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  3. DaanO

Posts by DaanO

  • Doom3 can produce larger environments than Source?

    • DaanO
    • August 2, 2005 at 8:38 AM

    Impossible. Screenshots please

  • dm_torrent [FINISHED]

    • DaanO
    • August 2, 2005 at 8:36 AM

    I agree a 100% with mazzle

  • Burgers' Bush

    • DaanO
    • August 2, 2005 at 8:35 AM

    http://subspace.homeunix.net/~daan/ext/bush_fotos.html

    Some photos of a zoo i went to a week ago. It's awesome, they built a huge jungle with many animals just walking around, an underwater part and a huge desert. Best zoo ever. It's kind of hard to get make pretty photos of a huge jungle though, i'm gonna try again soon enough.

    http://www.burgerszoo.nl/algemeen/bush.html

    (Pics on the rest show the bush)

    Anyway, i liked these best of all the pictures i took although i'm far from satisfied. I photoshopped them just a bit because the camera i had sucks at colors.

  • game art - cartoony hill

    • DaanO
    • August 2, 2005 at 8:30 AM

    ReNo, you should go see Mont Saint Michel some day

    Anyway, it's looking much better already, less brown = better.

  • Arbogast

    • DaanO
    • August 1, 2005 at 1:42 PM

    Mazzle whatcha using for the skyline?

  • Doom3 can produce larger environments than Source?

    • DaanO
    • August 1, 2005 at 10:40 AM

    The game that combines strategy, quick thinking and aim best is, by far, minesweep. 79 seconds on expert, beat it baby.

  • TEXTURE DANCE OFF : Cartoon Texture

    • DaanO
    • August 1, 2005 at 10:25 AM

    First 3 are all just really different, and all great

  • Little help here people...

    • DaanO
    • August 1, 2005 at 10:15 AM

    He is still around at the cs.net forums, and sometimes mapcore as well. Also, did't zintis make some office texture set?

  • game art - cartoony hill

    • DaanO
    • August 1, 2005 at 10:14 AM

    Green is the one, but i agree with ferret on it being muddy. Red, orange and brown are just hard to combine.

  • Elvish Warrior

    • DaanO
    • July 30, 2005 at 4:56 PM

    Then it's all right

  • game art - cartoony hill

    • DaanO
    • July 30, 2005 at 4:55 PM

    Look at the pic on the right. At the edge of the path the rocks are cut in half.

  • Elvish Warrior

    • DaanO
    • July 30, 2005 at 9:58 AM

    Looking good. I'd say, before you model the clothes and all, figure out what exactly you want to do with the crotch because you don't seem to really know it in the drawing. First version of the model seems like a good start btw

  • WIP in WIP, post your level screenshots!

    • DaanO
    • July 30, 2005 at 3:24 AM

    Subway looks good, it's a worn-out setting but it's well done. Texture set is coherent and works well. The mansion, well, needs sublety. It looks like you built it with the grid setting on 32...

  • Strogg Wallpaper

    • DaanO
    • July 30, 2005 at 1:32 AM

    Doesn't really need a new version either. The sense of depth is really well done and stuff, i like

  • real-time trees looking for tips and tricks

    • DaanO
    • July 30, 2005 at 12:31 AM

    I think the branches on the tree at the left just start a bit too high, it's not too tall. Also, the tree on the right (less polies than the one in the middle) look more 'full' that the one on the middle, which is weird. I'd say make the one on the middle more full as well.

  • Old pier - game environment

    • DaanO
    • July 30, 2005 at 12:29 AM

    It's starting to look really good but it could be so much better. I agree with Peris on the blurriness.

  • game art - cartoony hill

    • DaanO
    • July 30, 2005 at 12:28 AM

    I'd say, at least make it so that rocks are not cut of. I don't have any problems with blue itself

  • Well... didn't see this one coming.

    • DaanO
    • July 30, 2005 at 12:25 AM

    /Waits for HL 2006 and HL 2007

    Also, if EA doesn't have any influence over the game, why on earth do publishers have QA testers?

  • TEXTURE STAND OFF : SEWER WALL

    • DaanO
    • July 29, 2005 at 6:35 PM

    Philip when do you post your sewer wall?

  • COLLEGE@

    • DaanO
    • July 29, 2005 at 5:36 PM

    Hmm should've written 'could'. Also, no

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