good idea, I might have to delete some loops to lower the polycount
Posts by entity
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A speedmodel made in Silo, i'm saving it for Silo 2 Beta for some sculpting and then i'll normal map it onto the base

[Blocked Image: http://img161.imageshack.us/img161/5264/dinosaurbs9.jpg]
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Ok, i've finished modeling the head

[Blocked Image: http://img65.imageshack.us/img65/3702/headdonech3.jpg]
And here's a render with Blender, this is the kind of mood I will try to establish in the sequence.
[Blocked Image: http://img65.imageshack.us/img65/7097/headmoodrenderzn1.jpg]
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True

well here's another wip for the mod, I had to build this with clean edgeloops because we might use him for a video sequence
[Blocked Image: http://img70.imageshack.us/img70/3614/headwipns8.jpg]
He's an african american, i'll probably sculpt him in zbrush once I get my license

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Quote from KoKo5oVaR
I wonder .. :roll:
superb model entity, this guy reminds me a bit code 47, still i got a problem with his nose, it's a bit thin or maybe that's the nostrils which are illuminated ?

The refletions suck a bit in hl2 teddybear, good luck with that

yeah it's because of the illumination, when I render it, it looks fine but damn if i'll be rendering that in blender again

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Hi there, this is a wip for an upcoming crysis mod
Base model was created in Wings and sculpted in Blender3d, still more to do 
[Blocked Image: http://img88.imageshack.us/img88/3331/fishermanbodpq2.jpg]
Quote from Pericolos0Thanks for the comments guys
, I'll work more on my anatomyhere's another one i doodled yesterday.. some russian looking guy[Blocked Image: http://cmdstud.khlim.be/~beulaers/wips/russian_head.jpg]
I made them both from a sphere... maybe i'll do a proper head mesh first to work from one of these days... because the topology on spheres always gets completely fucked up when turning it into a face
How did you get into the mudbox beta group? I've been waiting for an email from skymatter for months!
