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Posts by Soul

  • dm_TheEdge

    • Soul
    • April 9, 2005 at 12:26 AM
    Quote from newpunk

    Ehh... Too damn boring

    a) it's wip

    b) geuss you never played q2

    c) i stopped working on this map, haven't got the time anymore thats also why i wasn't around here

    maybe i will pick it up later

  • dm_TheEdge

    • Soul
    • January 17, 2005 at 12:24 AM

    i experimented a bit with lightning, i'm a real noob when it comes to that

    the outside color now is a light orange as you can see in the pic (upper mid), im going to search for another skybox texture for this.

    other lights are more yellowish, also the little lower hall where the rocket launcher is, has red lights

    I will probably delete 2 of those hanging lamps because the lightning is a bit overkill for such a small area ?

    [Blocked Image: http://users.skynet.be/bk290440/hl2/color.jpg]

    I don't have allot of time to work on the map atm

  • dm_TheEdge

    • Soul
    • January 6, 2005 at 10:26 PM

    Did some experimenting with dust particles in hallway:

    http://%7Boption%7D[Blocked Image: http://users.skynet.be/bk290440/hl2/wip1.jpg]

    I know its dark but i'm gonna add some more lights

    All my point_spotlight's were dynamic when i turned dynamic off, i got 70 fps more so i can add some more detail now

  • dm_TheEdge

    • Soul
    • January 5, 2005 at 11:18 PM
    Quote from W01f

    I'm curious how you're going to place the weapons. What will be in the railgun spot? or the machinegunspot (since you start with a machinegun already..)Obviously the chaingun = pulse rifle..

    What about the mega health..just gonna leave that nothing, or will you make a way to get up there and put something there?

    well i've been asking myself the same question when i began with it

    because q2 has far more guns then hl².

    i think the 357 will be the rail gun spot also the crossbow for the grenade launcher and under the stairs maybe some ammo

    Also the rocket launcher in hl² does far more damage than in q2 and there are 2 rockets launchers in the map bit overpowered

    also i thought to replace the mega health with a charger like in the lockdown map

    Quote from mike-0

    first off, let me say i like hl2dm non-sequitur maps.I like the outside, but the indoors are extremely simple and boring. They have no character.

    PS: its an SMG foo strait outa compton

    i know there isn't allot of detail thats because if you stand on the little balcony with the long window and look at the direction of that room fps drops hard, i'm trying to use some aeroportals but its very hard to trigger them open and close them in such open area's

  • dm_TheEdge

    • Soul
    • January 3, 2005 at 8:32 PM
    Quote from Tequila

    How says you can't use both?

    i mean for the fluorescent lights, in lockdown sample map they used spot lights for that

  • dm_TheEdge

    • Soul
    • January 2, 2005 at 10:25 PM

    Thanks for the reply's

    I'm gonna check out the lightning but don't know if i'm gonna use normal lights or spot lights yet.

  • dm_TheEdge

    • Soul
    • January 2, 2005 at 4:09 AM

    One of my first multiplayer games i played was Quake 2

    maybe some of you still know the map q2dm1 The Edge, i played it for hours back in the days. I think it is/was one of the best multiplayer maps made. So when i heared HL2 dm was coming out, i thought to do a remake of this map for the source engine.

    I never touched hammer map editor so this is my first map with it but i learn fast .

    I started this map from scratch (no decompilers).

    I made a little website with some comparison screenshot from HL2 <-> Q2:

    http://users.skynet.be/bk290440/hl2/

    (little screens are clickable)

    C&C welcome.

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