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  3. JAL

Posts by JAL

  • OMG ITS FO3 AT E3!

    • JAL
    • May 12, 2006 at 5:44 PM

    Yus, and I want to see evil prostitutes that will steal your stuff and porn film studios. k18 stuff, brutal murder and gore. That's what fallout is about. It's a cruel world

  • The low poly challenge for May!

    • JAL
    • May 12, 2006 at 10:25 AM

    Peri is teh win at the moment imho.

  • OMG ITS FO3 AT E3!

    • JAL
    • May 12, 2006 at 7:29 AM
    Quote from Mazy

    At least if their character artists are :G

    At least if their animators are working on it. Character animations in oblivion were awful.

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • JAL
    • May 11, 2006 at 7:30 AM

    Looks almost like a photo

    Is that realtime?

  • Maya, Max or XSI ???

    • JAL
    • May 11, 2006 at 7:03 AM

    My vote goes for 3d studio max, didn't take long to learn the basics.

    I've been using it now for ~month and it's been great. The internet is packed with 3dsmax tutorials (I guess the same applies to Maya).

  • MGS4, this is what I'm talking about...

    • JAL
    • May 10, 2006 at 12:11 PM
    Quote from DudeTor

    Hideo Kojima FTW!

    I agree

    The server seems to be crowded, just keep retrying and eventually it will work

  • Nintendo's conference

    • JAL
    • May 10, 2006 at 6:29 AM

    The Wii controller seemed to be pretty awesome. Red Steel didn't impress me at all. Using the katana especially looked kind of awkward, but I'm sure it's just an early demo.

  • [NUDITY/NSFW] [Character - RELEASE] HL2 Deathmatch - Kitty

    • JAL
    • May 9, 2006 at 3:10 PM

    Great model, good to see it's finally done.

    ps. I see a thousand geeks using this in gmod making porn.

  • He's back!

    • JAL
    • May 9, 2006 at 1:47 PM

    I really don't care what Jack Thompson does anymore, how can anyone even take him seriously, he is the definition of ridiculous.

  • MI3

    • JAL
    • May 9, 2006 at 12:54 PM

    a quote from the black guy in Lethal Weapon:

    "Tom is getting too old for this shit"

    Still it was suprisingly good.

  • E3 COVERAGE - RAINBOW SIX: VEGAS [media inside]

    • JAL
    • May 9, 2006 at 7:14 AM

    Next gen games look spectacular, seems like you put the

    Splinter Cell into Rainbow Six. I seriously hope it doesn't go more into the arcade direction. Upto Raven Shield I was a big fan of Rainbow Six,

    Lockdown just wasn't RB6

  • New Character project - Dungeon Keeper

    • JAL
    • May 9, 2006 at 6:58 AM

    I like number 6 the best looks dumb & funny

  • Spore 2006

    • JAL
    • May 8, 2006 at 11:28 AM

    When I saw the first video of Spore (6 months ago?), I was really impressed. Now the effect is much milder, I wonder when it will actually be released. Spore is certainly not the e3 highlight game.

    ps. No DNF at E3 2006? Why am I not suprised

  • Screw Superman

    • JAL
    • May 8, 2006 at 10:22 AM

    Connery for the win, however this new bond does have potential.

    Looks like a tough sob.

  • WIP in WIP, post your level screenshots!

    • JAL
    • May 7, 2006 at 4:26 PM

    Can't see much to be honest

  • HL2: Episode 1

    • JAL
    • May 5, 2006 at 1:11 PM

    csharp you win the best grammar award.

    Quote from D3ads

    It doesn't look much different from HL1DM

    Looks exactly like hl1dm, I don't see why people want to "remake" old games, maps etc.

    Is it because it's easier to sharpen the textures and copy the whole thing onto a new engine, than it is to create something new and innovative.

    I guess from a nostalgic point of view it's nice to see some old stuff brought back to life.

    So here's my point:

    I will cry if 10 years from now, people are still creating half-assed remakes

    of de_dust.

  • ESRB, Oblivion...let the debate rage!

    • JAL
    • May 4, 2006 at 8:51 AM

    this is just ridiculous

    I wonder if I make a 3rd party program for GTA that replaces guns with lollipops and blood with ice cream, they will change the age limit for it.

    Shouldn't it work both ways? :roll:

  • hdn_resident | 100% custom | still wip

    • JAL
    • May 4, 2006 at 7:48 AM

    Fantastic work, looks nothing like c17 which is quite rare in the field of hl2 mapping. Custom content looks good, also I love that dojo map.

    You've really got rid of the generic hl2 mood.

  • HL2: Episode 1

    • JAL
    • May 3, 2006 at 7:31 AM

    So far in my history of playing FPS games, Half-Life 2 may have had the best singleplayer mode ever, still not going to buy the episodes

  • If you could choose a role in a gamedev. team...

    • JAL
    • May 2, 2006 at 3:56 PM
    Quote from JamesL

    It's my experience that a lot of external producers (external to your company - i.e. the publisher's producer) are frustrated designers and very much want to direct and control the content of games they are involved with.

    Nowerdays the only way you are going to get the kind of creative control you talk about is (as Freichamp says) to be CEO or I guess, to fund your own dev studio.

    I sadly agree. The games industry has become more like the movie industry.

    Dev Teams come up with ideas and the publishers pick up the ones they think are profitable.

    It's obviously a bigger financial risk to publish game about killer pancakes with motorsaws etc. than a ww2 fps game.

    That's what limits the creativity of the developers.

    I think in the future networks such as Steam will offer a breakthrough chance for small game dev companies that have new and original ideas (take Darwinia for example).

    Not nearly as much funds are required to release a game via Steam, and it will be available for anyone with an internet connection.

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