I re-worded it.
Posts by Smokey
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We recently had a small update, but I don't think it will do much to fill positions we currently need to be filled. [email protected] and my msn is [email protected]. Or you can go to our website(http://www.shadow-phoenix.com)
-Texture Artists
-Mapper
-Sprite Artist
-Prop Modelers
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So, no coders here. I know I know...MAPcore.
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Where should I go to find coders?..
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I'm sorry for double posting, but I'm hoping we can find a coder soon.
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I am the lead mapper for Shadow Phoenix, a multiplayer mod for Half Life 2 and we are currently looking for coders. As part of the team you will get bandwith to upload anything you wish, and an email adress. I believe we are a talented team, and you will see that with some of our models. But we also have a lot of fun, and are always talking on ventrolio.
If you are interested email or add me on msn at [email protected] or email me at [email protected]
For more info go to our website- http://www.shadow-phoenix.com
Here are some models-
[Blocked Image: http://img.photobucket.com/albums/v484/SmokeyMc/ranger.jpg]
[Blocked Image: http://img.photobucket.com/albums/v484/SmokeyMc/bug_01.jpg]
[Blocked Image: http://img.photobucket.com/albums/v484/SmokeyMc/abram_01.jpg]
[Blocked Image: http://img.photobucket.com/albums/v484/SmokeyMc/beretta_01.jpg]
[Blocked Image: http://img.photobucket.com/albums/v484/SmokeyMc/m4.jpg]
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5% done?...is that a joke. I'd say it looks 15% or 20% done....But thats just what I think I really don't know. It looks good though.
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What the hell I think this is great for your first map!...You have some true talent with the brush tool and thats what I like to see. You will become a great mapper, better than alot around here. Guys look at the design elemts and the rounded brush work, its beutiful, just add more enity's and more detail in your texturing.
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Hee wolf do you remeber when I (|-SSD-|Smokey) went to a server that you were testin somethin but then told me to go to the other server which had the version that looked much better?...lol you prolly dont but I can see you def. improved it, looks great
As for gameplay I loved it when I played it a while ago, very intresting and somethin dif. than all these urban maps coming out. -
ok...just playtested the map...There is so many places where he was lazy and didnt think about gameplay. The lighting may be good but the screens make it seem better than it really is. Like in the screen where the light is coming into the windows, if you go out and look into the windows there is no light, just shadows...It looks very stupid.This map should be in alpha not beta. There are lots of places where I can go outside of the map and into the skybox...I was a little dissipointed by the map when I tested it.
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Quote from mike-0
It has a HL1 mood to it, in a good way. However, it doesnt seem like the map would be a hectic gravgun fest (which i think is cool). Although being wide open and spread out is good for a DM map, this map is too wide open.
I didn't exactly finish the map. I would of added more props and detail to those parts in the screens if I would of finished it.
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Quote from von*ferret
Level Design is an art, though more complicated than a traditional art piece. Level design requires both thought into gameflow as well as the aesthetics presented to the players. When working on your aesthetics think of a couple of things similar to traditional art. From every view you should have a range of values running from black to white. Think of this as your light values. Your map seems to be only hitting the middle greys. If you spent some time making shadows (black) and some highlights (white) you'd have a much more interesting composition.
Hmm...good suggestion. I'll also take this under consideration.
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water causes major lag in hl2dm..just a warning.
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Well....This map I WAS working on. I've decided to scrap this map and do another one like it but with a better layout. I just would like to know what you people think about the theme, since I'll be making another one like this one.