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Posts by MJ

  • First Unreal 2004 Experience

    • MJ
    • April 6, 2005 at 3:06 AM

    looks a bit close quarters. What weapons will be added?

  • cs_beirut2 (counterstrike source)

    • MJ
    • March 29, 2005 at 4:08 AM
    Quote from von*ferret

    creativity is an artist's strongest tool

    lol

  • Doom 3 stuff

    • MJ
    • March 23, 2005 at 9:20 PM

    very impressive doom mod here.. I love that eve art.

  • dm_underpass *download beta 3*

    • MJ
    • March 19, 2005 at 9:52 AM

    congrats

  • Doom 3 stuff

    • MJ
    • March 16, 2005 at 11:01 AM

    looks good. what mod is it for?

  • Bounce (remake for HL2DM)

    • MJ
    • March 16, 2005 at 10:59 AM

    what exactly is raped about it? Looking good to me..

  • de position

    • MJ
    • January 29, 2005 at 11:35 PM
    Quote from von*ferret

    wow what a friggin jump in skill

    ditto

  • so, a new CS:S map from valve

    • MJ
    • January 29, 2005 at 9:31 PM
    Quote from Nz-Nexus

    I knew it! I knew it. Valve used history books and TurtleRock studios used google to make the map. I knew it, i saw it.

    Um....no.

  • Mapping reference gold mine.

    • MJ
    • January 29, 2005 at 6:33 AM

    those pics would make for cool hl2 maps...

  • dm factory b2

    • MJ
    • January 25, 2005 at 10:45 AM

    if your going to use that sky you need to color those dark areas on the building on the first pic.

  • dm_ultracore

    • MJ
    • January 24, 2005 at 5:58 AM
    Quote from tundra_cool

    Looks pretty good but Rapidcore was not a classic, just a crappy submission.

    i agree.

  • TEH FIRST MAP THREAD !!1 :D~~ - post yours too ;)

    • MJ
    • January 24, 2005 at 5:25 AM

    my first release

    Ion Chamber (HLDM map)

    http://www.fileplanet.com/files/80000/85863.shtml

    it's sorta a remake of Dave Ewing's dm_fractal (UT map)

    i like the lighting and such but i screwed up on the design (like putting moving water underneathe a grate). Also I screwed up the elevators (they only move down when you stand underneathe them) OOPS! Heh

    [Blocked Image: http://img162.exs.cx/img162/1306/ion11zq.jpg]

    [Blocked Image: http://img162.exs.cx/img162/6649/ion31ya.jpg]

    [Blocked Image: http://img162.exs.cx/img162/484/ion22ca.jpg]

    [Blocked Image: http://img162.exs.cx/img162/1108/ion48wq.jpg]

    [Blocked Image: http://img178.exs.cx/img178/176/ion51lb.jpg]

  • UT2 DM-Redkin

    • MJ
    • January 24, 2005 at 3:54 AM

    dont listen to the negative comments this looks wonderful!

  • co_kurt

    • MJ
    • January 22, 2005 at 1:11 AM

    look ma a corridor!

  • Fishy el Dewm

    • MJ
    • January 18, 2005 at 7:42 AM

    ooo fish

    lol

  • dm_curvacious

    • MJ
    • January 17, 2005 at 7:42 AM

    quake3-ish. oh wait this is quake3 map... lol

    looking good..

  • dm_curvacious

    • MJ
    • January 17, 2005 at 7:41 AM

    quake3-ish

    looking good..

  • dm_TheEdge

    • MJ
    • January 16, 2005 at 1:13 PM
    Quote from spacer

    Yeah, I think it'd look better if you kept the original red/orange colour for the lighting .

    thank you !

    i've said that in the first thread page..

    keep it orange/red!

  • TS_Arizona

    • MJ
    • January 14, 2005 at 6:58 AM

    needs color....

  • obj_mq_revolters

    • MJ
    • January 14, 2005 at 6:55 AM

    looks like another fun map.....

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