme ... 3653&stc=1

  • I wish I took these.

    • DaanO
    • May 20, 2005 at 4:56 PM

    awesome scenes, but most photos aren't very pretty/good as photos. but like mojo said, walking around the park would be like super awesome.

  • totally random texture thread

    • DaanO
    • May 20, 2005 at 4:53 PM

    They do! But i kept it very small and subtle because else it looked cartoony.

  • WIP in WIP, post your level screenshots!

    • DaanO
    • May 20, 2005 at 11:08 AM

    I've always wanted to do a rivendell map but this looks so good i won't bother anymore hehe

  • Crappy pictures from today

    • DaanO
    • May 20, 2005 at 11:07 AM

    Last year there was a stalker tournament in the nVidia booth, was really fun to play (only deathmatch in a small level, but still) check out if it's still there. Didn't win though (3rd out of 6 i think)

  • RUST

    • DaanO
    • May 20, 2005 at 10:39 AM

    thank you guys for saving my reply

    cookie for insta and skdr~

  • ragdoll in hl1 - holy shiat

    • DaanO
    • May 19, 2005 at 10:51 PM

    Hmmmmnmmm

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. [CS:GO][WiP] cs_opera

    leplubodeslapin
    October 6, 2026 at 9:01 AM
  2. POLYSTRIKE - Finally Announced After Years of Development!

    Minos
    October 6, 2026 at 4:18 AM
  3. (HLDM) dm_warehouse

    Minos
    October 6, 2026 at 4:14 AM
  4. Any of the old guard still around? D:

    Minos
    October 6, 2026 at 4:13 AM
  5. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™