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Posts by MJ

  • Pirates, Vikings & Knights II Released

    • MJ
    • January 3, 2007 at 2:28 AM

    so is this dm with swords and axes?

  • Poke646: Vendetta

    • MJ
    • December 29, 2006 at 12:57 PM

    hmm it was silent for me during the credits..

  • Poke646: Vendetta

    • MJ
    • December 28, 2006 at 1:05 PM

    + best textures and lighting seen in HL

    + nice puzzles

    + great designs/details

    + great prop placements

    + added music / voice

    - AI dumb

    - keycard idea is old by now

    - didn't like how it ended

    - silence during credits (no music)

    - short

    i give it 7/10

    bring this to source already!

  • HL2DM - down_there (still wip...)

    • MJ
    • December 18, 2006 at 4:54 AM

    something about those brick textures :/

  • Black Mesa Source is back

    • MJ
    • December 18, 2006 at 4:39 AM

    oooooooooooooooooo

    when will this be out?

  • DM_Marden (Lots of pics)

    • MJ
    • December 17, 2006 at 10:51 AM

    who cares where the green light comes from. It looks cool and gives it uniqueness. Some models of statutes would make it awesome.

  • Poke646: Vendetta

    • MJ
    • December 15, 2006 at 1:49 PM

    HL1 mapping is still the best..

    (source sux)

  • Recall to Hell

    • MJ
    • December 13, 2006 at 1:10 PM

    i've been tracking this mod for a while now..

    cant wait to play it (if it ever comes out)

  • Poke646: Vendetta

    • MJ
    • December 10, 2006 at 7:20 AM

    ok played poke646

    not bad, why does poke646 mean exactly? They can come up with a better name then that. :/

    Anyway, the levels are decent at best. Lighting was good and the textures are awesome for HL and used well. Some areas coulda been clipped cause i can sky walk in some areas. The train sequence was well done, even tho I encountered a glitch that made me fly to the end of the map when I hit a moving lightpost, lol. The enemies all totally dumb. After the initial warp in and attack they usually just stood there looking around, this sucked. The end boss was also dumb since you can use his laser to launch over the arena to the other side. I'm sure this wasn't intentional. Also you can hide behind the object in the area and he'll just walk around. Overall this is one of the best hl mods around.

  • Poke646: Vendetta

    • MJ
    • December 6, 2006 at 3:49 AM

    hmmm never played the original

    maybe i'll noclip thru the areas just to see this is about.

  • First tidbit of NS2...

    • MJ
    • December 5, 2006 at 2:30 AM

    thats what lerks do.. harass!

  • RELEASE: ts_satancity

    • MJ
    • December 4, 2006 at 8:44 AM

    they always do..

  • Congrats garry!

    • MJ
    • December 3, 2006 at 5:02 AM

    who would pay for this?

  • First tidbit of NS2...

    • MJ
    • December 3, 2006 at 4:48 AM

    good start

    now it needs to look more 'realistic' like pulsating and such..

  • WIP in WIP, post your level screenshots!

    • MJ
    • December 3, 2006 at 4:34 AM

    quit hating

    its looks cool

  • Insurgnecy Mod, New Screens/Interview

    • MJ
    • November 16, 2006 at 9:15 AM

    release it dammit

    whats the hold up

  • Splinter Cell: Conviction Leaked Info

    • MJ
    • November 15, 2006 at 9:15 AM

    im not reading all that -.-

  • WIP in WIP, post your level screenshots!

    • MJ
    • November 14, 2006 at 2:38 AM

    or use better textures for the bench..

  • WIP in WIP, post your level screenshots!

    • MJ
    • October 31, 2006 at 3:35 AM

    put some angles in there..

  • CTF-Kernel

    • MJ
    • October 29, 2006 at 7:29 AM

    ut maps are the only maps that have background stories :P

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