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Posts by Alf-Life

  • Crysis 2

    • Alf-Life
    • June 18, 2010 at 10:37 PM

    Ahh, awesome demo guys. Who's working on Central Station Exterior now? It's changed a LOT (for the better )

  • Frankfurt Weekender, April 16-18

    • Alf-Life
    • April 20, 2010 at 8:33 PM
    Quote from Steppenwolf

    Good luck explaining those foreigners german humor. :-|

    There's such a thing as 'German humor'?

  • MapCore Job Census

    • Alf-Life
    • November 10, 2009 at 2:52 PM

    Please remove me from Crytek

    ...and add me to Guerrilla

  • Martin Badowsky - Level Designer

    • Alf-Life
    • August 25, 2009 at 10:14 PM

    So, I basically only updated this after Warhead. My old site used to have a pointless lengthy bio, old mod/map/uni projects, and a 'musings' page. I kind of miss writing about my thoughts on various design-related topics, but quite honestly there are probably better and more worthy blogs and podcasts already out there.

    I also really miss mapping in my spare time, Toutfou keeps trying to get me back into Hammer, but I feel like I put all my creative energy into work and have only really ever felt like doing my own thing during crunch when you're kind of forced to finishing something.

    Anyway, here it is:

    http://%7boption%7d

  • WIP in WIP, post your level screenshots!

    • Alf-Life
    • April 7, 2009 at 10:03 PM

    Plus, nice research image of a destroyed Frankfurt up there!

  • Interior designers, design my apartment

    • Alf-Life
    • March 1, 2009 at 5:30 PM

    Hahah, I was pissing myself with all the replies... then I saw the Deadlode seal of approval and just lost it

  • Free Radical closing down!?

    • Alf-Life
    • February 5, 2009 at 7:16 PM

    Bloody loved Second Sight and the Timesplitters games... didn't play Haze though.

  • Banjo

    • Alf-Life
    • February 24, 2008 at 3:23 PM

    Wow... astounding! My only nitpick would be the head of the banjo in the 3rd looks a bit too... I dunno... clean? CG-y? But that really is a very very very miniscule crit; great work!

  • Bionic commando rearmed

    • Alf-Life
    • February 9, 2008 at 9:37 PM

    Wow, I'm floored!

  • The Evolution of The FPS Genre

    • Alf-Life
    • February 9, 2008 at 9:26 PM

    OMG, I remember Blake Stone!! That was awesome, the enemies talked! Didn't they? :s

    That was awesome! Although wasn't Allied Assault 2001? And Far Cry, like, March 2004? (Also, Turok came earlier in the year than GoldenEye, I think Turok was like March and GoldenEye August (November in Europe)).

    I missed Metroid Prime; I think if you have an FPS-RPG there like Deus Ex, including the 'FPA[dventure]' wouldn't be bad.

    I also missed lesser known games like SWAT 3 that I personally loved. Would be awesome to see a 'every FPS(FPS-RPG/FPA) ever released, by year'. But that would take quite some time/determination.

    Would be great to keep this thread active, and add bullet-points to the things each game added to the genre.

  • Crysis Map ~ Vulcano [WIP]

    • Alf-Life
    • January 28, 2008 at 7:29 AM

    Oooh, looks good ...but don't overdo the height of the waves!

    Also, in your shot with the hut, you could try to use 'suit rocks' there on the side of the cliff to allow Players to strength jump around that area.

    Since it's a volcanic island, I'd imagine using/making a particle effect (and adding sound and camera shake Flowgraph) in the middle of the island to actually have the volcano erupting while the player's on the island might be the 'gimmick' of sorts that separates this map from other island maps.

  • The Duke is still alive, teaser incoming

    • Alf-Life
    • December 19, 2007 at 6:12 PM
    Quote from Zacker

    If only we could release some of the video shenanigans people have cooked up at the last few IOI Christmas parties!

    Haha... ooh, what did Mazy and Barb get up to in 2006?

  • The Duke is still alive, teaser incoming

    • Alf-Life
    • December 19, 2007 at 1:40 PM

    If only we could release some of the video shenanigans people have cooked up for the last few Crytek Christmas parties!

  • Team Fortress 2 Art/Design feature

    • Alf-Life
    • December 19, 2007 at 1:23 PM

    Ooooooooh nooooooo

    http://youtube.com/watch?v=CTGrjcgSeAA

  • Crytek under attack!!!!

    • Alf-Life
    • October 15, 2007 at 3:02 PM

    It wasn't actually that hazardous for people in the vicinity (only, sadly, for the workers in the immediate vicinity during the accident) but I have to say I did skip a heartbeat when the email to ALL came asking us to make sure our windows were closed and to not leave the building at lunch

  • Time to move on..

    • Alf-Life
    • September 5, 2007 at 8:59 AM

    No, Friedrich don't go...............

    ...oh.

  • TF2 - Meet The Soldier

    • Alf-Life
    • August 22, 2007 at 8:58 PM

    Hope that awesome paint-splashy orange gooey blood is like that in-game!

  • TF2

    • Alf-Life
    • May 16, 2007 at 7:22 PM

    Why do you think so many people are saying it? Just to be annoying? Name one of the key features of your favourite game and then imagine the dev removing that from the sequel that you've been looking forward to for so long.

    Having said that, I am still gonna buy it, and I look forward to seeing what they do with the series. I just hope it was a decision based around spam and other negatives, rather than, like I said above, dumbing the game down for consoles and having it adversely effect the PC version.

    Anyway, Mazy's right ('play TFC if you want nades...') so I'm prepared to give Valve's TF2 a chance since everything else about the game looks awesome.

  • TF2

    • Alf-Life
    • May 16, 2007 at 7:09 PM

    I can't believe they're removing grenades. > Like the 1up guy said... it's like getting a new fighting game and finding your favourite character's moves are all gone.

    I mean, really, SECONDARY grenades... how cool were they? Yes, nades contributed to the intense spamming (esp. Dustbowl), but they also formed the heart of the charm and uniqueness of TFC.

    I really hope they didn't just remove it so the game could be nerfed to hell and played on consoles alongside PC. :-/

  • Europe's top 50 game studios - list by Next

    • Alf-Life
    • May 16, 2007 at 7:07 PM

    Wow... 3rd. Nice.

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