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  3. Alf-Life

Posts by Alf-Life

  • The toughest game levels/missions

    • Alf-Life
    • April 18, 2007 at 11:39 PM
    Quote from ifO

    That WizPig boss on Diddy Kong Racing

    Yeah... although I played it again recently and it's not that hard once you master the game (i.e. it's not blatantly unfair like other bosses)

    Having said that, I will mention another Rare game; Jet Force Gemini. Mizar at the end was an absolute bastard. I think I played all evening for like 6 hours and couldn't beat him. Got home the next day and did it within the first half hour.

    Why do we gamers love these games that punish us so much? Is it the sense of achivement?

    That's why I personally love some of the hardest Legendary checkpoint battles in both Halos... and I don't feel as bad if I find a little geometry exploit because it's so fucking hard already, I feel like I've achieved it. (The boarding of the Truth & Reconciliation in Halo 1 against those cloaked Energy Sword elites was a bastard, as was the Pelican Bay at the start of Halo 2)

  • de_Strife

    • Alf-Life
    • April 3, 2007 at 8:57 AM

    Looks like a solid map; like everyone else said, no glaring huge errors. It's just... a warehouse has to be the most boring setting ever (although if you're not using custom textures and assets, it's probably the wisest choice given Valve's stuff).

  • Final Spiderman 3 trailer

    • Alf-Life
    • March 28, 2007 at 12:50 PM

    I told you, you should have made this a Poll on how gay Venom is.

    And it's 'Veh-nom' not Vee-nom!

  • DE_Museum coming to Source!

    • Alf-Life
    • March 28, 2007 at 12:43 PM

    Looking great, there's a 1.6 server that still hosts de_museum... fun map. But maybe you should reconsider reinstating the vents.

  • This is... SPARTAAAA!!!

    • Alf-Life
    • March 16, 2007 at 9:18 PM

    Looks meh...

    I'm kinda sick of these overblown 'cool' movies. I'm OK with 1 QT movie every ten years if he can stay off the crack.

  • Eidos goes Steam

    • Alf-Life
    • March 16, 2007 at 9:15 PM

    Hmm, CJ'll be interested about finally being able to get Blood Money over Steam... his Special Edition never arrived... :P:P

  • Crysis editor

    • Alf-Life
    • March 9, 2007 at 6:27 PM
    Quote from FrieChamp

    Definitely, our visual scripting tool "flowgraph" is quite powerful, but there is hardly any time for goofing around :\

    The editor and other tools have also come a long way, let me assure you working with a "work in progress" engine/tools + a WIP game isn't always fun

    But now that the tech is available we can finally start making the game WHOOPS!!

    Yeah, Flowgraph ftw!

  • Cheap game engine licenses

    • Alf-Life
    • February 17, 2007 at 2:03 PM

    I second Torque... some fun Xbox Live Arcade games have been made with that.

  • Get a degree or not ?

    • Alf-Life
    • February 9, 2007 at 9:07 PM

    I tend to agree with what most people seem to have posted; Uni is not about the degree... it's about UNI

    It's a great time to learn to be more independent and have a great time, but as people have said, having that piece of paper does not any longer guarantee you a job.

    A good modder/mapper is still a better candidate in most cases to someone who has a degree but no maps. A graduate with a degree AND good maps, though... Well...

    The only thing I'd add is, personally, after doing a "(Ba) Computer Games Design" degree is that you should try to widen your scope and do something not so blinkered and games-related.

    Looking back I wish I'd done English or Architecture or something 'proper' - something that also helps you in the long if you're not sure you want to be making games all your life.

    Having said that, let's be realistic, most (if not all) people here do want to be making games all their lives. And maybe it is greener grass... maybe doing 6 years in Architecture would be more frustrating if you just wanted to spend all your time learning/making/playing games.

  • Facehuggers spotted near GBX headquarter

    • Alf-Life
    • December 15, 2006 at 3:09 PM

    Aaaaaaaaaaaaaaawesome. Spill the beanz plz.

    I had so much fun with MP AvP2... and the singleplayer campaign was awesome too - just getting the correct sound for the motion tracker was enough :D

    Big hopes for this, n1 GBXers!

  • congrats Hourences on your upcoming LD book!

    • Alf-Life
    • November 11, 2006 at 1:08 PM

    Heh... nice one. I can't wait to see how many Georffs it gets.

  • New S.T.A.L.K.E.R screens! :D

    • Alf-Life
    • October 29, 2006 at 12:36 PM

    Bah, Stalker is sooo DirectX9...

  • MapCore Job Census

    • Alf-Life
    • October 26, 2006 at 7:40 PM
    Quote from D3ads

    Chris 'Narby' Auty for Crytek as well btw...

    How long'd you put it in for Lynn... it's HOTTER THAN THE SUN!

  • GoW Trailer

    • Alf-Life
    • October 26, 2006 at 7:38 PM
    Quote from Spellbinder

    Looks like i was the only one liking the music, go figure? So who is going to do some ingame movies for us?

    Hmm. Maybe it's just so ingrained into Donnie Darko for those who've seen it, then... but it's just too much like a major movie using a song from Res Dogs or Pulp Fiction or something...

  • GoW Trailer

    • Alf-Life
    • October 26, 2006 at 1:05 PM

    Haha... Friedy linked the Fletch-Mojo one at work... wellllll funny

    As for GoW, at least they attempted something different, but I don't think it really fit in this case.

  • X06: Kane & Lynch: Dead Men

    • Alf-Life
    • October 2, 2006 at 8:06 PM
    Quote from Mazy

    I gotta admit that I'm not a big fan of the demo charge shot either (Sends the wrong message, making him sorta look like a superhero, taking that many shots), and it is perhaps a bit odd to put that in the trailer. But it does look kinda cool in a way-over-the-top kinda way e-freak, what characters you refering to? Pretty much the only characters you really see in the trailer are those you mentioned

    Yeah, I thought that must've just been a 'wrong inclusion/bad decision' thing... when I first saw it I thought there might be more to it than we'd been led to believe... but like the 2nd/3rd time I watched it I realised it'd probably been put together by someone who thought it looked cool and had probably seen it so many times he didn't realise what it was connoting.

  • Level Designer at IO Interactive? Yes sir!

    • Alf-Life
    • September 29, 2006 at 9:14 PM

    'grats. You'll finally be able to tell us how Mazy manages to stay awake at work AND review 5 movies and games every other day on his site.

  • Fortress Forever Dustbowl video fun

    • Alf-Life
    • September 12, 2006 at 8:17 PM

    Damn... I bet they were gutted when Valve announced TF2...

    Still, DB looks good... always one of my favourite TFC maps.

  • Upgrading thoughts

    • Alf-Life
    • September 12, 2006 at 8:10 PM

    Obviously the longer you wait the better.... but, I guess it just depends on which games you're waiting on and think are worth upgrading for

  • The Gamasutra Quantum Leap Awards: First-Person Shooters

    • Alf-Life
    • September 12, 2006 at 8:08 PM

    Bloody love GoldenEye...

    I like Halo, but I'm glad it's [deservedly] not on there.

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