remake nuke instead of those suxor maps :\
Posts by zpanzer
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OMG

:lol:
thats one of the dumbest things i ever heard of

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MY MOTHER!
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yeah splinter cell pwns i sitting with sp1 and sp: pandabear. But i think its bad that the map editor is unreal (its so damn complicated not just like hammer
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14 Wampire-blade-neo-wannabe
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Bring on nuke, tides is not an good map :]
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imo MOH:PA shadow engine is better then source, mest becouse the player cant se its one shadow(aswell as model) and dont have an "dynamic" shadow that is affekted by all the lights in the map like props an brushes do.
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if just hl2 got the MOH: PA shadow engine so the jungle would be no problem :megamon:
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thx for the reply's
An bumpmap is an image that used to make false depths in an texture.
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i do it tomorrow it dosnt take long time:)
Edit:
I take the ones that i could image would look good(some arent pretty(i think so)
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Hi there.
i saw the an stone tile in this thread:
http://mapcore.net/forums/viewtopic.php?t=1274 and though it might be good to source engine so i made it to an vtf and made an bumpmap and i think it turned out very well(the bumpmap need to be fixed)
[Blocked Image: http://www.zpanzer.dk/stonetile.jpg]
(it reques an env_cubemap and buildcupemaps)
If ya whant tell me

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Finnaly some danish ppl
