1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Steppenwolf

Posts by Steppenwolf

  • The random model thread!

    • Steppenwolf
    • November 24, 2014 at 1:52 PM

    Chamfering? Learn to subdivide m8.

  • [Insurgency] Kandagal

    • Steppenwolf
    • November 20, 2014 at 10:50 PM

    Don't let it discourage you. There was tough competition and the scores were close. Was definitely one of the best looking maps in the contest imo. I like the organic flow of the layout in your map particularly.

  • How to get started with creating textures? [CS:GO]

    • Steppenwolf
    • November 19, 2014 at 9:29 PM

    polycount wiki has a bunch of tutorials:


    http://wiki.polycount.com/wiki/TexturingTutorials


    Natural progression of learning the trade would be to start with photo sourced textures, then partly or fully hand painted textures then to use 3d modelling and sculpting in your workflow. Or you learn something like Substance Designer for a procedural workflow.

  • Assassin's Creed: Unity

    • Steppenwolf
    • November 16, 2014 at 12:51 AM
    Quote from Sentura

    The Renaissance just seems like the most boring time =/


    waaaaaat. Renaissance was crazy.

  • Microbrush 3 (brush modeler for HL2)

    • Steppenwolf
    • November 11, 2014 at 1:19 AM

    Looks interesting. Would be cool if you could add obj or fbx export.

  • Alien: Isolation

    • Steppenwolf
    • November 8, 2014 at 3:38 PM

    Yea that looks shit.

  • Star Citizen

    • Steppenwolf
    • November 1, 2014 at 8:31 PM

    Mapcore represent


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • What have you watched recently?

    • Steppenwolf
    • October 29, 2014 at 1:20 PM

    Started watching Six Feet Under. Almost done with first season. Reminds me a bit of Twin Peaks for some reason with the weird characters and offbeat humor.

  • Gaming company employee threatens to kill Gabe, gets game pulled off Steam.

    • Steppenwolf
    • October 23, 2014 at 2:43 PM

    Never cease to amaze me what people get into via Twitter. Digging their own graves, sliding down slippery slope after slippery slope, ugly arguments with strangers and friends. And then the spread of half truths, lies, hyperbole and propaganda. It's like a never ending stream of piss and shit.

  • What have you watched recently?

    • Steppenwolf
    • October 23, 2014 at 1:19 PM

    Watched Downton Abbey recently. I like historical drama so i enjoyed that quite a bit.

  • HATRED

    • Steppenwolf
    • October 17, 2014 at 4:20 PM

    I wonder if the game will be modable for some real disturbing content.

  • HATRED

    • Steppenwolf
    • October 16, 2014 at 9:54 PM

    I think some of you are a bit too harsh on these guys. The one who didn't work on a game that at some point would have been considered a murder simulator should throw the first stone.


    I would agree that perhaps they are a bit naive and immature about how they go about it. I don't see much value in the game in terms of social criticism of things that have unfolded in the gaming scene over the last couple years/months. People nowadays get offended by boobs and crotches in games not the violence. So ther's not really a point to take a stance for artistic freedom of depeicting violence.


    What they should do is add a decent background story. Something like the first act from the 1936 film Fury where the protagonist seeks revenge on a town that falsely accused him of a crime and almost lynched him.

  • HATRED

    • Steppenwolf
    • October 16, 2014 at 7:47 PM

    I dunno if the point is to make a statement against censorship and political correctness then it's not going far enough imo. It's trying to be offensive but without touching subject matters that will get peoples knickers in a bunch for real (unless the release date will coincide with some real life rampage). As such it is shallow and boring to me due to the lack of background story. It would help the game if there was more context to the protagonists motivations.

  • HATRED

    • Steppenwolf
    • October 16, 2014 at 1:15 PM

    Banned in Germany

  • Dragon Age: Inquisition

    • Steppenwolf
    • October 16, 2014 at 3:31 AM

    I will wait for dux's testimony before i touch this game. Feels like no day goes by that i don't see or hear something about it that rubs me the wrong way. I was hoping they learned their lesson from DA 2 but to me it seems while they fixed some of their mistakes they made a bunch of new ones with the direction they have taken.

  • Long timers and new comers, your Mapcore history

    • Steppenwolf
    • October 13, 2014 at 1:56 PM

    Sometime in the late 90's i was googling for a Russian mail order bride and stumpled upon a thread in EOT. Only hung out there for a couple years. Eventualy i started making levels to fit better in with the rest of the forum.

  • How do I keep being motivated to finish projects?

    • Steppenwolf
    • October 12, 2014 at 4:32 PM

    - Force yourself to do at least something on the project every day even when you're not motivated. When you feel creative do something creative on the project. When you don't feel creative do some technical tasks on that day. The motivation will come back when you realise you made some nice progress even when you didn't feel motivated


    - Fill your brain with creative input from other artists/designers. For me i always feel most motivated when i just saw some cool screenshots on polycount, pinterest or something that a coworker did


    - Choose your battles. When the project as a whole feels overwhelming then focus on a small aspect. Eventualy you will see the puzzle pieces falling into place


    - go about the project in a way that lets you see the light at the end of the tunnel. when i worked on levels i preferred to finish it from the outside areas to the center


    - know when to stop. a map or model is never finished if you don't declare it finished. you can keep working on it forever. so don't ocd on details


    - when you're still learning then work on small things. Make a chair for a first model not a combat vehicle etc.


    - set yourself realistic minimum goals for the day. It's a good feeling going to bed knowing you have achieved what you had planned. and an even better feeling when you got more done then you had planned

  • What have you purchased recently?

    • Steppenwolf
    • October 11, 2014 at 1:14 AM

    That's so cute it makes my heart melt Minos.

  • Middle-Earth: Shadow of Mordor

    • Steppenwolf
    • October 7, 2014 at 1:08 PM

    Eww, doesn't look i'm gonna get this. Did noone who gave this game 9's and 10's notice that it plays itself when mindlessly spamming buttons? That's a huge deal breaker to me.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • Do I focus on environment art, level design, or both?

    • Steppenwolf
    • September 29, 2014 at 7:40 PM

    Nothing wrong with giving different things a try and see what you like most but in the end you're better off to spezialize. The softwares are so complex and possibilities so vast you will never become really good at something if you don't stick to it and learn it inside out. I started with level design then moved into environment art. Even just sticking with env art now it often feels like stretching thin between too many different things and softwares. It's very hard to get better at hard surface and sculpting at the same time for instance.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™