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Posts by zpanzer

  • so, a new CS:S map from valve

    • zpanzer
    • January 27, 2005 at 5:47 PM

    remake nuke instead of those suxor maps :\

  • Students Arrested Over 'Violent' Stick Figure Drawings

    • zpanzer
    • January 26, 2005 at 10:24 PM

    OMG

    :lol:

    thats one of the dumbest things i ever heard of

  • Its growing!

    • zpanzer
    • January 26, 2005 at 6:42 PM

    MY MOTHER!

  • help me spend my money

    • zpanzer
    • January 25, 2005 at 2:46 PM
    Quote from Mazy

    san andreas

    /me bitch slaps mazy

  • New Splinter Cell: Chaos Theory trailer

    • zpanzer
    • January 22, 2005 at 8:41 PM

    yeah splinter cell pwns i sitting with sp1 and sp: pandabear. But i think its bad that the map editor is unreal (its so damn complicated not just like hammer )

  • Brothers in Arms theme song

    • zpanzer
    • January 22, 2005 at 8:39 PM
    Quote from OL
  • How old are you?

    • zpanzer
    • January 18, 2005 at 9:42 PM

    14 Wampire-blade-neo-wannabe

  • so, a new CS:S map from valve

    • zpanzer
    • January 17, 2005 at 4:55 PM

    Bring on nuke, tides is not an good map :]

  • map concept pictures

    • zpanzer
    • January 15, 2005 at 1:28 AM

    imo MOH:PA shadow engine is better then source, mest becouse the player cant se its one shadow(aswell as model) and dont have an "dynamic" shadow that is affekted by all the lights in the map like props an brushes do.

  • map concept pictures

    • zpanzer
    • January 14, 2005 at 9:23 PM

    if just hl2 got the MOH: PA shadow engine so the jungle would be no problem :megamon:

  • Dm_Threshold

    • zpanzer
    • January 14, 2005 at 7:57 PM

    SWEEEEET

  • obj_mq_revolters

    • zpanzer
    • January 14, 2005 at 2:44 PM
    Quote from InsaneSingingBlender
  • w.i.p texture(1)

    • zpanzer
    • January 10, 2005 at 1:58 PM

    thx for the reply's

    An bumpmap is an image that used to make false depths in an texture.

  • w.i.p texture(1)

    • zpanzer
    • January 9, 2005 at 10:08 PM

    i do it tomorrow it dosnt take long time:)

    Edit:

    I take the ones that i could image would look good(some arent pretty(i think so)

  • w.i.p texture(1)

    • zpanzer
    • January 9, 2005 at 9:47 PM

    Hi there.

    i saw the an stone tile in this thread:

    http://mapcore.net/forums/viewtopic.php?t=1274 and though it might be good to source engine so i made it to an vtf and made an bumpmap and i think it turned out very well(the bumpmap need to be fixed)

    [Blocked Image: http://www.zpanzer.dk/stonetile.jpg]

    (it reques an env_cubemap and buildcupemaps)

    If ya whant tell me

  • GameMod: Umbra Pax (HL2)

    • zpanzer
    • January 9, 2005 at 4:50 PM

    Finnaly some danish ppl

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