1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Zacker

Posts by Zacker

  • Getting textures to tile.

    • Zacker
    • April 24, 2005 at 5:11 PM

    http://whosyourdaddycool.com/tutorialps01.htm

    Note: For older versions of PS the clone tool can also be used.

    Some also use a filter which does the seaming.

  • dm_fetid ~ omai

    • Zacker
    • April 24, 2005 at 11:24 AM

    Very well done map indeed!

  • The Metal Thread

    • Zacker
    • April 23, 2005 at 7:11 PM
    Quote from Jezpuh

    Lovely. You really should listen to this online metal radio. It's great and it plays all sorts of metal. I've picked up a lot of great bands thanks to it.edit: I think you may need to use this winamp plugin to hear it.

    Yep, ChronixAgressions is the best radio station! I have never had to use any plugin to hear it.

  • The Metal Thread

    • Zacker
    • April 23, 2005 at 4:51 PM

    Seems like you know your stuff!

    I am however wondering how you could forget the kings of black metal: Dimmu Borgir?

  • Powerballs

    • Zacker
    • April 23, 2005 at 4:42 PM
    Quote

    Just to get started, what's a powerball?

    http://www.powerballs.com

    It is for sure an occupying little thing:)

    Yep, those JD.

    Quote

    I'd rather go to the gym~

    Far from as geeky;)

    Btw. I got it past 7000 now:)

  • Sands-of-War is recruiting

    • Zacker
    • April 23, 2005 at 3:36 PM

    So few replies:( More comments are appreciated.

  • Powerballs

    • Zacker
    • April 22, 2005 at 7:27 PM

    Anyone in here got one? I received mine a few days ago and I am beginning to like it. First I had no luck with getting it to spin for more than 5 seconds or so:/ Just today I managed to keep it spinning and even increase the speed:)

    My personal record for now is: 5734. Judging from the official scoreboard this is very little, but damn that little bastard is tough already at this speed.

    Anyways, they are worth it, get one:)

  • Normal Map - A newbies Search

    • Zacker
    • April 20, 2005 at 11:29 PM

    I say: Edit your posts plz...

  • Call of Duty 2

    • Zacker
    • April 20, 2005 at 6:46 PM

    Ground texture and smoke is nice, but there are a lot of errors in the picture. The lighting could use some more -bounce.

  • Reality engine

    • Zacker
    • April 19, 2005 at 7:13 PM

    A little offtopic, but I also really agree regarding that the Source tools are very bad. I got tired of them almost before I really got into them. Ahh well, Source has made me look into a lot of other nice engines.

  • [WIP] de_dam UPDATED 6-10-05

    • Zacker
    • April 18, 2005 at 5:46 PM

    RD got some really good points. This map is not much besides a generic boring industrial area with a big wall at one of the sides.

    Judging from the first screenshot, then texture on the rocks need to get it's scale increased to at least the double.

  • Sands-of-War is recruiting

    • Zacker
    • April 18, 2005 at 5:39 PM

    Ahh, if you dislike sand, then a position on the SoW team is probably not for you:)

    That piece of concept was the very first from one of our new artists, so he started out with something safe and simple. Furthermore concept sketches like that are being made because SoW2 not is set in 2005 and therefore can't just reference pictures.

    I do however agree with you to and your comment is also to some extend similar with what I originally said to the concept artist.

  • Sands-of-War is recruiting

    • Zacker
    • April 18, 2005 at 2:07 PM

    Hello fellow mapcorians. I am the Project Leader for the Source mod Sands-of-War2.

    We are currently in need of all kinds of talent. It's not like that we don't got a good team already, in order for SoW2 to reach a satisfying level of quality. We are currently 19 people on the team.

    I am well known in the HL editing community, we have coders and moddellers on board, we have a decent website that isn't on Geocities, we already have some proof of concept code and screenshots and I am not 14(neither are any other on the team).

    SoW2 is not just a random idea by some n00b who wants to make the best game in the world. We have already completed Sands-of-War1 for HL1, so you can trust that we can handle this.

    Currently the most art and info about SoW is related to the HL1 version of the project.

    Sands-of-War

    SoW is a fully established and released mod, which has received the ModDB award. The last version was downloaded thousands of times.

    I have noticed that there are a bunch of talented mappers in here. It would be appreciated if some of you make a SoW map.

    There is not much work in converting a map to SoW. Removal of the

    bombspots and exchanging the current spawn points with SoW spawn points.

    Around the map there should be placed 5 flags representing important areas

    If you want to make it perfect you can add a bit more modern or slightly

    sci-fi elements to the maps. Sands-of-War is a modern mod set in the very

    near future.

    Website:

    http://sandsofwar.net (redirect)

    Jobs page:

    http://sandsofwar.net/index.php?page=jobs

    Job information

    Working on Sands-of-War is an ideal way to learn more about game production. We can offer you a friendly athmosphere with helpful teammembers. On the Sands-of-War crew you will be respected for your skills and personality - not your sex, skin colour or religion.

    A position on the Sands-of-War team is a great opportunity if you want to work with game development. Working on a mod is the best thing you can do if you want to get a job in the games industry. At the Sands-of-War team we focus on not only producing cool mods, but also learning more. We learn and help each other everyday and it will make you a better game developer faster than ever before.

    As a Sands-of-War teammember you have a very high chance of getting your work out to many people. There are lots of mods, which never gets released and much work which never see a release. At Sands-of-War we finish what we start and do whatever we can to further develop the mod. As a prove of this you have Sands-of-War1 which we have finished and released several public versions of.

    If you decide to join the team we expect you to work hard and dedicated. You will have to use at least 3-4 hours per week on the mod. Its is important to work dynamicly and use more time during times where it is needed. Do only join the team if you are fairly sure that you will also be able to work on it at least 3 months later. People who are capable of keep working on a single project for a long time is needed.

    All crew members must be capable of:

    - Work on their own and as a team

    - Get new ideas/features by themselfs

    - Implent ideas/features by others

    - Stay in contact with the rest of the team(forum, IM, IRC, etc.)

    - Act and talk responsible

    - Respect other opinions, cultures and the freedom of speech

    - Read and write english on a technical level.

    - Passion for games

    - Previous experince in game design

    - Follow directions set by the leading members (Lead Coder, Lead Level Designer, etc.)

    - 16 years or older(exeptions are possible if case of exeptional talent)

    Level Designer:

    - 2+ years of experience work level design

    - Experience with Valve Hammer Editor and the Source engine

    - Understanding of lighting and athmosphere

    - Understanding of game flow and playability

    - Ability to optimize levels without degrading their visual quality

    - Texturing or modelling skills is a plus

    Map shots - SoW1, maps are made by me

    [Blocked Image: http://moddb.com/images/cache/mods/13/1310/gallery/water_23235.jpg]

    [Blocked Image: http://moddb.com/images/cache/mods/13/1310/gallery/water_22472.jpg]

    Concept sketches - SoW2

    [Blocked Image: http://nicklas.byriel-pedersen.dk/sow/g36c.jpg]

    [Blocked Image: http://sow.thexnetworks.net/concept/snipers.jpg]

    [Blocked Image: http://sow.thexnetworks.net/concept/AIM_Guerilla.jpg][Blocked Image: http://sow.thexnetworks.net/concept/AIM_Sniper.jpg]

    Comic

    [Blocked Image: http://sow.thexnetworks.net/gfx/sowcomic1.jpg]

  • New Quake4 shot

    • Zacker
    • April 17, 2005 at 7:20 PM

    Agreed. Looks too much like D3(!=D3adlode), his nipple is gay and muzzle flash is really wierd.

  • Psychonauts Demo....

    • Zacker
    • April 13, 2005 at 8:43 PM

    Check out this interview with Schafer don by Thrik:

    http://www.razputin.net/index.php?page= ... s/timwords

    If you are not yet sure of that the guy is sick in his head, then just read the first reply:D It's a damn good description of how it is to develop games:)

  • New Unreal 3 Screenshot O_O

    • Zacker
    • April 13, 2005 at 7:54 PM

    Very well done Steppenwolf!

  • Now playing - music edition

    • Zacker
    • April 12, 2005 at 6:13 PM
    Quote from DaanO

    Maybe he's listening to his favorite songs (sounds reasonable)

    Good point;)

  • Now playing - music edition

    • Zacker
    • April 11, 2005 at 8:46 PM

    Apocalyptica - The Unforgiven

    As I Lay Diying - 94 Hours

    Breaking Benjamin - So Cold

    Brudevalsen - Break

    Compos Mentis - My Inner Beast

    David Draiman - Forsaken

    The ECCBeatles - All Your Base Are Belong To Us

    Fairytale Abuse - A Forest of Flames

    Hatesphere - Live For This

    In Extremo - Omnia Sol Temperat

    In Flames - Jester Race

    Killswitch Engage - Rose of Sharyn

    Langsyne - The Final Words

    Luca Turili - The Ancient Fores of Elves

    Lumsk - I Lytinne Två

    Mevadio - Live Through The Eyes of A Crooner

    Morbid Angel - Desolate Ways

    Mushroomhead - Sun Doesen't Rise

    Leavs' Eyes - Oceans Way

    Pumpkin - Oziris

    Salida - Broken China

    Snüsk - Flet Fissen

    Susperia - Chemistry

    Trivium - Like Light To Flies

    Music is like candy, you have to throw away the rappers.

  • QUAKE III STYLE FOG IN HL2:DM

    • Zacker
    • April 11, 2005 at 6:20 PM

    A func_illusionary with the right texture could do the job to some extend.

  • Post your desktop!

    • Zacker
    • April 10, 2005 at 8:09 PM

    See the picture extravaganza 2005 thread for pictures of my desktop.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Any of the old guard still around? D:

    Radu
    October 1, 2026 at 7:05 PM
  2. (HLDM) dm_warehouse

    The_Invader79
    September 20, 2026 at 11:44 AM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    September 17, 2026 at 8:50 AM
  4. Building a Huge Library of Free Images for Everyone

    Thrik
    September 7, 2026 at 10:09 PM
  5. POLYSTRIKE - Finally Announced After Years of Development!

    Mocherad
    August 23, 2026 at 7:56 AM
  6. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  7. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  8. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  9. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™