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Posts by entity

  • The random model thread!

    • entity
    • August 13, 2006 at 6:11 PM

    good idea, I might have to delete some loops to lower the polycount

  • The random model thread!

    • entity
    • August 13, 2006 at 6:01 PM

    A speedmodel made in Silo, i'm saving it for Silo 2 Beta for some sculpting and then i'll normal map it onto the base

    [Blocked Image: http://img161.imageshack.us/img161/5264/dinosaurbs9.jpg]

  • The random model thread!

    • entity
    • August 12, 2006 at 7:16 PM

    Ok, i've finished modeling the head

    [Blocked Image: http://img65.imageshack.us/img65/3702/headdonech3.jpg]

    And here's a render with Blender, this is the kind of mood I will try to establish in the sequence.

    [Blocked Image: http://img65.imageshack.us/img65/7097/headmoodrenderzn1.jpg]

  • The random model thread!

    • entity
    • August 12, 2006 at 5:22 PM

    True

    well here's another wip for the mod, I had to build this with clean edgeloops because we might use him for a video sequence

    [Blocked Image: http://img70.imageshack.us/img70/3614/headwipns8.jpg]

    He's an african american, i'll probably sculpt him in zbrush once I get my license

  • The random model thread!

    • entity
    • August 12, 2006 at 4:38 PM
    Quote from Xadeko

    Damn Entity, the anatomy in that model is great! Such detail.

    Thanks, a member from our mod specifically requested for nipples, so I made them

  • The random model thread!

    • entity
    • August 12, 2006 at 3:44 PM
    Quote from KoKo5oVaR

    I wonder .. :roll:

    superb model entity, this guy reminds me a bit code 47, still i got a problem with his nose, it's a bit thin or maybe that's the nostrils which are illuminated ?

    The refletions suck a bit in hl2 teddybear, good luck with that

    yeah it's because of the illumination, when I render it, it looks fine but damn if i'll be rendering that in blender again

  • The random model thread!

    • entity
    • August 12, 2006 at 11:56 AM

    Hi there, this is a wip for an upcoming crysis mod Base model was created in Wings and sculpted in Blender3d, still more to do

    [Blocked Image: http://img88.imageshack.us/img88/3331/fishermanbodpq2.jpg]

    Quote from Pericolos0

    Thanks for the comments guys , I'll work more on my anatomyhere's another one i doodled yesterday.. some russian looking guy

    [Blocked Image: http://cmdstud.khlim.be/~beulaers/wips/russian_head.jpg]

    I made them both from a sphere... maybe i'll do a proper head mesh first to work from one of these days... because the topology on spheres always gets completely fucked up when turning it into a face

    How did you get into the mudbox beta group? I've been waiting for an email from skymatter for months!

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