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Posts by MJ

  • de_corse

    • MJ
    • January 24, 2006 at 11:45 PM
    Quote from Nz-Nexus

    Iif you make some sort of basement catacombs below the church leve li'm gonna award you i promes with old skeletons and holy relics.

    isnt there a tfc map like that?

  • Crysis - Crytek's new game

    • MJ
    • January 24, 2006 at 4:33 AM

    another comp upgrade will be needed im assuming ..

  • Crysis - Crytek's new game

    • MJ
    • January 23, 2006 at 11:24 PM

    http://www.gametrailers.com/gamepage.php?id=2363

    dx10 demo

  • map project...

    • MJ
    • January 23, 2006 at 4:30 AM

    not the best cs map..

  • WIP in WIP, post your level screenshots!

    • MJ
    • January 20, 2006 at 12:50 PM

    cant wait to see the barney typing away behind the desk!

    great stuff!

  • Sin gameplay vid

    • MJ
    • January 11, 2006 at 12:42 PM

    screenshots look awesome but the vid was meh

    http://www.gamespot.com/pc/action/sinep ... index.html

    love this shot:

    [Blocked Image: http://img.gamespot.com/gamespot/images/2006/005/929060_20050106_screen009.jpg]

  • Aftermath: April 24th

    • MJ
    • January 10, 2006 at 6:44 AM

    lets hope they keep there target release date.

  • WIP in WIP, post your level screenshots!

    • MJ
    • January 7, 2006 at 10:23 AM

    tfc doesnt need many props/detail to it. Its all about layout and gameplay.

  • Sin gameplay vid

    • MJ
    • January 7, 2006 at 10:12 AM

    Frogs ftw

  • Sin gameplay vid

    • MJ
    • January 6, 2006 at 12:25 PM

    mms://zdmedia.wmod.llnwd.net/a111/o1/1U ... 20x180.wmv

    hmm dunno they use some hl2 content. Models look to much like vanilla hl2 but slightly modified.

  • WIP in WIP, post your level screenshots!

    • MJ
    • January 6, 2006 at 3:06 AM

    blue lightspot dont look right.

  • WIP in WIP, post your level screenshots!

    • MJ
    • December 26, 2005 at 10:08 AM

    looks fine like it is..

    lets see some more screenies

  • de_dam_facility beta 2 Video -=updated map overview pic=-

    • MJ
    • December 22, 2005 at 4:17 PM

    ill be damn (pun intended)

    Need to bump the details in some parts.

  • de_something [wip]

    • MJ
    • December 22, 2005 at 3:55 PM

    skypicture looks weird. why does the faded mountain have straight lines on top ??

  • Hitting The Wall..

    • MJ
    • December 22, 2005 at 8:34 AM

    A stressed mapper is not a good mapper. Properly planning your map without even touching hammer is also key. Set your goals!

  • Hitting The Wall..

    • MJ
    • December 21, 2005 at 10:29 AM

    What RD said, stop mapping completely then after awhile you'll eventually get the bug back to start your mapping again. Works for me.

  • WIP in WIP, post your level screenshots!

    • MJ
    • December 20, 2005 at 3:36 PM

    My almost complete TFC map. Don't have a name for it yet :/

    Anyway its a Mars-ish theme CTF map. Fairly small and was made for concing.

    Kinda dark but I wanted it that way, I like moody lighting.

    Oh and yes I used NS textures if you were wondering.

    [Blocked Image: http://gfb.combovideos.com/maps/noname.jpg]

    [Blocked Image: http://gfb.combovideos.com/maps/noname1.jpg]

    [Blocked Image: http://gfb.combovideos.com/maps/noname2.jpg]

    few more screens:

    http://gfb.combovideos.com/maps/noname3.jpg

    http://gfb.combovideos.com/maps/noname4.jpg

    http://gfb.combovideos.com/maps/noname5.jpg

    http://gfb.combovideos.com/maps/noname6.jpg

  • WIP in WIP, post your level screenshots!

    • MJ
    • December 17, 2005 at 5:59 AM
    Quote from insta

    It would probably help if you told him which textures you aren't happy with.

    well those multi bricks I dont like much.

  • What part of sucks ass doesn't Uwe Boll understand?

    • MJ
    • December 13, 2005 at 1:12 PM

    uwe must be eliminated...

  • WIP in WIP, post your level screenshots!

    • MJ
    • December 13, 2005 at 1:09 PM

    good stuff Deckaux but some of those textures gotta go...

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