Quote from ReNoDisplay MoreI took a look and there is some nice stuff in there. Here are a few screenshots with some comments...[Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast1.jpg]
Players spawn with the SMG, so there is no need to place it in your map. I noticed it in a few places - just throw in an ammo clip instead.
[Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast2.jpg]
Thats an awfully long linear path to take just to reach the AR2.
[Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast3.jpg]
This didnt look so bad in game actually. I like the movement you have introduced but felt it could have used more.
[Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast4.jpg]
You could probably increase the texture scale on the distant displacements, looks kinda repetitive.
[Blocked Image: http://stuff.adrenaline-gamer.com/reno/misc/coast/dm_coast5.jpg]
This looked pretty awkward, really needs some shadows on the desert to look right I think.
Also, on the end of the broken bridge you had a rather odd collection of items, just didn't seem like a suitable reward for going all the way up and along the bridge.
Thanks for bringing those up! (Plus the other fixes!) That's exactly the feedback I need, if you find anymore let me know. Good job! ![]()