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  3. DaanO

Posts by DaanO

  • dm_grale (updated on 15-08-09)

    • DaanO
    • September 17, 2005 at 3:34 PM

    Looking great in fact, but i guess it would be nice if the rooms looked a little less alike

  • totally random texture thread

    • DaanO
    • September 16, 2005 at 12:29 PM

    I'd say nice start but it has too many geometric shapes, make things a bit smoother, rounder. Besides all that, i do think that water in the Source engine is more a matter of making the right shaders.

  • totally random texture thread

    • DaanO
    • September 16, 2005 at 1:08 AM

    Texture needs 2 hands near that right splat

    I like it too

  • totally random texture thread

    • DaanO
    • September 14, 2005 at 6:28 PM

    My biggest objection to the texture is that the paint of the ad is just transparent. That's just not how things are

  • IN THIS THREAD I WILL ANSWER YOUR SOURCE QUESTIONS

    • DaanO
    • September 14, 2005 at 12:32 AM

    Another question: In some maps i saw plants on displacements, they looked like sprites. How were those made?

  • A robot model

    • DaanO
    • September 13, 2005 at 11:15 PM

    It seems to be well built (good production process) but the texture seems really weak to me.

  • Looking for Looters ?

    • DaanO
    • September 11, 2005 at 5:31 PM

    I honestly think no situation ever justifies killing someone, unless it's self-defence

  • Looking for Looters ?

    • DaanO
    • September 11, 2005 at 6:04 AM

    If anyone could eat, drink or sleep inside TV's, i would agree with those looters.

  • Looking for Looters ?

    • DaanO
    • September 10, 2005 at 6:00 PM

    [Blocked Image: http://images.dailykos.com/images/user/3/bushdisaster9kr.jpg]

  • What game started it for you?

    • DaanO
    • September 10, 2005 at 2:31 PM

    Commander Keen i think

  • some wallpapers ive made

    • DaanO
    • September 10, 2005 at 2:20 PM

    I like those! And i agree with what others said

  • totally random texture thread

    • DaanO
    • September 8, 2005 at 12:03 AM

    The combination of colors in the first version drives me mad. They hurt my eyes really. They're good colors but don't combine well. I guess that with some really subtle changes it could work already. It's as if the colors are too similar or something. I agree with what Klein said. The first version could use some random elements as well, it's just too perfect.

  • fy_cawkpawd

    • DaanO
    • September 7, 2005 at 1:41 AM

    you should make a mapper together with the guy that made quiapo_bridge2

  • Black Mesa: Source | Recruiting

    • DaanO
    • September 4, 2005 at 10:22 PM

    Yep, i completely agree, it's looking nice. Although the rocks in the background of the dam map look just weird. Which is a shame because the rest looks very cool

  • Black Mesa: Source | Recruiting

    • DaanO
    • September 4, 2005 at 10:07 PM

    You so totally missed the point that it's actually quite amazing. Mike-0 1 have one word for you: gameplay.

  • Cranky D3ad's ruthless reviews

    • DaanO
    • September 4, 2005 at 4:26 PM

    Positive reviews wouldn't be good for your image

  • Open Source Pack #2

    • DaanO
    • September 3, 2005 at 10:02 PM

    lovely work, gonna have a look for sure

  • Muddy Junk/Field

    • DaanO
    • September 3, 2005 at 8:28 PM

    Just look at the tutorial, it's so clear that anybody will understand it.

  • totally random texture thread

    • DaanO
    • September 3, 2005 at 3:57 PM

    It's just too 'perfect'. Even if you want it to be clean, all the tiles look exactly the same.

  • Muddy Junk/Field

    • DaanO
    • September 3, 2005 at 3:56 PM

    Mikezilla wrote a short tutorial on how to turn photo sources into tileable texture, in this same subforum. Get a photo source from mayang.com/textures (more links in the sticky threads) and follow the tutorial.

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