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Posts by agentX*

  • WIP DM_c17canals_b3

    • agentX*
    • January 11, 2005 at 7:10 AM

    some updated pics very close to final 98%

    pic 1:[Blocked Image: http://img102.exs.cx/img102/6761/dmc17canals00965hy.jpg]

    pic 2:[Blocked Image: http://img102.exs.cx/img102/2699/dmc17canals00974kw.jpg]

    pic 3:[Blocked Image: http://img102.exs.cx/img102/7760/dmc17canals00980sn.jpg]

    pic 4:barricade with sewer bars physics trap.

    [Blocked Image: http://img47.exs.cx/img47/3729/dmc17canals01007vd.jpg]

    dm_c17canals is still team-based with an objective

  • WIP DM_c17canals_b3

    • agentX*
    • January 9, 2005 at 12:35 AM

    well thx everybody for feedbak, i see alot of u noticed some of my unfinished work.heh

    as far as i no its not that cramped the only tight sopts r the tunnels, which

    r meant to b small due to the rebel breach,in the pic3 u speak about

    von*ferret is a rebel tool(portable foot lader) its used for rebels to access

    hidden areas, access to the caves faster,just access.

    tdm_c17canals is team based and will have objectives.on a pluse note

    i finally got the teAM SPAWNS workin so its comin along great.all i need is now is the objective and some minor brush work.

    well i leave with a pic: flamin tires!

    [Blocked Image: http://img54.exs.cx/img54/3676/dmc17canalsb300435cq.jpg]

    love those damn tires of fires!

  • WIP DM_c17canals_b3

    • agentX*
    • January 7, 2005 at 7:48 PM

    well its not that crowded beleive me, and yes there r some unfinished areas in pics. but i find the map being rather big.

    maybe you should beta test today and checks it out.ull find its not that crowded.

  • WIP DM_c17canals_b3

    • agentX*
    • January 7, 2005 at 7:38 PM

    hello all, my first post here woot, any how i have been working on this map

    based from the canals(not intierly).i have been workin on this projct

    for sometime now(1 month) and im hopin to finish it for the contest.

    my maps based on alot of physics traps so ull to b on the look out

    for possible map hazards.

    heres some pics enjoy.

    rebel hideout

    [Blocked Image: http://img36.exs.cx/img36/9486/dmc17canalsb300191iu.jpg]

    physics trap

    [Blocked Image: http://img72.exs.cx/img72/8374/dmc17canalsb300201sh.jpg]

    portable foot ladder:rebels use to acces hidden areas.

    [Blocked Image: http://img36.exs.cx/img36/314/dmc17canalsb300187bn.jpg]

    tunnel

    [Blocked Image: http://img36.exs.cx/img36/3269/dmc17canalsb300144cl.jpg]

    sub-tunnel

    [Blocked Image: http://img75.exs.cx/img75/6905/dmc17canalsb300159yu.jpg]

    combine strong-hold

    [Blocked Image: http://img75.exs.cx/img75/9931/dmc17canalsb300138pr.jpg]

    upper free-way acces

    [Blocked Image: http://img75.exs.cx/img75/8496/dmc17canalsb300269bv.jpg]

    free-way strong-hold with physics trap!

    [Blocked Image: http://img75.exs.cx/img75/9213/dmc17canalsb300273cq.jpg]

    tunnel2 exit

    [Blocked Image: http://img14.exs.cx/img14/1756/dmc17canalsb300290rt.jpg]

    inside tunnel 2

    [Blocked Image: http://img14.exs.cx/img14/8509/dmc17canalsb300324zw.jpg]

    secret cave entrance

    [Blocked Image: http://img14.exs.cx/img14/5655/dmc17canalsb300319ib.jpg]

    secret cave

    [Blocked Image: http://img14.exs.cx/img14/790/dmc17canalsb300365qw.jpg]

    caves contuined

    [Blocked Image: http://img14.exs.cx/img14/6159/dmc17canalsb300376iu.jpg]

    toxic waste disposal area

    [Blocked Image: http://img157.exs.cx/img157/1967/dmc17canalsb300388zi.jpg]

    and finally toxic hole

    [Blocked Image: http://img157.exs.cx/img157/9003/dmc17canalsb300415hy.jpg]

    as u can see im almost finished, just finishing some areas and trying to

    make this map team based. opinions and comments are appreciated.

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