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  3. Zacker

Posts by Zacker

  • id's new game / engine

    • Zacker
    • June 12, 2007 at 12:13 PM

    I sure hope that they got something more impressive than this demo to show.

  • RELEASE: Dystopia Prop Pack by Warby

    • Zacker
    • June 12, 2007 at 12:10 PM

    Fantastic pack, Dystopia just got the chance to improve their looks an a lot.

  • What engine does Fable run on?

    • Zacker
    • June 11, 2007 at 7:06 PM
    Quote from killertomato

    Alan Wake uses in-house, but I guess that'll be a newer version?

    Posting in an epic thread.

  • unfold3d

    • Zacker
    • June 8, 2007 at 12:19 PM

    I can do all this already in max with pelt mapping and relax?

  • Hitler's live account banned

    • Zacker
    • June 8, 2007 at 12:12 PM

    http://www.youtube.com/watch?v=kYvZnTFp ... u%2Ecom%2F

  • [UT2004] DM-1on1-Aerowalk

    • Zacker
    • June 7, 2007 at 11:59 AM

    Looks like a fine UT1 map.

  • CryEngine 2: first mod images.

    • Zacker
    • June 5, 2007 at 2:41 PM
    Quote

    When working with Hammer i block out a level and have direct access to the manual optimization the engine bases on and can place my entities directly in the source-file and then render it up for the engine. When doing the stuff in max (or any other 3D-App) I will not have this full control.

    Uhm why does the one exclude the other? Nothing prevents you from having at least as much control as usual just because all geometry is done in max.

  • Raving Rabbids 2!

    • Zacker
    • June 5, 2007 at 2:34 PM

    RRR is probably the Wii title which I have enjoyed the most so far.

  • Harry Potter and the Order of the Phoenix

    • Zacker
    • June 5, 2007 at 2:27 PM

    I can't see any reason at all so far why this game should be any different from all the other horrible movie to game conversions? As far as I can see it has nothing to bring in graphics nor gameplay.

  • CryEngine 2: first mod images.

    • Zacker
    • June 4, 2007 at 2:12 PM

    Once you get used to do everything in max, then it works out pretty well. Granted, Max got an a lot of flaws, but overall the flow of creating everything in max works nicely.

  • WEAPON SHOP

    • Zacker
    • June 1, 2007 at 12:07 PM

    It feels like that the blocky and uninteresting shape of the building really stands out when it's oversprayed with props like this. It still looks good overall though.

  • WIP in WIP, post your level screenshots!

    • Zacker
    • May 31, 2007 at 8:39 PM

    I really like the looks of that!

  • MapCore Job Census

    • Zacker
    • May 31, 2007 at 8:38 PM

    Damn Grin must have a shitload of kickass titles in the works. Or else it's just pure world domination.

  • The random model thread!

    • Zacker
    • May 31, 2007 at 11:13 AM

    That round tower definitely needs some height segments if you want proper looking vertex lighting.

  • [HL1DM]dm_fugazi

    • Zacker
    • May 31, 2007 at 11:11 AM

    Looks nice, very hl1-ish. In particular the well lit 2nd batch of shots it looks good.

  • [HL2DM] down_there - finally done

    • Zacker
    • May 31, 2007 at 11:06 AM

    Looks fairly similar to your early WIP shots and could use some more work here and there.

  • Congrats to Dark... another Threewave'r

    • Zacker
    • May 31, 2007 at 10:59 AM

    So you got in anyway despite none wanted to give you any advice back in http://www.mapcore.net/forums/viewtopic.php?p=61155

  • X06: Kane & Lynch: Dead Men

    • Zacker
    • May 30, 2007 at 9:58 PM
    Quote from Section_Ei8ht

    If gameplay in those screenshots play out like the bank shootout from Heat, that would just be awesome.

    It will:) Anyway, there should also be a new trailer or two out soon.

  • Problem with IRC..

    • Zacker
    • May 30, 2007 at 11:59 AM

    Disconnect all peripheral devices and uninstall all drivers.

  • Post your firefox links bar extravaganza

    • Zacker
    • May 30, 2007 at 11:57 AM

    I thought that bar was only for people who had not yet found the place to turn it off.

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