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  3. Zacker

Posts by Zacker

  • A new shark..

    • Zacker
    • January 25, 2007 at 10:02 AM

    Reminds me of the ones from HL1.

  • Room Lighting

    • Zacker
    • January 24, 2007 at 7:18 AM

    Try turning down the brightness.

  • WIP in WIP, post your level screenshots!

    • Zacker
    • January 23, 2007 at 2:57 PM

    Jean please make that tutorial, I have never really had much luck with doing such stuff in Hammer either.

  • Heading for Starbreeze this friday!

    • Zacker
    • January 23, 2007 at 2:51 PM

    Congratz man, I have heard that Starbreeze has become a fantastic place over the last few years.

  • Maintaining my website

    • Zacker
    • January 23, 2007 at 12:29 PM

    I once had my site powered by Wordpress, but I have gone away from that now. My two major issues with it were:

    A) The rich text editor was really immature. The formatting of the text often got more or less lost when I saved it and it converted it to html. So many things got screwed up, linespaces dissapeared, things got formatted as bold which were not supposed to be bold, etc. Looking into the html it generated it was clearly also a big mess and with wrong syntaxes.

    B) I wanted to use Wordpress solely as a backend and then use my own existing designs as frontend. Wordpress however seemed to be built to work with only it's own themes and it was some work there to get it stripped down.

  • CES Physics Demo

    • Zacker
    • January 23, 2007 at 12:22 PM

    Some quite amazing stuff there.

  • Guess the map! Revived.

    • Zacker
    • January 22, 2007 at 12:17 PM

    You may post a new map Skjalg.

  • WIP: Hotel Themed Map

    • Zacker
    • January 22, 2007 at 11:26 AM

    Those arches scream for more polygons. You seem to have made them with just 8 sides, even back when doing HL1 mapping I used 16 sides. So at least up them to a HL1 limit.

    And the wall in the middle on the left want a proper smoothing group.

  • /!\ OLD SCHOOL CONTEST /!\

    • Zacker
    • January 22, 2007 at 7:15 AM

    I actually tried to start a map for this contest yesterday. My idea was a map best described as a mix of Liandri Core, Crossfire and Lost Coast. Imagine the Lost Coast level but with labs and a big core room up on the cliffs instead of the city and church. Spice that up with the possibility to blow up everyone inside or outside the big core room.

  • The Plot

    • Zacker
    • January 22, 2007 at 7:08 AM

    Seems like the world is a fair place afterall.

  • Guess the map! Revived.

    • Zacker
    • January 20, 2007 at 3:48 PM
    Quote from Skjalg

    4v4 TVB THE HUNTERZ <>-<

    Nicely done, you are teh win!

  • Officechair.

    • Zacker
    • January 20, 2007 at 1:34 PM

    Quite nice indeed.

  • Guess the map! Revived.

    • Zacker
    • January 20, 2007 at 1:31 PM

    [Blocked Image: http://thefuture.dk/1/map.jpg]

  • Nordic Game Jam 2007

    • Zacker
    • January 19, 2007 at 10:16 AM

    Just a few days left to sign up in! Check the list of participants so far here:

    http://www.igda.dk/nordicgamejam2007/pu ... ipants.php

  • Guess the map! Revived.

    • Zacker
    • January 19, 2007 at 8:40 AM

    NS_Bast.

  • El Paso [Outlaws&Lawmen] (updated 17 jan)

    • Zacker
    • January 18, 2007 at 11:49 AM

    Stop complaining about shadows when you got a fully automated GI lightmap solution. You should try working with only vertex lighting and a static shadow system relying on shadows as meshes instead;)

  • Another My first experience with 3dsm

    • Zacker
    • January 18, 2007 at 10:25 AM

    Quite nice for a first model.

  • Seamfoam and shorelines?

    • Zacker
    • January 18, 2007 at 7:30 AM

    Quick solution is select all the edge polygons of your water plane, clone, and then apply an animated foam texture.

  • PCGAMER are really taking the piss...

    • Zacker
    • January 17, 2007 at 1:05 PM

    It is indeed about time that they get rid of their included discs.

  • AS_RECON, by 3D_Mike and L.Duke

    • Zacker
    • January 17, 2007 at 9:32 AM

    Some displacement surfaces with props scattered around is not exactly that exciting. Legendary mapper yes, masterpiece no.

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